Obsidian gets no royalties from Bethesda after missing the target Metacritic score by 1 point

secretsantaone

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http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/

Between this, the recent layoffs and the cancelled 'Vermont' project, it looks like Obsidian are going to go the way of the Westwood.
 

ResonanceGames

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It sucks, but sometimes thems the breaks. It's not like if Obsidian shuts down (which I doubt anyway) that all those talented people will just disappear, or start making games like Peggle. More likely, they'd band together and form a new studio as happened last time, when Black Isle and Troika bit the dust and became Obsidian.
 

Elfgore

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j-e-f-f-e-r-s said:
secretsantaone said:
http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/

Between this, the recent layoffs and the cancelled 'Vermont' project, it looks like Obsidian are going to go the way of the Westwood.


See those two guys? One of them is Chris Avellone. He used to work for Interplay, and has acted as writer/creative lead for games including Fallout 2, Planescape: Torment, and KOTOR II, not to mention Mask Of The Betrayer.

The guy on the right is Tim Cain. He's pretty much responsible for creating Fallout. He also co-founded Troika studios, and was the lead designer on Arcanum.

Both those guys are working at Obsidian, along with other veterans of Black Isle and Interplay. These guys are absolute legends, and some of the best designers the industry has ever produced. Say what you will about Obsidian's reputation for bugs, the studio is still the best collection of veteran writers and designers in the entire industry. They're the only mainstream studio able to create stories and characters that even come close to the best of what other mediums are offering (and no, the first person to mention Bioware gets a kick in the teeth). If Obsidian shuts down, all that serves to prove is that gamers aren't interested in genuinely intelligent writing and freedom of choice in their games, and would rather focus more on ham-handed soap opera and cinematic prettiness.

Obsidian are old-school to the core. The industry would be a far, far worse place without them around.
I would just like to say KOTOR 1 was ten times better in story and characters than Obsidian's KOTOR 2. I forget like 3/4 of that game yet remember almost everything from KOTOR 1. And I played both of them alot. But I am grateful they made fallout. I just think Bethesda did good to make it like Oblivion a little more.
 

Dejawesp

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Well those are breaks of the deals you sign. Maybe now the next fallout game might actually have some story in it rather than a hundred fetch/kill quests and zero character definition.
 

Savagezion

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j-e-f-f-e-r-s said:
secretsantaone said:
http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/

Between this, the recent layoffs and the cancelled 'Vermont' project, it looks like Obsidian are going to go the way of the Westwood.


See those two guys? One of them is Chris Avellone. He used to work for Interplay, and has acted as writer/creative lead for games including Fallout 2, Planescape: Torment, and KOTOR II, not to mention Mask Of The Betrayer.

The guy on the right is Tim Cain. He's pretty much responsible for creating Fallout. He also co-founded Troika studios, and was the lead designer on Arcanum.

Both those guys are working at Obsidian, along with other veterans of Black Isle and Interplay. These guys are absolute legends, and some of the best designers the industry has ever produced. Say what you will about Obsidian's reputation for bugs, the studio is still the best collection of veteran writers and designers in the entire industry. They're the only mainstream studio able to create stories and characters that even come close to the best of what other mediums are offering (and no, the first person to mention Bioware gets a kick in the teeth). If Obsidian shuts down, all that serves to prove is that gamers aren't interested in genuinely intelligent writing and freedom of choice in their games, and would rather focus more on ham-handed soap opera and cinematic prettiness.

Obsidian are old-school to the core. The industry would be a far, far worse place without them around.
I agree with everything you said, and think Tim Cain is awesome and severely underrated. I just disagree with the characters parts. Obsidian has good stories, moderate characters, and >>GREAT<< mechanics for choice. (Probably the best) Obsidian excels at offering great ways for the player to influence the game. You know that "expressionism" Extra Credits has been talking about in the recent JRPG/WRPG episodes? Obsidian are the kings of in-game expressionism. To hell with what color you want your hair to be, you make choices in the stories and see your game alter around it. Their mechanics used to offer this are often fresh or simply remastered version of old school stuff. (Like factions in FO:NV) When these guys are given the creative reigns of the free choice game, they shine.

The industry will indeed be a far, far worse place without them around. Companies that offer free reign in your games are lynched because of some bugs but games that give you polarized "choice" (Good/Evil, Para/Ren, or Storkcloak/Legion) are held up as untouchable. Hooray, for people who need to see things in only black and white. For the rest of us, this is a shame.
 

Berenzen

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Dejawesp said:
Well those are breaks of the deals you sign. Maybe now the next fallout game might actually have some story in it rather than a hundred fetch/kill quests and zero character definition.
Did you play New Vegas? That has some of the best character development out there. Benny is a likeable villian, Caesar is actually quite interesting, and you can feel the torments of your companions- Veronica especially. It also has quite a good story, a nobody that gets involved in a massive political intrigue is a better story than the classic "Hero's Journey" that happens in most sci-fi/fantasy.

Unless you were talking about Fallout 3, in which, yeah, I found that game boring.
 

Dejawesp

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Fallout 3 has great definition of the protagonist, you have a backstory and then find out more as you play. In New Vegas they just give you a gun and kick you out in the world with "go kill some people"

Benny? Benny is okay but you only have one conversation with him in the entire game, one and a half if you met him in Caesar's camp.

Cass and Veronica where likeable characters but the protagonist is completely blank through the entire game. You have no background or personality, no history. Just a gun and a shooting gallery sandbox.

Adam Jensen said:
That's a dick move. New Vegas was better than Fallout 3.
The critics and audiences disagree.

All new vegas really had to its advantage was more quest hubs and a ton more quests.
 

The_Lost_King

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Dejawesp said:
Well those are breaks of the deals you sign. Maybe now the next fallout game might actually have some story in it rather than a hundred fetch/kill quests and zero character definition.
fallout New Vegas did have a story it was fallout 3 that didn't have a story. No character development? The companions alone have more development than all of fo3 combined.
 

SpaceBat

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j-e-f-f-e-r-s said:
KOTOR I was just a retread of tropes used in the original films.
Yeah, it was absolutely nothing but a love-letter to the series. Not saying it was bad, but it cannot compare to Kotor II's story and characters. I agree with every single thing you said, which I why I feel bad every time Obsidian Entertainment somehow gets damaged.

They're probably the best writers in the industry and nobody gives a shit. Sad, really.
 

The_Lost_King

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Dejawesp said:
Fallout 3 has great definition of the protagonist, you have a backstory and then find out more as you play. In New Vegas they just give you a gun and kick you out in the world with "go kill some people"

Benny? Benny is okay but you only have one conversation with him in the entire game, one and a half if you met him in Caesar's camp.

Cass and Veronica where likeable characters but the protagonist is completely blank through the entire game. You have no background or personality, no history. Just a gun and a shooting gallery sandbox.

Adam Jensen said:
That's a dick move. New Vegas was better than Fallout 3.
The critics and audiences disagree.

All new vegas really had to its advantage was more quest hubs and a ton more quests.
Fallout New Vegas was an rpg YOU were the courier or bob who was a bos member from Louisiana was the courier. If you want a character that characterized by the game play jrpgs. Plus fallout new vegas is more like fallout, civilization rebuilding. fo3 is omg the just ended how do we survive. There is just no way that is 200 years after, more like 2 years. Fallout new vegas gives you choice. Fallout 3 never does that it is here are some super mutants now shoot em', now here is the enclave now shoot em'. Fallout bew vegas lets you shape the wasteland how ever you please.
 

The_Lost_King

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Dejawesp said:
Fallout 3 has great definition of the protagonist, you have a backstory and then find out more as you play. In New Vegas they just give you a gun and kick you out in the world with "go kill some people"

Benny? Benny is okay but you only have one conversation with him in the entire game, one and a half if you met him in Caesar's camp.

Cass and Veronica where likeable characters but the protagonist is completely blank through the entire game. You have no background or personality, no history. Just a gun and a shooting gallery sandbox.

Adam Jensen said:
That's a dick move. New Vegas was better than Fallout 3.
The critics and audiences disagree.

All new vegas really had to its advantage was more quest hubs and a ton more quests.
Fallout New Vegas was an rpg YOU were the courier or bob who was a bos member from Louisiana was the courier. If you want a character that characterized by the game play jrpgs. Plus fallout new vegas is more like fallout, civilization rebuilding. fo3 is omg the just ended how do we survive. There is just no way that is 200 years after, more like 2 years. Fallout new vegas gives you choice. Fallout 3 never does that it is here are some super mutants now shoot em', now here is the enclave now shoot em'. Fallout bew vegas lets you shape the wasteland how ever you please.
 

Jegsimmons

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welp, if you make a buggy game, people will lower that score, yes its good, but by good it had so bugs that would put make austailians piss them selves.
 

Kahunaburger

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Jegsimmons said:
welp, if you make a buggy game, people will lower that score, yes its good, but by good it had so bugs that would put make austailians piss them selves.
Much like every game with Bethesda QA. If only it had a Bethesda marketing budget, too...