All or nothing is more incentive to do well.Strazdas said:I think a better we just found a reason for "omg you gave us a 8 you haters" reasoning.
better system would be:
8.5 = bonus
8.0 = 0.75 bonus
7.5 = 0.5 bonus
7.0 = 0.25 bonus
that way this 0.1 point wouldnt be such a terrible thing for them.
Very very good point.Falseprophet said:Agreed. Why wouldn't you reward a bonus for sales? You know, the metric every other IP-based industry uses for success? I thought this was capitalism, not a popularity contest.Fappy said:What kind of backwards bullshit business deal is that? Is this common? For fucks sake gaming industry, forget about Metracritic scores! They are meaningless as many of the publications are bought off anyway (looking at you, Gamespot and IGN). This makes me sick.
Who has made things hard for publishers? If they have any hardship they have made it for themselves.CardinalPiggles said:Thanks for making the games industry such a shit place to be Publishers.
I think there's a missing comma in that sentence that drastically changes the meaning (hint: it should go before the word "Publishers".)Treblaine said:Who has made things hard for publishers? If they have any hardship they have made it for themselves.CardinalPiggles said:Thanks for making the games industry such a shit place to be Publishers.
CardinalPiggles said:snip
"Thanks for making the games industry such a shit place to be, Publishers."krellen said:I think there's a missing comma in that sentence that drastically changes the meaning (hint: it should go before the word "Publishers".)Treblaine said:Who has made things hard for publishers? If they have any hardship they have made it for themselves.CardinalPiggles said:Thanks for making the games industry such a shit place to be Publishers.
Ultratwinkie said:A) Bethesda having problems has nothing to do with Obsidian having problems.uncanny474 said:Neither has Bethesda. All the games starting with Morrowind had to be fixed by modders. Hell, modders had to fix something as amateur as missing textures and mesh problems. Ever wonder why zombies in Oblivion had black hair? It was supposed to be white. Not to mention the HOLES INTO THE GAME ABYSS in MANY of Bethesda's games interiors and exteriors like Fallout 3 or Skyrim.
Besides, Bethesda did the QA for NV. Get over it.
Never have I seen people ***** so much about a single company. If it isn't the star wars fanboys who cant accept star wars has been milked to death decades ago, its something else.
B) Bethesda makes MASSIVE games with problems. KotOR 2 wasn't nearly as big as an Elder Scrolls game, and it had ten times as many problems. We're not talking zombies with black hair--we're talking unfinished quest-lines, missing dialogue, and a thousand other MASSIVE problems.
C) Bethesda at least doesn't mind when someone fixes their games. Obsidian C&Ded Team Gizka AFTER they finished their fix for KotOR 2, and then refused to fix KotOR 2 themselves.
In Conclusion, Bethesda's not Jesus Christ, but they are conclusively better than Obsidian. Fucking Sonic Team is better than Obsidian--at least they release COMPLETED games.
Wait, you're saying the publisher would want to purposefully lower their own sales? Seriously? Even if it means paying the developer more, more sales equals more money for the publisher. There is no reason for a publisher to intentionally hurt the sales of a game they are spending millions of dollars on. I don't even.The Gentleman said:Because the publisher is in charge of sales. You never put the power to reward based on sales in the hands of someone who determines sales. You'd end up with the publisher purposely shipping a lower than threshold number to screw over the studio.Falseprophet said:Agreed. Why wouldn't you reward a bonus for sales? You know, the metric every other IP-based industry uses for success? I thought this was capitalism, not a popularity contest.Fappy said:What kind of backwards bullshit business deal is that? Is this common? For fucks sake gaming industry, forget about Metracritic scores! They are meaningless as many of the publications are bought off anyway (looking at you, Gamespot and IGN). This makes me sick.
I'm not saying this is what happened in this case, but what about shovelware? Those games still cost a boat load of cash to make, but sales will be only slightly above the break-even point. If you base a bonus on a sales threshold, then you will likely create a narrow, but still possible hole between the break-even point and the bonus threshold. If it is unlikely that the publisher will be able to profit above the threshold (i.e. sales would break the threshold but will not likely be profit more beyond that once the bonus is factored in [Likely sales profit below threshold > Likely sales profit above threshold minus bonus]). This is more accounting than quality.Stevepinto3 said:Wait, you're saying the publisher would want to purposefully lower their own sales? Seriously? Even if it means paying the developer more, more sales equals more money for the publisher. There is no reason for a publisher to intentionally hurt the sales of a game they are spending millions of dollars on. I don't even.
Probably not.Odin311 said:Do you think that there was some backdoor deals to keep the score down to not have to pay the bonuses?
If i had gotten 84 out of 100 in all my classes in school I would have gotten through college for pretty much free.lockgar said:84 out of 100 is apparently shit. I hate what the video game industry has become, Jim Sterling was right....
Firing people for 1 score a metacritic... I think the guys on metacritic have gone on record for their surprise on how "important" their site has become to the industry.
It's bullshit scores which can be affected heavily if a critic has a grudge against a developer or franchise. I wish more critics would give detailed reviews to games without an arbitrary number so this bullshit would be less likely to occur.Fappy said:What kind of backwards bullshit business deal is that? Is this common? For fucks sake gaming industry, forget about Metracritic scores! They are meaningless as many of the publications are bought off anyway (looking at you, Gamespot and IGN). This makes me sick.
Right, I feel like we may have gotten a little off the point of what I intended, so I'll be clearer this time.Sucal said:*SNIP*
First point, I'm going to disagree with you, but its been covered enough already.Darkmantle said:Right, I feel like we may have gotten a little off the point of what I intended, so I'll be clearer this time.Sucal said:*SNIP*
First: I think using metacritic as a scale to give out bonuses is wrong.
second point: It's only off by one, That's just a dick move. It's like well, it's MARGINALLY less successful than we wanted, no money . It just seems greedy
You sir, have just lost permission to complain for failing statistics forever. A single critic, over the number of scores used for the average, will not drive the score up or down enough to make that much of a difference. That's why Metacritic is useful in the first place, as it provides a far large grasp of the general opinion, without major bias.Lordpils said:It's bullshit scores which can be affected heavily if a critic has a grudge against a developer or franchise. I wish more critics would give detailed reviews to games without an arbitrary number so this bullshit would be less likely to occur.