sheic99 said:
So, what was their excuse for Alpha Protocol?
Hey I liked that! FA:NV was worse for bugs. Much worse.
Patrick_and_the_ricks said:
They're going to make they're own engine? Well all aboard the fail train.
Alot of developers make their own engines in-house. Won't be worse than Bethesda's engine. With any luck it won't produce games that have "Unreal Engine 3" written all over the visuals too.
As to why I think it will be better:
As a software dev I've lost count of the amount of times I've thrown my arms in the air out of frustration because some tool that I didn't code but have to use has some really irritating little shortcoming or bug that breaks something I did code. I can't fix it because I can't reverse engineer it and fix that little bug myself. Sometimes it's even something as apparently trivial as functions being named things that seem a little ass-backwards. Like using a right handed mouse when you're left handed. Arguably that would be *my* fault or problem, but if enough of it is like that the result is the same - it's unworkable.
A few times I've said screw it, thrown out whatever tool I was struggling to use and built my own.
It cost more in time, but the results were so much better because rather than using an old, buggy tool for a job that it wasn't explicitly designed for in the first place*, you are using a clean, fit for purpose tool specifically made to do exactly what *you* want it to do.
* Obviously a game engine is engineered to be a game engine - I'm talking about very specific tasks here. Obsidian know exactly what they want for their new game - they can make a lean, mean game engine machine to do that, do it well and do nothing else. Bethesda's engine would have had a decade worth of bloat and deprecation in it, and as we devs know the phrase "legacy support" does not a happy coder make.
This way they create a scalpel to replace the meat cleaver they were previously using to make the delecate incision required to implant an experience in someone's mind.