Obsidian Scrapped a Sci-Fi Skyrim

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Scrythe

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Jun 23, 2009
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I'm still confused as to how Obsidian went from "That company that consistently makes really shitty sequels to other people's franchises" to gaming's great white light, as of late.

What have they done to redeem themselves from the triple-fistfuck of KOTOR II, Fallout: New Vegas and Dungeon Siege III? Did I miss this awesome game of awesome awesomeness? Did their Kickstarter magically tug at all the right heartstrings? What am I missing here?
 

beastro

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Jan 6, 2012
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Scrythe said:
I'm still confused as to how Obsidian went from "That company that consistently makes really shitty sequels to other people's franchises" to gaming's great white light, as of late.

What have they done to redeem themselves from the triple-fistfuck of KOTOR II, Fallout: New Vegas and Dungeon Siege III? Did I miss this awesome game of awesome awesomeness? Did their Kickstarter magically tug at all the right heartstrings? What am I missing here?
I loved KOTOR 2 because it spat in the face of Star Wars' of everything silly about the franchise, especially it's never ending religious war.

New Vegas was disappointing only in the fact that it wasn't Van Buren resurrected. That's not their fault, Bethesda spoiled things by moving things to Washington DC instead of picking up where the franchise left off. Obsidian made the most of what they could trying to bring the franchise back on track after Beth derailed and belittled it in FO3.

I'm used to Obsidian's quirks. I put up with them in their antecedent, Troika, and many other companies who put story and plot first. I don't find the bugs and instability of their games a problem because those problems are eventually fixed (unlike some companies, like Bethesda, they actually work to polish the game off, not leave them to the mod community to correct) and only enhance the game.

You cannot make a game with a crappy story better by patching it. Look at FO3.