HA well if it's a matter taste then you know can't really say "you're wrong!" but he is right in saying that Fallout series was never ABSOLUTELY dark and grim. It was strange combination of the main story being serious and the world around it being filled with little whacky moments. I mean this is the game that had a Star Trek away team make a guest appearance... by crashing in them in the desert with no survivors... so yeah whacky comedy.knight steel said:But you see-I don't like/care about the original fallout games and feel that having fallout's soul ripped out and replaced would be for the best-but thats just me and my personal tastes.Jazoni89 said:The Fallout world is suppose to be goofy, and not bleak Grim-Dark like most post apocalyptic games.knight steel said:Humbug Fallout 3 was much better than New Vegas-it actually felt like an apocalypse game with a grim-dark world,new vegas was too goofy for me to take seriously >_>.
The original Fallout's were like that too. It's the very soul of the series, which Bethesda failed to grasp with Fallout 3, and just turned it into pretty much Oblivion with guns.
It's like Bethesda's manager was face down in cocaine, then got up and said "What the hell is a Fallout!?".
Captcha: I'm sorry
Goddamit captcha stop apologising for me >_<
No one has ever forced Obsidian to sign any of their contracts. Their leadership absolutely suck at budgeting for time and resources and this is made clear again and again, every time they release a game, in fact. I'd love for Obsidian to actually ask for enough time to complete a game one of these days, but it's silly to blame publishers for the developer's failure to come up with and stick to a fucking schedule.AntiChri5 said:Im not gonna deny that Obsidian have been fucked over by publishers and the like, but as you said it happens to every company. The difference is that Obsidian seems to be the only conpany it happens to with evey damn game. Different publishers, different IP's, same problems. How many times is "Fucked by the publishers and ran out of time" a valid excuse?Quellist said:If Project Eternity turns out to be a bug ridden mess then i'll agree with you but in the meantime i lay the blame with the publishers not giving them sufficent time. Its not just Obsidian, a lot of studios have had to compromise a game one way or another to meet deadlines, just look at what Xenogears and Xenosaga could have been if not cut shortAntiChri5 said:Or, alternatively, Obsidian can learn to properly manage their time.Quellist said:Personally i'd hand over Mass Effect and Dragon age to Obsidian along with Fallout seeing as they are one of the few real RPG makers out there.
Message to publishers: FFS give Obsidian the time they need to finish a project for once!
I am looking forward to Eternity. Whether it's some vast publisher conspiracy or Obsidian having some wierd inability to work with publishers, the suits aren't a part of the equation with this one. We can finally see what Obsidian offers without interference.
As opposed to Bethesda doing it for them? Bethesda are on of the most incompetent companies around when it comes to technical proficiency, to the point where they expect their customers to QA test their games for them.mad825 said:Seriously, I would hate to see the major technical work done by Obsidian.
Really? Fallout 3 isn't the goofy game? With the giant robot? And the aliens? And the part where you're a baby? Or summoning the Chinese via lamp to mercifully kill a bunch of suburbanites to end a vr simulation? And the cowboys that hunt evil people?knight steel said:Humbug Fallout 3 was much better than New Vegas-it actually felt like an apocalypse game with a grim-dark world,new vegas was too goofy for me to take seriously >_>.
Annual? At my count, Fallout 3 was released almost 5 years ago, in 2008, with the final DLC, Mothership Zeta releasing in 2009.Steven Bogos said:Obsidian Would Love Another Chance at Fallout
The New Vegas developer says the development of Fallout 4 is entirely up to the bigwigs at Bethesda.
Fallout fans are still eagerly awaiting any news on their favorite Franchise. Bethesda recently quelled rumors that a "secret showing" of Fallout 4 happened behind closed doors at this year's E3, stating that "We are not into annual franchises ... These are big games that take a long time and folks need to understand that we have a very certain way of going about things."
Source: Gameranx [http://www.gameranx.com/updates/id/15895/article/fallout-4-development-up-to-bethesda-but-obsidian-would-love-another-chance/]
The Sierra Army Depot ones? The floating art-deco radios with zappy laser tails? I can't see why, besides personal aesthetic preference. They had no personality, and were just fodder of the base, that if I could, I would skip with skill checks. The sentry bots in FO2 (were they in FO? Can't remember.), were fine, but I'd have said they were easier prey than the sentry bots of Bethesda's Fallout. They were slow and huge. I'd get a nostalgia hit from seeing them roam the wasteland, like the first time I spot a Robobrain in FO3, but are they sorely missing?Ultratwinkie said: