Crowdfunding is not a fad and it is not over. Crowdfunding is here to stay, it is only getting bigger. People are not upset that they backed Oculus, I think most of the backers have been excited about the dev kit and the up coming second dev kit. They are upset that their money was used to build a company with a $2 billion exit plan after the co-founder said that was not going to happen. They are upset because the Facebook buyout will, inevitable, in the long term shift the focus of Oculus.Playbahnosh said:^^this.Amir Kondori said:You call them valid points, others would say he was just trying to justify the sellout. Sellout is exactly what it was, literally. He sold the company. Usually the people whose money you used to build that company would get a cut, but because he used Kickstarter he gets ALL that money himself, split among whoever is a stakeholder at Oculus.Kingjackl said:Those people ran the risk when they Kickstarted Oculus Rift in the first place. They're entitled to their opinions (vapid as they are), but it's best to leave the actual creative and business decisions to the people who know what they're talking about.
See that Reddit thread with Palmer Luckey trying to reason with complainers by making valid points from an informed position and getting only "YOU SOLD OUT!" and "FACEBOOK IS THE EVIL!" in response.
Backers have every right to be mad as hell about it.
I'm kinda surprised this crowdfunding fad lasted as long as it did. I mean, it's friggin common sense! I jolt down some grandiose ideas and asks total strangers to finance my fever-dream, promising only some knick-knack, a place in the "special thanks" section or a skype call/dinner with majestic me. If I do succeed in the campaign and actually produce something worthwhile, I get to keep all the patents, copyrights and profits for myself. All that without investing a single dollar of my own. If the campaign doesn't succeed, the backers get their money back and nobody lost anything. If the campaign succeeds and I fail to produce anything worth a damn, whatever, right? It wasn't my money, what do I care. I just shove out whatever unfinished crap I managed to cobble together and call it a day (Dark Matter anyone?).
Or, I can do what Oculus did, and sell my company for the worth of a small country's entire GDP, buy an island and live like a king for the rest of my life. There is literally no way campaigners can lose with crowdfunding. Sure, they might need to endure some moaning and thrash talk when things go south, but that's kinda small price to pay considering the return.
Crowdfuning itself has much more going for it than against it. I think it is telling that many more crowdfunded projects get completed than don't. That shows me a system that is working.