The way I see it is that if I'm going to presumably shell out the cost of a console for the VR add on to begin with, I do not expect to pay more for my games as well in order to use it. Yes I expect to pay for the games, but just standard rate. What's more if I decide I do not want to use the VR stuff, I should not be punished and forced to pay more money for the additional features.
*THAT* said I don't see it as being very likely that this will go anywhere, even if it might be a fad for a while, and for a lot of the same reasons 3D didn't make it as big as some people thought... and it's not the reasons you might think.
See, not everyone out there can handle 3D properly, a LOT of people are like me and get horrible headaches if they watch a movie in 3D. I typically have to pre-load with painkillers and then am usually not feeling 100% afterwards, so in general I tend to always choose the non-3D option when I can (despite thinking the technology is awesome... but it's not usually worth the headache). Apparently the number of people with these kinds of issues is like a quarter of the population. I've read articles about why this happens, having to do with the eye and brain's ability to process the 3D the way the movies do it, and whatever else.
The thing is that 3D, and I'm guessing this VR headset will have the same problem, cuts your potential market down by a substantial margin, your not just dealing with a tiny number of people. Unless they can find a way to ensure far more people can enjoy the technology and will thus not set out to avoid it, they are going to do better to work with less fancy technologies everyone can enjoy and which will lead to a broader market.
That said it would be nice if they stopped calling "fancy goggles" VR which they arguably are not. VR is Virtual Reality which is something that creates an experience so realistic that it might as well be real. Yes, a headset can make something more immersive on some levels, but it is not a VR experience. I suspect they started labeling it that way because it looks like the VR devices from some sci-fi concepts, but typically those devices involved a neutral interface, if not through a datajack in the head, through some kind of electronic stimulation of the brain (through the temples), also frequently being combined with a full body isolation suit, and suspension device to help minimize contradictory stimulation from things really happening to the body from interfering with the simulation.
As cool as the idea is, one of the reasons why I've argued we're never likely to see any kind of consumer VR gaming, as much as I'd like to, is that the lowest human denominator is not going to be able to handle technologies that mess with their own brain, whether that be something forming a neutral bridge electronically, or a "port" basically burrowed directly into their lobes via a socket of some sort (datajack implant). Take the biggest moron you know, and now envision what he's likely to do to himself with this technology... if that doesn't help, think of all the garbage we saw when the "Wii" first came out and all the accidents and misshaps, and that's just the everyman spazzing in their living room with a plastic wand/handle... now imagine your trusting them to plug things into their own brain safely (one way or another).
*THAT* said I don't see it as being very likely that this will go anywhere, even if it might be a fad for a while, and for a lot of the same reasons 3D didn't make it as big as some people thought... and it's not the reasons you might think.
See, not everyone out there can handle 3D properly, a LOT of people are like me and get horrible headaches if they watch a movie in 3D. I typically have to pre-load with painkillers and then am usually not feeling 100% afterwards, so in general I tend to always choose the non-3D option when I can (despite thinking the technology is awesome... but it's not usually worth the headache). Apparently the number of people with these kinds of issues is like a quarter of the population. I've read articles about why this happens, having to do with the eye and brain's ability to process the 3D the way the movies do it, and whatever else.
The thing is that 3D, and I'm guessing this VR headset will have the same problem, cuts your potential market down by a substantial margin, your not just dealing with a tiny number of people. Unless they can find a way to ensure far more people can enjoy the technology and will thus not set out to avoid it, they are going to do better to work with less fancy technologies everyone can enjoy and which will lead to a broader market.
That said it would be nice if they stopped calling "fancy goggles" VR which they arguably are not. VR is Virtual Reality which is something that creates an experience so realistic that it might as well be real. Yes, a headset can make something more immersive on some levels, but it is not a VR experience. I suspect they started labeling it that way because it looks like the VR devices from some sci-fi concepts, but typically those devices involved a neutral interface, if not through a datajack in the head, through some kind of electronic stimulation of the brain (through the temples), also frequently being combined with a full body isolation suit, and suspension device to help minimize contradictory stimulation from things really happening to the body from interfering with the simulation.
As cool as the idea is, one of the reasons why I've argued we're never likely to see any kind of consumer VR gaming, as much as I'd like to, is that the lowest human denominator is not going to be able to handle technologies that mess with their own brain, whether that be something forming a neutral bridge electronically, or a "port" basically burrowed directly into their lobes via a socket of some sort (datajack implant). Take the biggest moron you know, and now envision what he's likely to do to himself with this technology... if that doesn't help, think of all the garbage we saw when the "Wii" first came out and all the accidents and misshaps, and that's just the everyman spazzing in their living room with a plastic wand/handle... now imagine your trusting them to plug things into their own brain safely (one way or another).