Oculus Rift May Force Game Prices Higher

Therumancer

Citation Needed
Nov 28, 2007
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The way I see it is that if I'm going to presumably shell out the cost of a console for the VR add on to begin with, I do not expect to pay more for my games as well in order to use it. Yes I expect to pay for the games, but just standard rate. What's more if I decide I do not want to use the VR stuff, I should not be punished and forced to pay more money for the additional features.

*THAT* said I don't see it as being very likely that this will go anywhere, even if it might be a fad for a while, and for a lot of the same reasons 3D didn't make it as big as some people thought... and it's not the reasons you might think.

See, not everyone out there can handle 3D properly, a LOT of people are like me and get horrible headaches if they watch a movie in 3D. I typically have to pre-load with painkillers and then am usually not feeling 100% afterwards, so in general I tend to always choose the non-3D option when I can (despite thinking the technology is awesome... but it's not usually worth the headache). Apparently the number of people with these kinds of issues is like a quarter of the population. I've read articles about why this happens, having to do with the eye and brain's ability to process the 3D the way the movies do it, and whatever else.

The thing is that 3D, and I'm guessing this VR headset will have the same problem, cuts your potential market down by a substantial margin, your not just dealing with a tiny number of people. Unless they can find a way to ensure far more people can enjoy the technology and will thus not set out to avoid it, they are going to do better to work with less fancy technologies everyone can enjoy and which will lead to a broader market.


That said it would be nice if they stopped calling "fancy goggles" VR which they arguably are not. VR is Virtual Reality which is something that creates an experience so realistic that it might as well be real. Yes, a headset can make something more immersive on some levels, but it is not a VR experience. I suspect they started labeling it that way because it looks like the VR devices from some sci-fi concepts, but typically those devices involved a neutral interface, if not through a datajack in the head, through some kind of electronic stimulation of the brain (through the temples), also frequently being combined with a full body isolation suit, and suspension device to help minimize contradictory stimulation from things really happening to the body from interfering with the simulation.

As cool as the idea is, one of the reasons why I've argued we're never likely to see any kind of consumer VR gaming, as much as I'd like to, is that the lowest human denominator is not going to be able to handle technologies that mess with their own brain, whether that be something forming a neutral bridge electronically, or a "port" basically burrowed directly into their lobes via a socket of some sort (datajack implant). Take the biggest moron you know, and now envision what he's likely to do to himself with this technology... if that doesn't help, think of all the garbage we saw when the "Wii" first came out and all the accidents and misshaps, and that's just the everyman spazzing in their living room with a plastic wand/handle... now imagine your trusting them to plug things into their own brain safely (one way or another).
 

Merlark

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Dec 18, 2003
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Games that don't keep up with the latest technology's and innovation will soon find themselves behind the curve of other games. I didn't pay more when games went to 3d. I didn't pay more when games went HD, I'm not paying more for VR.

Go pan for gold somewhere else game company's, your not welcome here. Support the tech or don't, stop crying that you need more money. It didn't work out for Canada, it won't end well for you.

Evolve or die, better gameplay, better graphics, better games. the new generation of gamers are getting smart to your laziness. its time to pile up the pizza boxes and go home, your not all going to get rich from a half days work and a full cup of hope and promise.
 

Raziel

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Jul 20, 2013
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I'm dubious the whole VR thing will ever really become a thing, 3D anyone? But if they move it to the free to play garbage model I'm sure not going to buy in.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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It seemed obvious that this would push production costs higher, and I'm not shocked they'd try and recoup money with higher prices.

Neronium said:
And now I can see companies hiking up prices by doing a slap-dash Oculus Rift support feature, and then they'll blame it on the Rift entirely for it, making it a good excuse to place the blame on.
You know, like how fast food restaurants raised prices of food and blamed Obamacare for it, even though Obamacare was both not fully implemented nor had even started yet. :p
So what you're saying is increased game prices are due to Obama?
 

mrdude2010

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Aug 6, 2009
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I hate the microtransactions approach companies are taking nowadays. It makes a lot of sense in a game like League of Legends, but when a AAA game company tries to push multiplayer with like 6 maps by promising to release 4 or 5 packs of 3 maps blatantly copypasted from the story campaign for $10 apiece, then you're basically paying $90 for what you paid $50 for 10 years ago.
 

Roxas1359

Burn, Burn it All!
Aug 8, 2009
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Zachary Amaranth said:
So what you're saying is increased game prices are due to Obama?
Of course, don't you know that Obama is the reason for everything. I mean, you're car breaks down, thanks Obama. You miss the jump in World 1-1, thanks Obama. Find a Shiny Pokemon but don't have any Pokeballs, thanks Obama.
Game prices increasing because of a VR peripheral, thanks Obama. XD
 

mrdude2010

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Aug 6, 2009
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Zachary Amaranth said:
It seemed obvious that this would push production costs higher, and I'm not shocked they'd try and recoup money with higher prices.

Neronium said:
And now I can see companies hiking up prices by doing a slap-dash Oculus Rift support feature, and then they'll blame it on the Rift entirely for it, making it a good excuse to place the blame on.
You know, like how fast food restaurants raised prices of food and blamed Obamacare for it, even though Obamacare was both not fully implemented nor had even started yet. :p
So what you're saying is increased game prices are due to Obama?
Exactly. And where was he during this most recent polar vortex? In Washington. You know what else is in Washington? The reflecting pool. Do you know what reflects well on a country? Having close relationships with neighbors. Do you know who one of our neighbors is? Canada. DO you know where northern Canada is located? The Arctic Circle. Where did the polar vortex come from? Exactly. Obama is responsible for cold weather. So much for Global Warming.
 

JarinArenos

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Jan 31, 2012
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Goddamnit, I fell for a Chalk headline again. Realized it just after I clicked...

Meh, whatever. They've said the same about every new tech. The market won't support even higher prices. The $60 model is already falling through for most titles.
 

NickBrahz

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Mar 30, 2011
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The prices go up, my torrenting bandwidth goes up, i won't be paying extra for a gimmick i am not going to use, the prices are already ridiculously high as it is.
 

Floppertje

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Nov 9, 2009
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Yeah, if developers can sink millions into ads and famous voice-actors and think they can make up the difference by selling more games (even though they often fail), I'm calling bullshit on the statement that THIS extra pricetage must inevitably raise the price for consumers. Since when does development cost have any correlation with the price of the game? Everything gets sold for 60 bucks anyway...
 

Alterego-X

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Nov 22, 2009
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Scars Unseen said:
News Flash: Games will continue to sell at the price the market is willing to pay.
Yes, that's exactly what the article just said, with the added expectation that the market will be willing to pay more for VR experiences than mere video games, which seems rather likely given that so far the majority of people who have tried it described it as a life-changingly awesome experience.
 

bug_of_war

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Nov 30, 2012
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Hey look, another gimmick trying to pass itself of as the future of media, where have I seen that before?
 

Saltyk

Sane among the insane.
Sep 12, 2010
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I must be the only person NOT sold on the Oculus Rift (Maybe not checking the comments, though). And the concept of price was my primary concern. I can't see the thing being less expensive than a console. And that sort of expense can easily kill it. And the idea of games costing more, is another nail in the head.

Now, I'd love to be within a space fighter's cockpit, battling enemies and blasting obstacles. However, games are already expensive at $60 a pop. Increasing the cost to say $100 a game would effectively prohibitive. There's no way I could afford to purchase such expensive games. And Free to Play is not a concept I am willing to embrace. Especially since I figure such a thing would be like we got on Xbox One. Wouldn't that just be awesome?

Jewrean said:
Hey Australia, are you ready for games that cost $150?
Are you kidding? This is Australia, we're talking about. Try $1500. And none of the "objectionable" content will be allowed without being censored.
 

nightmare_gorilla

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Jan 22, 2008
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to be honest, dude is right, game companies these days are jumping at opportunities to make games bigger and bigger money pits and any excuse possible to push that $60 price point. as apposed to a variable pricing model that allows them to change the price of the game at times it would behoove them to move more units even for a little less money. meanwhile gamers are more and more willing to wait for games to go on sale and reduce in price. so we'll see how it goes for them, i'd bet it's not gonna work out for them so well.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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Wait, so they're saying that because it's virtual reality that some developers may be more encouraged to use F2P models with heavy microtransactions?

Yeah, that's already happening in games. Of course it will continue to happen in games. Some will do it and others won't. But it is interesting that DLC in a virtual environment has more percieved value than traditional on-screen dlc. It really could be more successful.

Saltyk said:
I must be the only person NOT sold on the Oculus Rift (Maybe not checking the comments, though). And the concept of price was my primary concern. I can't see the thing being less expensive than a console. And that sort of expense can easily kill it. And the idea of games costing more, is another nail in the head.
The target price is around $300. You can currently buy a dev version of it for that much. You should think of this more like a type of TV.

What a lot of people don't realise is that one of the most impressive uses of the VR isn't even gaming. It's movie viewing. It can literally make you feel like you're watching a movie in a movie theater. A small screen strapped to your head that emulates, accurately, the feel of a 750 inch screen. You can toggle between 3D and 2D at will and the 3D is touted to be better than actual 3D because the theater doesn't have to worry about lighting like a real theater does when projecting 3D images. Also, there is no "best seat in the house" when the 3D works well from any seat for the same reasons mentioned and when the surround sound is strapped right to your head. Reviewers have stated that it feels weird. With a kid running upstairs and their wife in the kitchen in the next room over, they had the impression of being in a large empty room with a huge screen despite being in their office with a very small screen strapped to their face(this from PAR). You can have the shittiest apartment with no space and feel like you're in an open environment. Imagine being able to watch old movies that you missed on the big screen. Imagine being able to watch TV shows on it. This is a potential game changer in how we consume these forms of media.

Add that to the ability to enjoy video game worlds and you've got an amazing purchase. This device should rejuvenate the Exploration, Horror and other genres with great effect.I'd also hope that museums and world wonders will also be captured in these environments. I assume porn will also find it's way there for people who are into that (should make for a hilarious video made buy people who walk in on you when you aren't aware they're there because your eyes are covered and your sound is turned up).

Immersion is something we don't have that much of. People throw immersion around on stuff that simply doesn't make sense. But this gives a person a sense of space and presence. That's true immersion.

<spoiler=Youtube video of a guy walking around the virtual theater. Recorded on a phone camera just recording half of the screen since the video feed is double screened><youtube=uc-Y1Lt0y7o>

The new prototype is 1080p and has added a tracking device that sees if you're leaning forward or backward. I do imagine that this type of system would be a prime candidate for 4k resolutions.

Now, I'd love to be within a space fighter's cockpit, battling enemies and blasting obstacles. However, games are already expensive at $60 a pop. Increasing the cost to say $100 a game would effectively prohibitive. There's no way I could afford to purchase such expensive games. And Free to Play is not a concept I am willing to embrace. Especially since I figure such a thing would be like we got on Xbox One. Wouldn't that just be awesome?
Again, and I'll clarify this more lower in response to both you and Jewrean below, they aren't saying that the cost of doing this will skyrocket the cost of games. It is relatively easy to make games Occulus compatible. They're talking about the temptation to make all these games have significant microtransactions. But 3 dimensional games like Skyrim and Far Cry 3 already have the assets 3-dimensional assets fleshed out. So, for the rift, the only thing you have to do is assign the head motion controls to the Rift feedback. As it becomes more and more common, this will be incredibly simple like assigning the spacebar key to jumping. So, if they decide to make a $60 game any more expensive because it's VR headset compatible then you can freely call bullshit. There's a bit more to making the game's field of view match the rift, but we're not talking about tens of thousands of dollars in assets even in games that have hundred million dollar budgets.

Jewrean said:
Hey Australia, are you ready for games that cost $150?
Are you kidding? This is Australia, we're talking about. Try $1500. And none of the "objectionable" content will be allowed without being censored.
The article is NOT talking about games being more expensive than other games. It does not cost much to make games Occulus compatible. Companies have already thrown their games in for free and modders have integrated other games too (albeit somewhat poorly compared to a game with it already built in).

The article IS talking about the motivation of making a thousand microtransactions in virtual reality environments because the DLC suddenly has more apparent value to a human brain when it has real apparent depth to it. Would you pay $1 for a vase in a video game home that you watch through a screen? Probably not, maybe a few people would. Would you pay $1 for a vase to stock a home that you can walk around in and potentially enjoy more thanks to the immersion this product offers? Still probably not, but a lot more people would and will.

This is already the draw of F2P games. The occulus rift just ads apparent value to the transactions. One day games may be able to encorporate taste and touch and smell. Then the distinction between a digital rug and a real one becomes blurred. Why not buy a persian rug for $1 if you can lay down on it and read a leather book you also purchased for whatever its cost was on an e-store plus the DLC "leatherbooks" that makes it feel weighty and old?
 

Mehall

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Feb 1, 2010
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So what they're saying is, once they have a half decent market share, they'll change their developer terms to charge a licencing fee, rather than just making the money from consumer models.