Neverhoodian said:
Halo Reach: Sword Base. It mystifies me why this one is so popular, as the map itself is boring as hell. It's just a three story complex made entirely of rectangles and bridges. It's frustrating watching it win the map vote time after time, particularly if there are more interesting maps to choose from like Powerhouse.
Sorry OP, but I'm one of those people. I find Sword Base is quite a good level, with the two three-story complexes linked by bridges like some kind of block war situation. Running around the corridors can get samey I'll admit, but that's why you'll see most people playing that level with the jet-pack - the added mobility really changes the pace and feel of the level, not least of all because you're no longer dependent on the bottle-neck bridges.
Sticking with Reach, I can never get why people continually pick Reflection. I hate that level with a passion, not least of all because you always (and I mean
always) have one person in every lobby who thinks that picking Active Camo, grabbing the Energy Sword as soon as the level starts and then sitting at the top of the cargo lift is the height of tactical cunning.