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Nemusus

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krazykidd said:
Nemusus said:
Politoed in competitive Pokemon.

90% of teams that run Politoed just go ahead and spam the biggest attackers in the game. Which then leads to everyone else picking out 6 counters to those guys and calling it a day. And the next thing you know, everyone has one of two freaking teams, and every match is exactly the same as one of the two before it.

I hate Politoed.
Politioed? Is there some awsome politoed strategy i am unaware of?
I'm not sure how much you know about Pokemon, but Politoed got the Drizzle Ability, which lets you bring in rain. Since Rain boosts the damage from water attacks and Thunder and Hurricane never miss,people end up spamming stuff like Keldeo, Dragonite, Toxicroak etc. Basically, every team these days either has these guys or is purpose built to beat them, which means that everyone ends up using the same few pokemon.
 

Terramax

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Maximum Bert said:
Still the last one did pretty good despite them rushing its development and slashing its budget so hopefully SC6 will be released and get some love.
Didn't know SCV was rushed in development, but that would explain a few things. Not played that game, but I've gotten word it's a lot more balanced than SCIV.

Indeed, I too don't like the guest starts. Kratos in Broken Destiny was ok though, and that character from Assassin's Creed looks to fit the roster quite well, but still...
 

Maximum Bert

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Terramax said:
Maximum Bert said:
Still the last one did pretty good despite them rushing its development and slashing its budget so hopefully SC6 will be released and get some love.
Didn't know SCV was rushed in development, but that would explain a few things. Not played that game, but I've gotten word it's a lot more balanced than SCIV.

Indeed, I too don't like the guest starts. Kratos in Broken Destiny was ok though, and that character from Assassin's Creed looks to fit the roster quite well, but still...
Yeah they just seem to treat the series like shit for some reason SC5 was supposed to be Soul Blade 2 originally but then that idea was changed by the higher ups who just wanted a new game out as soon as possible hence its ridiculously rushed development leading to its lack of modes in comparison to previous entries and its confused and recycled character roster.

Still at least they concentrated on the gameplay, online and create a soul modes and they did good there. Balance wise its a lot better than 4 and 3 I also like the fighting better than 2 but SC1 still takes it for me overall fighting wise. Some complain about the stripped back moveset but I welcomed a lot of it as it took it back to its roots more and got rid of a load of unneeded fat imo.

As for the budget a lot of what was originally designated to the project was apparently taken and given to Tekken instead which would further explain its disappointing single player and smaller roster.

Hopefully the new characters will be ripped out next game and be replaced with their superior incarnations from the series, or they actually make a Soul Edge 2 and have a brand new cast for the most part thats well designed and liked i.e none of the new ones from SCV.
 

WoW Killer

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In SMITE, Ymir/Anhur lanes. Freeze into pillar stun; GG.

Though lately I've been playing Assault (ARAM) mode exclusively, so it's more a case of "Oh shit, I've been given..." and there are plenty of answers there. I'm dreadful with Artemis, and the RNG really seems to love watching me struggle with her (give me Neith more often, please give me Neith more often). Ne Zha is the clunkiest most useless dude/dudette in the game so long as I'm controlling him/her, even though he/she seems so overpowered in the hands of anybody else.
 

Terramax

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Maximum Bert said:
Still at least they concentrated on the gameplay, online and create a soul modes and they did good there. Balance wise its a lot better than 4 and 3 I also like the fighting better than 2 but SC1 still takes it for me overall fighting wise. Some complain about the stripped back moveset but I welcomed a lot of it as it took it back to its roots more and got rid of a load of unneeded fat imo.

Hopefully the new characters will be ripped out next game and be replaced with their superior incarnations from the series, or they actually make a Soul Edge 2 and have a brand new cast for the most part thats well designed and liked i.e none of the new ones from SCV.
Yep, the first game is still the benchmark for me too.

Well, not played SCV, but I like the new characters. Personally, I can't stand the fact that most fighting games have the EXACT same fighters with new installments, and you're basically paying for, usually, 4 new characters, which add to further imbalance.

Give me a new SC with just 14 characters, all with perfect balance, and no fact in the gameplay. That goes the same for Dead or Alive too.
 

Hero of Lime

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If my brother picks Ice Climbers in Super Smash Bros. I must counter with one of my best characters, those two can be so annoying to fight, especially with those mini glacier attacks.

Again with my brother, if he picks Talim in Soul Caliber II, I have to be Link or Raphael on order to beat him, she's so fast and dangerous.
 

Maximum Bert

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Terramax said:
Yep, the first game is still the benchmark for me too.

Well, not played SCV, but I like the new characters. Personally, I can't stand the fact that most fighting games have the EXACT same fighters with new installments, and you're basically paying for, usually, 4 new characters, which add to further imbalance.

Give me a new SC with just 14 characters, all with perfect balance, and no fact in the gameplay. That goes the same for Dead or Alive too.
I like new characters too and they did a good job on the main characters in the SC series until 5 seriously play them and I really think you will dislike the new characters mainly because most of them arent new characters hey lets get rid of Sophitia and add Patrokolos then lets get rid of Setsuka and add Alpha Patrokolos (yes its the same character again only a different moveset i.e setsukas this time) then get rid of Cassandra and add Phyrra get rid of Taki add Natsu and so on. Basically they arent new characters they have movesets of older characters and those older characters are of much better design character wise imo.

I suggest watching a lets play of the SCV story mode (its god awful) and then see if you still like the new characters they are just so annoying they are just totally unlikeable personality and design wise and as I have said they bring almost nothing new fighting wise to the game. I am all for new characters but make them new dont just replace series stalwarts with an unlikeable new person that does the exact same thing only looks and sounds infinitely shitter doing it.

The trouble is your doomed if you do and doomed if you dont with new characters people want new characters but they also want their favourites to still be in and I can understand that. Although returning characters usually have tweaks to a smaller or larger degree to freshen them up a bit and ofc if the game plays differently it will make them feel different as well.Also look at SF3 that got rid of almost all the cast from SF2 (except Ryu) and people werent happy so Ken and Chunli were later added back in (and were then complained about being OP) also the game never took off as much as SF2 for a lot of reasons but I bet one was people didnt see it as a street fighter game as all their characters had gone.

I dont think you will ever get a fighting game with perfect balance because really then all the characters would have to be the same technically but I dont think SCV and DOA5 are badly balanced for DOA5 its the best the series has been competitively ever imo also ultimates coming out for DOA5 soon. Games like Marvel 2 and 3 have much worse balancing issues imo but they are still fun.

Oh and I have already mentioned Mitsurugi as my bane but theres one other one that always makes me go FFS and its Maxi I just cant read that dude and I dont think many players even know what he is going to do them selves when they are controlling him, I usually get slaughtered or breeze it, its rarely inbetween.

EDIT: It has come to my attention that SCVs development while initially short was cut shorter because of the horrific earthquake they had in Japan when it was being developed so I guess I may be being a little hard on them and if they pushed development back it would clash with Tekken unless they pushed Tekken back as well but I am pretty sure they didnt want to do that. Its also another reason why they stripped back SCV because they wanted Tekken to get the attention it needed even at the expense of SCV which is a shame.
 

FalloutJack

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That One Fighter?

Let's go Soul Calibur on this, actually. Raphael is, essentially, bullshit. The first thing to understand about him is that he's more or less a dueling fighter who uses a rapier...improperly. You do not SWING a rapier. You THRUST. Once I was informed of this little fact concerning swords, I hated him more than I did already. And why that? Because he's a pompous ass who has no right to be in the same league as the rest of the cast.

Why's that, you ask? Hmmm...swinging that dinky little sword of his at Nightmare or Astaroth or anyone with high-body or armor should do...no damage, or very little. In fact, for using his sword improperly, it should BREAK because he's an idiot. I don't enjoy fighting Raphael. I enjoy crushing him into a little pulp for thinking he has any right to be in this game.
 

Bonk4licious

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krazykidd said:
Bonk4licious said:
krazykidd said:
Nemusus said:
Politoed in competitive Pokemon.

90% of teams that run Politoed just go ahead and spam the biggest attackers in the game. Which then leads to everyone else picking out 6 counters to those guys and calling it a day. And the next thing you know, everyone has one of two freaking teams, and every match is exactly the same as one of the two before it.

I hate Politoed.
Politioed? Is there some awsome politoed strategy i am unaware of?
The reason I use him (in WT and singleplayer, mind you) is for the neverending water we brings, then you switch into a now invincible Kingdra or something and just have a day. For the most part, stuff like this is why Smogon bans what it does and keeps it more fun so you can't just screw people over because you had a bad day or something.
Really ? Does that also apply to any pokemon that summons an weather affect when they come into play ( like tyrannitar and abomasnow?).
Yeah, they summon that weather effect and it's infinite until the weather is changed by another move or ability. So abomasnow can be useful because ice doesn't do much except helps him with blizzard and doesn't actually weaken any of your strategies, so it can be nice. Tyrannitar is kind of known for assisting excadrill now because of that and makes him an unstoppable monster. Overall my group of friends that battle stray away from using drizzle or drought, and the sandstream + sand rush kind of stuff, because it's really annoying to deal with in gen 5.
 

Bleidd Whitefalcon

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Jandau said:
Bleidd Whitefalcon said:
Shinsei-J said:
Jayce from league of legends.
Dude is overpowered to the point that you can't do anything unless you're lucky enough to choose a champ that counters him.
It's just infuriating.
That sounds more like Aatrox, actually. I believe Jayce is balanced right now because he has pretty high mana costs so he can't run around spamming his shit
Yeah, that's why Aatrox is never picked in a serious match and Jayce is always either banned or picked on a high level. Jayce's high mana costs are overcome by Tear/Manamune/Muramana, which is what every Jayce ever builds and has an easy time charging it. On the other hand, Aatrox is a noob stomper - strong against low level players, but useless against any good player...
Aatrox isn't picked because he's only been out for a week! You don't use new champs in the serious matches - hell, Lissandra is only now starting to show up in the LCS and she's been out for a month and a half or something like that
 

Unia

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Yuri, not because he's an OP Awesomenaut or anything, but because people who pick him usually just laser turrets down from impossible dead angles and spend a good amount of the match someplace high where only another flyer could hope to reach them, spamming bombs. Unimaginative cheap pricks.
 

Unia

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Rossmallo said:
Several people in Awesomenauts make me cringe or do other various noises. Here they are in ascending order.

Froggy G - Hideous, can run away while being totally invisible, and the people playing him tend to be the usual "Cowards unless they have a gaurenteed victory and even then they can screw it up" type.

Coco - Has debilitiating thunder trails, is fast, and her massive heavy hitter Thunderball attack is way, WAY stronger than it needs to be. When I went into a cheering and laughing fit when I SUCCESSFULLY KILLED HER, after 20 hours of accumulated time, that's not a good sign.

But by far the worst is Raelynn - anyone who has played Awesomenauts will know exactly what I'm on about, but if not...Every 6-8 seconds or so she can bust out a massive Sniper shot.

Well, I say Sniper Shot theoreticly. It's closer to a goddamn Ion Cannon. It has a massive red line telegraph, but there's one significant problem - People can press the fire button again to fire it early. So, unpredictable, horrificly powerful, usable very often, and can blast you into peices before you even see her.

I know she's basically meant to be a cryo-frozen, female Sniper from TF2, but dear god, why.
Your first one is actually Leon, Froggy G is the rapping frog. Otherwise I completely agree on the invisible ganker.

I would hate Coco if it wasn't for the fact that her basic attack is laughably useless and her ball is pretty hard to hit with. She is a problem for brawlers, granted.

Raelynn is pretty ridiculous. You forgot to add her other ability is a slowing trap to help her escape, along with having an upgrade that makes her faster than nearly everyone out of combat. Some upgrade to snipe even allows it to hit BEYOND THE SCREEN AREA. I've had some Raelynns in my team who only upgraded the trap and hardly ever used the snipe and I was like "wut".
 

Rossmallo

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Unia said:
Rossmallo said:
Several people in Awesomenauts make me cringe or do other various noises. Here they are in ascending order.

Froggy G - Hideous, can run away while being totally invisible, and the people playing him tend to be the usual "Cowards unless they have a gaurenteed victory and even then they can screw it up" type.

Coco - Has debilitiating thunder trails, is fast, and her massive heavy hitter Thunderball attack is way, WAY stronger than it needs to be. When I went into a cheering and laughing fit when I SUCCESSFULLY KILLED HER, after 20 hours of accumulated time, that's not a good sign.

But by far the worst is Raelynn - anyone who has played Awesomenauts will know exactly what I'm on about, but if not...Every 6-8 seconds or so she can bust out a massive Sniper shot.

Well, I say Sniper Shot theoreticly. It's closer to a goddamn Ion Cannon. It has a massive red line telegraph, but there's one significant problem - People can press the fire button again to fire it early. So, unpredictable, horrificly powerful, usable very often, and can blast you into peices before you even see her.

I know she's basically meant to be a cryo-frozen, female Sniper from TF2, but dear god, why.
Your first one is actually Leon, Froggy G is the rapping frog. Otherwise I completely agree on the invisible ganker.

I would hate Coco if it wasn't for the fact that her basic attack is laughably useless and her ball is pretty hard to hit with. She is a problem for brawlers, granted.

Raelynn is pretty ridiculous. You forgot to add her other ability is a slowing trap to help her escape, along with having an upgrade that makes her faster than nearly everyone out of combat. Some upgrade to snipe even allows it to hit BEYOND THE SCREEN AREA. I've had some Raelynns in my team who only upgraded the trap and hardly ever used the snipe and I was like "wut".
...No, I did mean Froggy G, I was just an idiot and typed the wrong word: INVINCIBLE. That tornado lets him just bug off with no damage.
 

OneCatch

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Hargrimm said:
OneCatch said:
OT, in Rome Total War people that played as Germania. For siege assaults. Then stacked up with Berserkers.


Captcha: Look before crossing - in the vid, the Romans did not!
Wow. I never played vanilla or BI long enough to see berserkers, always just skipped to EB.

Do you remember the Kensai from Shogun? Those guys were fucking ridiculous.
I once played campaign where I didn't expand at all from my initial holdings until I built a full stack of those guys. Easiest campaign I've ever played.

Also, Legendary Geisha. Fuck, those were OP. Could wipe out every single clan all on their own.
Yeah, now and again the Creative Assembly to seem to go insane with stupidly OP units. Legendary Geisha were ridiculous - I remember desperately trying to hide my Daimyo from one while getting a decent enough assassin to kill them.

Luckily in Rome you never used to come across many berserkers because they needed good barracks and a specific religious building.
Though they did make playing the Germania campaign too easy. I perfected a particular half-stack combo of some spearmen, 3 berserkers, 2 light cav.
Spearmen pin and take casualties because cheap, berserkers flank, enemy runs, cavalry chase. It was a literally unstoppable combination against even elite enemy full stacks.

I actually declared war on everyone for the hell of it, and just waltzed over the entire map, even Italy and Greece which normally take a while even when you're only at war with one or two factions at a time.

I do wonder if they'll make a reappearance in Rome II...
 

Hargrimm

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OneCatch said:
Yeah, now and again the Creative Assembly to seem to go insane with stupidly OP units. Legendary Geisha were ridiculous - I remember desperately trying to hide my Daimyo from one while getting a decent enough assassin to kill them.

Luckily in Rome you never used to come across many berserkers because they needed good barracks and a specific religious building.
Though they did make playing the Germania campaign too easy. I perfected a particular half-stack combo of some spearmen, 3 berserkers, 2 light cav.
Spearmen pin and take casualties because cheap, berserkers flank, enemy runs, cavalry chase. It was a literally unstoppable combination against even elite enemy full stacks.

I actually declared war on everyone for the hell of it, and just waltzed over the entire map, even Italy and Greece which normally take a while even when you're only at war with one or two factions at a time.

I do wonder if they'll make a reappearance in Rome II...
Drop the spearmen and berserkers and you have my Medieval 2 killer combo. Heavy cav charge especially is so overpowered it's ridiculous.
I perfected my tactics aginst the AI with cav in a mod ("Schwert und Speer" if you care) against some really good army compositions.
In that mod, most cities controlled by rebels have a full stack of units in them with a good composition of heavy crossbowmen, archers, spearmen, pikemen and one or two units of heavy cavalry(This was supposed to prevent too early and too easy conquest).
The way I approached this was with only three or four family members with a heavy cav bodyguard, so they would sally fourth immediately without me having to siege for several turns. At the start of the battle, I would run my cav back to the edge of the map and wait for the enemy cav to break off from the main army so my units could surround them and kill them off. Then I used my superior mobility to run around the spearmen and pikemen to charge into the shooters. After they were dealt with I split my forces into bait and hammer. One unit of cav would ride close to the enemy without engaging to make them face away from my other units, which allowed those to charge into their backs repeatedly and kill them off. This works incredibly well, even against pikemen(although sometimes they would turn around at the last second and kill some of my units).
Since I used family members, I didn't have to wait very long for them to replenish any losses or build any expensive structures.
Also note that these rebel armies had at least 3 experience, as well as upgraded weapons and armour, so they were pretty much the toughest armies I was ever going to face.

That's why I always play with a self-imposed challenge of "no cav, except for chasing routing units (sometimes with an added no ransom or execution of armies)" nowadays.