ecoho said:
the stat switch is supposed to make the size switch ether be a help or hindrance because then the size change is actually a hard chose to make, as being small makes you faster and more agile but unable to fight as well
Doesn't work. I can break it right now - build a character that doesn't require strenght - say, bard or a sorcerer, or even a fighter who picks the feats for a finesse build. Go though the dungeon, wreck everything, then switch Dex to Str and pick up everything that's not nailed down and carry it home.
There, broken already. Fighting doesn't require strength...unless you REALLY want it to. And that was just a simple example - I'm sure there are advanced mechanical hacks that would make this even less of a penalty. I think it was the hulking hurler prestige class that just needs to stack strength - "need" is even too strong a word, as he just doesn't need much else. And that class wrecks face, too.
ecoho said:
and being big means you have lots power but not much maneuverability.
Which perfectly wrecks this, as well. Moreover, do you really think the swap is going to be
that effective? If somebody has 12 and 14 assigned to the two attributes, that's really a +/-1 difference. Even 11 and 15 would be +/-3 and that doesn't need to be significant, either.
ecoho said:
Its also good to remember that this racial is once a day so pretty much once or twice a session so once you choose a form you must stay as it regardless if it helps or hinders you making strategizing a must each day.
So-o-o, it's pretty much worthless. How many classes
rely on these two stats to the extent that you suggest they do? Is there a class that can go with either one? Because I can't think of any from the top of my head - fighter
maybe but even then they'd prefer to get feats to support one or the other stat. If you've got feats that require strength and suddenly you swap to get a whooping 3 more bonus modifier to Dex (something you can literally just get from common magic) how does that help you? You get +3 AC? Probably not, if you wear heavy enough armour. You get +3 Reflex? Yeah, great - that's, like, less than a cloak of resistance. And your reflex save is still crap. Alternatively, if you've got a class that relies on Dex, what benefit do you get from switching to Strength? I can't really see anything unless there is a
very specific situation - say, a scrawny ranger is put behind bars, so they switch to the big form and break the bars. Is this a scenario that would come up
that often (and no NPC would catch wind of it) that it merits anything? A wizard, for example, can already laugh this situation off using a way more useful strategic decision - swap their familiar for a mini Jaunt ability (I think it's an option in Complete Arcana).
There pretty much nothing nothing to strategise based on that. It's an easily avoidable "penalty" which doesn't even
need to be a penalty,
unless you pick the race and specific build that has it as one.