Okay it's official: I fucking HATE "Old World Blues"

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BabyRaptor

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The only New Vegas DLC I hated was Honest Hearts. Take all the NV DLC bar that, put it in Fallout 3, toss out The Pitt and...Fuckin' hick island DLC...and you'd have the perfect game in my opinion.

My one big rant DLC is The Pitt. I ended up siding with the owner dude, but neither of them were anything close to the solution I wanted for the issue.

I then finished the quest chain, mass murdered everyone in there except for the baby and the mother, and then left the quest area, main-lining stim-packs because the mother was chasing me with a giant gun the entire time. I was that dead-set on not leaving that baby without a parent.

Yes, I was more than a bit obsessed. But Fuck the Pitt, seriousface.
 

nvzboy

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OP is slightly exagerrating on the strength of his enemies. I literally went into the game and did what he did, shoot the dogs with the AMR with the match ammo and it died like anything else in the game should when they get hit by that. It is a problem though that the enemies have way more health than the enemies of other DLC or the vanilla game so you are wasting a lot of ammo on killing them. It's pretty painful to return from that fetch quest to the sink with all your ammo blown and the sink's only providing me with scraps of ammo to buy.

On my replays I simply overloaded myself on ammo and craftables to make ammo when I started that dlc just to cope with the lack of ammo.
 

Don Incognito

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Ix Rebound said:
Altorin said:
Golden_Ocelot said:
One word by OWB is so hard... It's where the nightmares come from. Little ones, big ones, special ones, many of them grouped together in tight corridors. Especially after the patch that reduced the damage they do with hits, but speeds up their poison damage to warp speed...


Cazadors.



... *curls up in a corner and starts crying*


Everything else was pretty awesome though! I was laughing my butt off most the time, when i wasnt finding new corners to cry in.
Shoot the wings with VATS.

You'll see how great and powerful Cazadores are when they're flip flopping and are forced to scuttle on the ground

Spoiler alert - They're pushovers.
That's always a problem for me whenever I use VATS, its either a kill shot or nothing for me
I only ever aim for their head, torso or gun, I never think to shoot there legs to slow them down or anything
Cazadors are absolutely cake once you realize one thing: they have no armor. Just pack a SMG with ammo at all times, VATS the wings, and they go down like a ton of bricks.
 

w9496

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The humor was alright for the first hour, but the next 4-5 became a drag. If they were going to have the jokes announced over a loudspeaker, then they should have written more of them.

I didn't have any bug problems with it, but maybe I just got lucky.

The combat isn't that tough with a decent explosives skill. A missile will cripple legs/wings/arms/everything with 1 or 2 shots, and it is hard to walk on 2 legs that don't work anymore.

Honest Hearts was still my favorite DLC, but Old World Blues is still worth playing.
 

endtherapture

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amaranth_dru said:
Fallout 3 never crashed during a save for me.
New Vegas crashed horribly during regular gameplay as well as during autosaves or quick saves.
KOTOR 2 was missing half the story that fans later modded back into the game for parts to make sense.
Need I mention Alpha Protocol?
Neverwinter Nights 2?
Dungeon Siege 3?
Obsidian is good at making bad games that should have been tested better.
I've had minor bugs in Beth games but nothing game breaking bad, so until they come out with a game that doesn't take fanbased tweaks to run correctly, I'll stick to not having a high opinion of Obsidian.
FO3 and NV were equally broken and Bethesda did the quality control for NV.
NWN2 does not have any issues.
Dungeon Siege 3 does not have any issues.

Obsidian are some of the best writers in the entire industry and also innovate sequels with brilliant new gameplay - KOTOR2 and NV's gameplay was much better than their predessecors - more perks, more items, more classes etc.
 

Eclectic Dreck

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BloatedGuppy said:
3. Most egregious, however, is the HP/DT stacking. I've never seen anything like it, and I endured the god awful albino radscorpions and Super Mutant Masters from the FO3 DLC. I'm a...I want to say level 44...character, loaded with perks, loaded with top end gear and top end ammo. My modified Anti-Material Rifle with armor piercing rounds...the gun I 2-shotted the Legendary Deathclaw with...takes 5 bullets to put down a routine cyberhound. It took 10+ to kill a random robot. And that's assuming I opened from stealth. This is not challenging, this is tedious. Let us not forget that the only source of resupply, the Sink, has 2-3 new bullets for sale every 2-3 days. Whee!
I'm not sure how you're having this problem. I went through the entire expansion using nothing other than the .45 (not even the unique model) without incident. Indeed, the military cyberdog only has a base DT of 2 meaning even the pitiful silenced .22 handgun can punch through and do damage without incident.

Even at high levels where their DT increases, the only weapon you'd routinely have such a problem with is one of the 20 gauge shotguns and even that assumes you have refused to invest in shotgun surgeon (and if you want to use a shotgun as a primary weapon, it's fairly vital to pick up) and never switch to slugs.

If you're instead talking about the robo-scorpions, which are substantially tougher, the DT is a hair higher but few models could shrug off more than a shot or two.

All of that aside, even the toughest enemy in the expansion (in terms of health and armor) has a low enough DT to easily be breached by any weapon reasonably appropriate for your level at that point. Moreover, while the anti-material rifle is certainly powerful, there are other very powerful weapons readily available that are better suited to the expansion. The Cyberdog guns are incredibly powerful for example, as is the COS Silencer Rifle (it is incredibly powerful, fairly light, and uses a commonly available ammunition). The gauss weapons use incredibly common MFC ammunition and are arguably more powerful than the Anti-Material rifle.

Really, your problem in this case is that you're using a weapon that is actually fairly bad in a lot of ways. Sure, if you're looking for single shot damage you can't beat it. In fact, the only enemy you have to fight in Old World Blues that can survive a single shot is a giant roboscorpion. But, by the same token, enemies that survive more than a few rounds from the .45 or a few 12 g. slugs are rare. Given how many easily accessible solutions there are to the problem, it is only your refusal to use those tools that is making progress slow and tedious.

-edit-
Read this post later:
BloatedGuppy said:
I'd blame the HP sponging on my mod(s), perhaps Project Nevada, but I had absolutely no issues whatsoever with Dead Money or Honest Hearts (aside from White Legs running around with Anti Material Rifles...they still died in one shot, so no matter). I'm not even joking about the 10+ shots from my heaviest gun. The modded up dog mini-gun needed three CLIPS to kill a run of the mill robot or Nightstalker.
Most of the mods that purport to adjust difficulty do so by boosting HP and armor. Your complaint in this case is with one of the mods you have installed rather than with the content in OWB. The toughest enemy in that expansion only has a few thousand HP and a DT of 30 and can be killed with a scant handful of magazines from a weapon as simple as A Light Shining in the Darkness.
 

Don Incognito

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Moreover, the modded up dog mini-gun needing three CLIPS to kill a nightstalker?

No. No sir. I call bullshit. A nightstalker goes down with two rounds of 10mm SMG fire in VATS. You dug your own hole on this one with your mods.
 

DonTsetsi

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I did notice that I was killing enemies with several hits, while 1 was enough for most things in the wasteland. God bless Unarmed and it's overpowered perks. Armored foes were, as always, amusingly easy thanks to unarmed bypassing armor after a certain perk. I did try using ranged weapons, but found running towards whatever was shooting me to be a better strategy, even if it was far away.
 

remnant_phoenix

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And here I thought that this was going to be a thread about the music genre, and I was going to have to question your taste in music.

I mean, the Blues is a great genre of music, and Blues from the "old world" (i.e. Spain in this case) are better than American Blues. I mean, the "old world" does just about everything better. Food, music, art, wine, beer, you name it. And this is coming from an American. American-born, American-raised, Europhile here.
 

BloatedGuppy

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Eclectic Dreck said:
Really, your problem in this case is that you're using a weapon that is actually fairly bad in a lot of ways. Sure, if you're looking for single shot damage you can't beat it. In fact, the only enemy you have to fight in Old World Blues that can survive a single shot is a giant roboscorpion. But, by the same token, enemies that survive more than a few rounds from the .45 or a few 12 g. slugs are rare. Given how many easily accessible solutions there are to the problem, it is only your refusal to use those tools that is making progress slow and tedious.
I do have more than one weapon. My current arsenal is a modded sniper rifle, the modded AM rifle, the All American, "Sleepytime" (GRA 10mm), a Riot Shotgun, a Dragoon Sword, and the Auto Gauss. I have next to no ammo for that last one (it uses 2mm EC or something like that, seems quite rare).

Oh shit, and the dog gun, modded up.

Eclectic Dreck said:
Most of the mods that purport to adjust difficulty do so by boosting HP and armor. Your complaint in this case is with one of the mods you have installed rather than with the content in OWB. The toughest enemy in that expansion only has a few thousand HP and a DT of 30 and can be killed with a scant handful of magazines from a weapon as simple as A Light Shining in the Darkness.
And as I say, I'd be more than willing to attribute the problem to my mods, but I don't understand why that reflects nowhere other than OWB. Why did the mods not cause issues in HH or DM? Why not in the base game? Why ONLY in OWB?
 

loc978

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I agree the level scaling thing was bullshit (but the robots in there have nothing on that one bloatfly).
http://fallout.wikia.com/wiki/Old_World_Blues_(add-on)#Notes
Notes
Old World Blues enemies pose a much larger threat for Couriers at Level 40+, as many enemies level with the player.
It's much more reasonable if you do it a bit earlier.

The humor... I consider it the best in the game, but some of us just like cheese, I guess.

Bugs? I dunno, by the time I played OWB, the game was fixed (and honestly, it was never half as bugged and unstable as Fallout 3). Never saw a single bug in the Big MT. You're not playing it on a console are you? I've heard New Vegas on the PS3 is... bad. Not that I'd want to try to control a crosshair with a thumbstick anyway.
 

thehorror2

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It's definitely a hit or miss. I'll take Obsidian trying (and mostly succeeding) to be funny over Bethesda trying to be dramatic and somber any day. I'll agree the DLCs don't scale well at all, though. Nothing in the Mojave aside from Deathclaws (which couldn't get into melee with me anyway) could touch me, but OWB Lobotomites were ripping me apart. And don't even START with the one-shotting going on in Lonesome Road. I had over THREE HUNDRED HIT POINTS AND THE BEST COMBAT ARMOR AVAILABLE, and I was dying in ONE HIT.

Still a fantastic game in my eyes, though. No amount of frustration can take that away.
 

Eclectic Dreck

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BloatedGuppy said:
And as I say, I'd be more than willing to attribute the problem to my mods, but I don't understand why that reflects nowhere other than OWB. Why did the mods not cause issues in HH or DM? Why not in the base game? Why ONLY in OWB?
Because there are variations of enemies unique to OWB?
 

pandorum

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Requia said:
I can't speak to the bugs you've seen, the only one I noticed was where the Sink decides to stop restocking ammo (not that it would help much if it remembered). But Bethesda *always* sucks at the actual RPG mechanics, they get judged on their world design and writing alone for some reason.
Not Bethesda, Obsidian, they never get blamed for the shitty buggy games they make. Plus its always the same excuse "the publisher never gave us enough time", if that was the case why did you take the job if you new you were incapable of delivering the game at the time specified in your contract.
 

Robert Cleaver

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I'm playing them in order as intended.

I fucking hated DM ( cept for the money ;) ). I loathed Elijah so much by the end of the dlc I wanted to lock both him and his voice actor in that damned vault. Although it was a challenge it wasn't too hard, it just pissed me off. I also had to install a mod (shaddupyadamnedmutie from nexus) to get my followers to shut the fuck up (increases interval between random spewing of annoying bullshit). I waxed dean and saved the two others, and for all that work the ending sucked. Badly.

HH was awesome because of the scenery and I enjoy exploring and ranged head shots (BOOM!)... My first encounter during the slaughter of the caravan was with a white-leg holding a fucking AM-Rifle ... made for easy repairs of mine though xD. I saved zion and the ending still blew.

OWB: As a software engineer myself, I thoroughly understand and enjoy the premise and the humor; It's almost as if this was the developer's "pet" DLC. (BTW, modded holorifle from DM or Elijah's jury-rigged (can't remember) obliterate robots.

:D http://www.youtube.com/watch?v=gJ1Mz7kGVf0

And to the nightstalkers in OWB: go fuck yourself. Personally, I feed them with 10mm from Sleepytime (gooODNIGHT BITCHES!).

Playing at level 48 with maxed skills (exceptions being unarmed and melee) and all of the FOA implants. It's not too hard, it's just challenging and absolutely hilarious.

Haven't hit LR yet so I can't say anything about it.
 

GonzoGamer

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I liked OWB. From the humor to the exploration to the rewards; I haven't played the other dlc but I think I liked it more than the rest of New Vegas. The apartment you get is better than anything you get in the main game, especially if you're into crafting. And aside from the beginning and end of it, you don't have to do too much chatting with the characters. So I don't get how that part can be too annoying; after all, you can just skip the chatter and kill them all at the end.
DonTsetsi said:
I did notice that I was killing enemies with several hits, while 1 was enough for most things in the wasteland. God bless Unarmed and it's overpowered perks. Armored foes were, as always, amusingly easy thanks to unarmed bypassing armor after a certain perk. I did try using ranged weapons, but found running towards whatever was shooting me to be a better strategy, even if it was far away.
Maybe that's why I didn't find it so tough. I went through it with an unarmed fighter (brought my PToaster too) and charged a lot of the freakiness. Even the giant roboscorion; I think I threw a couple of explosives at it while I ran towards it's behind-it was preoccupied by the protectrons I activated.
 

Eclectic Dreck

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BloatedGuppy said:
3. Most egregious, however, is the HP/DT stacking. I've never seen anything like it, and I endured the god awful albino radscorpions and Super Mutant Masters from the FO3 DLC. I'm a...I want to say level 44...character, loaded with perks, loaded with top end gear and top end ammo. My modified Anti-Material Rifle with armor piercing rounds...the gun I 2-shotted the Legendary Deathclaw with...takes 5 bullets to put down a routine cyberhound. It took 10+ to kill a random robot. And that's assuming I opened from stealth. This is not challenging, this is tedious. Let us not forget that the only source of resupply, the Sink, has 2-3 new bullets for sale every 2-3 days. Whee!
The cyberhounds only have 75 HP and 2 armor by default. There certainly exist damage sponges in the expansion (the roboscorpions come to mind) but even these are trivial given the tools in the expansion. I, for example, managed to get through the expansion with ease using A Light Shining in the Darkness for anything organic and the Protonic Inversal Axe for everything else. The latter, it should be noted, was used with great success with only rudimentary melee skills going into the expansion. Even the formidable Roboscorpion MK 6's have flimsy armor (DT of 6) but have very high HP (900).

The catch, it seems, is that you are continuing to labor with the assumption that the Anti-Material rifle actually remains a supremely powerful weapon in the expansion when it simply isn't the case. There are dozens of weapons that put out more damage in a vats session by far than your rifle. The handgun I mentioned has three times the DPS of the anti-material rifle. The COS Silencer rifle, found in old world blues, not only uses the cheaper and lighter .308, it is outright better at doing damage to anything over the space of a few shots and only gets better if you attempt to max crit chance. To put it another way, when you can't guarantee a one shot kill (and anything with over about 600 HP, even a sneak attack headshot with better criticals and various damage boosting drugs and and features won't do the trick), you're better off going with weapons that have high DPS and weapons like a Light Shining in the Darkness, the .45 SMG, the various Cyberdog guns and plenty of others make the anti-material rifle look like a popgun. Many guns have a DPS that is five or six times higher than the Anti-material rifle. Hell, even if you want to stay with an OC gun, the Brush Gun is capable of hitting very nearly as hard with a much higher rate of fire!

The bottom line is simply this: try different guns when it comes to damage problems. And always consider that you usually don't need something absurd like an anti-material rifle to effectively damage a target. Few things in the game have much armor to speak of making weapons that do comparatively little per shot completely viable and indeed preferable in most cases!
 

BloatedGuppy

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Eclectic Dreck said:
The cyberhounds only have 75 HP and 2 armor by default. There certainly exist damage sponges in the expansion (the roboscorpions come to mind) but even these are trivial given the tools in the expansion. I, for example, managed to get through the expansion with ease using A Light Shining in the Darkness for anything organic and the Protonic Inversal Axe for everything else. The latter, it should be noted, was used with great success with only rudimentary melee skills going into the expansion. Even the formidable Roboscorpion MK 6's have flimsy armor (DT of 6) but have very high HP (900).

The catch, it seems, is that you are continuing to labor with the assumption that the Anti-Material rifle actually remains a supremely powerful weapon in the expansion when it simply isn't the case. There are dozens of weapons that put out more damage in a vats session by far than your rifle. The handgun I mentioned has three times the DPS of the anti-material rifle. The COS Silencer rifle, found in old world blues, not only uses the cheaper and lighter .308, it is outright better at doing damage to anything over the space of a few shots and only gets better if you attempt to max crit chance. To put it another way, when you can't guarantee a one shot kill (and anything with over about 600 HP, even a sneak attack headshot with better criticals and various damage boosting drugs and and features won't do the trick), you're better off going with weapons that have high DPS and weapons like a Light Shining in the Darkness, the .45 SMG, the various Cyberdog guns and plenty of others make the anti-material rifle look like a popgun. Many guns have a DPS that is five or six times higher than the Anti-material rifle. Hell, even if you want to stay with an OC gun, the Brush Gun is capable of hitting very nearly as hard with a much higher rate of fire!

The bottom line is simply this: try different guns when it comes to damage problems. And always consider that you usually don't need something absurd like an anti-material rifle to effectively damage a target. Few things in the game have much armor to speak of making weapons that do comparatively little per shot completely viable and indeed preferable in most cases!
Whoa, did this thread ever get necroed.

I eventually finished OWB, but I hated it so much that was it for that replay of New Vegas. It just soured me on the game entirely. Never got to play Lonely whatever.

It would appear the primary culprit was I just came to the expansion too late in my leveling process, and the HP scaling on all the mobs was just out of control. The AM rifle or "poor DPS" was not to blame, HP scaling was just out of control. Everything was very, very spongy, and as I play a stealth/snipe game it made the experience miserable. I don't want a "higher rate of fire", I want mobs dead from stealth. I did shake it up, though, the insane ammo expenditure needed to kill routine fauna necessitated it. I could empty the Cyberdog gun into a Nightstalker a couple of times consecutively and it would still keep coming.

I'm sure there's a mod somewhere that would let me tweak the settings and fix the scaling issue, but two playthroughs of NV was quite enough. Most RPGs only ever get one.
 

momijirabbit

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Sansha said:
I haven't played Old World Blues because Dead Money was so bad, so offensively appalling, so aggressively putrid and toxic that it completely ruined New Vegas for me, despite 300+ hours of play time.

Haven't played New Vegas since forcing my way through that rancid shit. I uninstalled the entire game, and even couldn't play Fallout 3 for months.

I've been gaming since 1992 and 'Dead Money' DLC for Fallout: New Vegas. is easily the worst gaming product ever conceived by human minds and hands.

No bullshit. I hate it that much.
Care to explain your complete hatred of this DLC?
I thought it was good.

OT: I thought OWB was great.
Made ten times better by the existence of one amazingly OP weapon.

It was all worth it.
 

A-D.

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So OWB was the best one? Must have missed something then. My order for best to worst goes as follows:

1: Honest Hearts
2: Dead Money
3: Old World Blues
4: Lonesome Road

And they are in these spots for different reasons. But on the point of OWB itself, the humor is irritating, in fact its like a whole DLC of "Wild Wasteland on crack". It isnt funny when the whole DLC is about just whacky things, there is no real sense of urgency, or wonder or anything in this, its like being stuck in a really bad 60s Sci-Fi Movie. The fetchquests are boring, the enemies are tedious at best, annoying at worst, the design of the area and every little piece of dialogue is grating after the initial smirk wears off about 1 hour in. In fact the only high-point in that whole DLC is the last dialogue with Mobius, everything else is just irritating white noise.

And dont even get me started on Lonesome Road, i could probably ***** about that one for a couple days straight.