BloatedGuppy said:
3. Most egregious, however, is the HP/DT stacking. I've never seen anything like it, and I endured the god awful albino radscorpions and Super Mutant Masters from the FO3 DLC. I'm a...I want to say level 44...character, loaded with perks, loaded with top end gear and top end ammo. My modified Anti-Material Rifle with armor piercing rounds...the gun I 2-shotted the Legendary Deathclaw with...takes 5 bullets to put down a routine cyberhound. It took 10+ to kill a random robot. And that's assuming I opened from stealth. This is not challenging, this is tedious. Let us not forget that the only source of resupply, the Sink, has 2-3 new bullets for sale every 2-3 days. Whee!
I'm not sure how you're having this problem. I went through the entire expansion using nothing other than the .45 (not even the unique model) without incident. Indeed, the military cyberdog only has a base DT of 2 meaning even the pitiful silenced .22 handgun can punch through and do damage without incident.
Even at high levels where their DT increases, the only weapon you'd routinely have such a problem with is one of the 20 gauge shotguns and even that assumes you have refused to invest in shotgun surgeon (and if you want to use a shotgun as a primary weapon, it's fairly vital to pick up) and never switch to slugs.
If you're instead talking about the robo-scorpions, which are substantially tougher, the DT is a hair higher but few models could shrug off more than a shot or two.
All of that aside, even the toughest enemy in the expansion (in terms of health and armor) has a low enough DT to easily be breached by any weapon reasonably appropriate for your level at that point. Moreover, while the anti-material rifle is certainly powerful, there are other very powerful weapons readily available that are better suited to the expansion. The Cyberdog guns are incredibly powerful for example, as is the COS Silencer Rifle (it is incredibly powerful, fairly light, and uses a commonly available ammunition). The gauss weapons use incredibly common MFC ammunition and are arguably
more powerful than the Anti-Material rifle.
Really, your problem in this case is that you're using a weapon that is actually fairly
bad in a lot of ways. Sure, if you're looking for single shot damage you can't beat it. In fact, the only enemy you
have to fight in Old World Blues that can survive a single shot is a giant roboscorpion. But, by the same token, enemies that survive more than a few rounds from the .45 or a few 12 g. slugs are rare. Given how many easily accessible solutions there are to the problem, it is only your refusal to use those tools that is making progress slow and tedious.
-edit-
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BloatedGuppy said:
I'd blame the HP sponging on my mod(s), perhaps Project Nevada, but I had absolutely no issues whatsoever with Dead Money or Honest Hearts (aside from White Legs running around with Anti Material Rifles...they still died in one shot, so no matter). I'm not even joking about the 10+ shots from my heaviest gun. The modded up dog mini-gun needed three CLIPS to kill a run of the mill robot or Nightstalker.
Most of the mods that purport to adjust difficulty do so by boosting HP and armor. Your complaint in this case is with one of the mods you have installed rather than with the content in OWB. The toughest enemy in that expansion only has a few thousand HP and a DT of 30 and can be killed with a scant handful of magazines from a weapon as simple as A Light Shining in the Darkness.