Old games that didn't age well.

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Starke

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Skorpyo said:
Splinter Cell comes to mind. MAN is that game clunky.

fierydemise said:
How has deus ex not aged well?
Its still one of (if not) the best examples of the shooter with RPG elements that is becoming so common today.
<a href=http://www.escapistmagazine.com/forums/read/326.262850-Reviews-from-the-Backroom-Deus-Ex>Perhaps I can explain.
For all the ways that's legitimate, System Shock 2 has aged far harder. Going back to it today there is just about nothing it does that isn't being done someplace else to death...

Honestly when I finally got it working a couple months ago I had a hard time believing the game was nearly 12 years old. It's everything we're seeing done to death today (audio logs, limited inventory, weapon upgrades, weapon degradation, and so on). It still does it all really well, but it looks terrible.
 

RedBeta22

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Call of Duty and Medal of Honor Allied Assault. Went back and played them recently and was not impressed. I remember being blown away by both games in 2003 but playing them in 2010 they where not very good.

Also Fallout 1&2 have not aged well. I never played them back in the day so maybe others disagree on this one but playing them today was not fun.
 

Klumpfot

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As some have said already, the Tomb Raider games on PSX don't hold up that well these days. The controls are horrible.

Also, I'm going to say Final Fantasy XI. It is a pretty old MMORPG, but I bought it very recently from a Steam sale. The control scheme is terrible, the world is hauntingly devoid of life (any life), and the control scheme is horrible. Also, it controls terribly. I figured that if an MMO stays alive for a bloody decade, it must be doing something right, but I really can't get into it.
 

Deathninja19

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Ghored said:
Marvel Vs. Capcom 2.

I'm pretty sure some people still find it addicting, but even back when it first came out, I saw how horribly broken it was.


Hard to believe it precedes MvC3.

I can understand where you're coming from but the unbalance is part of the fun. I have amazing fun with a 3 servebot team we hardly ever win but when we do it's glorious and crushing people in under 10 seconds with a Hulk, Juggernaut, Sentinel line up.

Also I agree with FF7 I can see an amazing game there I just can't get past the graphics which is why we need a remake, SquareEnix must hate money.
 

Odbarc

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GiantRaven said:
Odbarc said:
Games that didn't age well; PS1 games that used polygons for graphics versus sprites. Their choppy movements and sharp corners on round objects look terrible and many have become unplayable to enjoy... which is really sad because graphics shouldn't matter.
With PS1 games I think, at the very least, Metal Gear Solid and Resident Evil 2/3 still hold up to games today. MGS in terms of story and the two RE games in terms of their gameplay, which is all but dead in today's games.

Unlike others, I do think the PS1 Final Fantasy games (and some other PS1 RPGs, like the Legend of Dragoon) have held up well also.
Well, not all PS1 games are fail. Anything that has had a quality job being made (usually the FUN games).
 

Fleischer

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Starke said:
Honestly when I finally got it working a couple months ago I had a hard time believing the game was nearly 12 years old. It's everything we're seeing done to death today (audio logs, limited inventory, weapon upgrades, weapon degradation, and so on). It still does it all really well, but it looks terrible.
That's easily remedied. The Rebirth and SHTUP mods vastly improve the visuals. They don't elevate SS2 to today's standards for graphics; however, they make the game much more palatable.

Check out this vid [http://www.youtube.com/watch?v=sEbVtdBGveI] for a peek.
 

Ultress

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Feb 5, 2009
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Blemontea said:
Sly Cooper and the Thevius Racconus, with the second and third games having and open world multi character well drenched in dialogue and character. To go back and play the linear non open world with only sly, and having to get all these bottles to make the clue to get the safe code and get a substandard reward is disappointing.
I always found the first game's story and dialog to have a bit of a campy B-movie feel, though the games got much better with the more open environments and playing as the team.

OT: Persona,note this is based of the PSP version which I think had only an aesthetic and translation upgrade(also the Ice queen quest but that's not my focus). The game play was a clunky mess,especially compared to the more recent entires in the Persona series, and the encounter rate was insane and had some truly confusing dungeon lay outs.
 

GiantRaven

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Odbarc said:
Well, not all PS1 games are fail. Anything that has had a quality job being made (usually the FUN games).
Oh, I agree completely. There are so many PS1 games that have aged terribly (or were just plain terrible to begin with). Another good one that springs to mind is Demolition Racer [http://www.youtube.com/watch?v=XCcc6D4Jt14]. That is an absolute blast to play.
 

Joshroom

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I am a Final Fantasy fan and purist but even I can't really recommend the original couple of games. As great as they were, time has not been good to them and they pale in comparison to the massive load of quality preceeding them.
 

Leviathan_

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Rome Total War


I always have it laying around somewhere close by in case I get a sudden urge to play it once again.
 

teh_Canape

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System Shock, oh GOD System Shock

it's not like it has really aged badly, but it's gameplay has, it's so... clunky and unintuitive

almost the same for System Shock 2

it's just a pain in the ass to get it to work that makes it almost not worth the hassle to get to play it
 

archvile93

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tyriless said:
SupahGamuh said:
Plucky said:
The first Legend of Zelda, no offence. i know it was the start of an amazing series, but it hasn't aged well at all, the map was basic so you didn't knew which way you was going, leading to areas looking too simular to eachover and the fact that your're placed splatdown in a random spot near a cave with a guy who basically says "heres a sword, go nuts"...i just couldnt get into it, again im sorry. :/
You don't have to apology at all, I too, think that the first two Zeldas (NES) are pure and utter crap compared to A Link To The Past and Ocarina of Time.
As an an old school gamer (which you very well may be) I must defend The Legend of Zelda. Its controls and exploration still hold up to play. I managed to get a hold of with LoZ anniversary pack and when I picked up the controller on my Gamecube it was like coming back to an old friend. The music is cute and perky and I enjoyed rediscovering old secret haunts.

Even if I played through the first quest in a day's time, I enjoyed almost every moment. Now, this can't be said about other old school games, as Adventure of Link was once my early favorites of the series but I found it, ten years later, to be a real grind.
I have to disagree about the controls. Maybe I was just spoiled with ALTTP's sword slash, but I could never stand the stab. Mostly because I could only hit enemies straight in front of me, but they had no trouble hitting me diagonally with impunity. I also hated the graphics. Everything blended in with the backround, so at times it was a real pain to see where my character and the enemies were. The lack of direction was an issue too, seeing as I wandered aimlessly for nearly half an hour before finding a dungeon. Personally, I've always felt ALTTP was the first good Zelda game.
 

-Torchedini-

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Dec 28, 2009
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One for me is Aquanox. Loved that game.
Then tried it recently. Almost wish I hadn't

And dungeon siege 1 and 2. Never finished the latter, and the longer I wait the more bad it gets. I think Im a graphicswhore after all.
 

pyrosaw

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I say any Unreal game. Pick any, because the franchise lacks any real innovation. Same weapons since 1998, same boring linear level design, same crappy story modes. Great multiplayer, or at least it use to. I can see how people could have had fun in this game, and maybe we need more of this type of fast-paced multiplayer, but it hasn't aged well.
 

Hungry Donner

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Fanta Grape said:
Erm... I think Half-Life 2 aged horribly. I mean I enjoyed the story of the games, but I was horribly annoyed by how predictable everything was. Basic weapons with simplistic mechanics, no bonuses in the game and no exploration, horrible driving sequences, very little strategy, etc etc
It was revolutionary, but it doesn't hold up
I played Half Life 2 for the first time recently and as much as I enjoyed it there were many sections that felt gimmicky. I realize at the time their physics engine was far more revolutionary but the physics puzzles became tiresome quickly and the driving sections really were over done.
 

GiantRaven

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Hungry Donner said:
the driving sections really were over done.
I must be the only person that preferred the driving sections of Half-Life 2 to the rest of the game. I much prefer the first game for my running and gunning.
 

TyrunnAlberyn

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Apr 1, 2010
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Terra Nova: Strike Force Centauri.

Used to love it back in the day, but the controls feel more than a bit clunky to me now. I don't care about the graphics, but those are also just a wee tad out of date *smirk*.
 

Gindil

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Jennacide said:
Gindil said:
Earthbound. Dare anyone to say that it was good enough to force Nintendo to bring the sequels and original here in the US...
Wow, is this just a sad attempt at being a troll? Earthbound ages just as well as any SNES RPG, and in most facets, it ages even better because it created systems that sucked a lot of the once acceptable grind out of RPGs. (Like the instant death for weaker/surprised mobs)
???

No. You read the history of Mother 1 and Mother 3, and Nintendo didn't bring those over. It had the scratch and sniff campaign for Mother 2(Earthbound) and I'm still bitter that I can't legally own a copy of Mother 3.

And so far, not a single one of you has come up with a valid mention of a game that didn't age well. This doesn't mean going back they look old, or they are clunky with thier older UIs, not aging well means they are borderline unplayable these days because of changes we are used to. For instance, the complaints against Fallout 1 & 2. The control scheme still works fine, the stories are still good, the gameplay is solid. With that very same engine is Planescape: Torment, the single best written game ever. (Second place being Grim Fandango) Are you gonna try and say Torment aged poorly too?

You want a solid example? Go plug in your N64 and play Goldeneye again. It was great in it's day, now try to play it while supressing the urge to stab someone. It's not the inferior 3D graphics that ruin it, it's the tremendously bad control scheme and response time. You play modern day shooters and you'll be used to quickly aiming, console and PC players alike, but you will be unable to return to Goldeneye and stomach it for very long.
The list of games is actually going to be far more subjective than what you say. Some people can still play the old Fear Effect even though the lesbianism might seem quite forced.

Better yet, remember when Tomb Raider 1 had the controls of Resident Evil 1? It's not just the gameplay we remember these games for, it's the graphics that were way too jagged and pixelated compared to today's fare.
 

Choppaduel

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Fanta Grape said:
Choppaduel said:
Fanta Grape said:
snip
When I say its predictable, I mean I run forward, do a little platforming, fight the same enemies, uncover plot, and maybe engage in a physics puzzle. Lather, rinse and repeat every chapter and every episode. And let's not forget the elevator stuff. Think about Fallout 3. A huge open game, so many people to interact with, so many different ways to play the game.

The problem being that it's a single player campaign based game but the game never enforces variety in combat. The weapons are heavily situational. The revolver ammo was far to scarce to effectively use, the pistol was pathetically weak and you'd never use it because the SMG ammo was always a plenty. The crossbow with the crosshair was never a necessity at all. Throughout the whole game, I only ever needed my shotgun and the SMG/Assault Rifles for fighting. Yes, the gravity gun is glorious as a mechanic, but it was never used to its full potential. It was only ever used to push a cupboard away from a door or throw away the tracking balls. Let's look at Team Fortress 2. I mean we have nine very distinct classes purely based on three aspects. Speed, health and weapons. And yet they play and feel completely different. I guess you could apply the same complaint to a game like Left 4 Dead but that game is more of a mastery of these weapons. You can breeze through half-life 2 by just shooting at stuff as much as you can.

When I say bonuses, I mean the game was very simplistic in what you were able to do. Even if you found the mystic vortiguant, explore athe santraps, etc, you were never sufficiently awarded. Let's look back at Left 4 Dead. Taking a different route than usual or backtracking ever so slightly might reward you with a pipe bomb which could easily save a life later on. Exploring the world was extremely fulfilling. Highly immersive and it was melded into the main mechanics of the game. When I was looking for the caches, that felt totally unnatural and took me out of the game. I mean the small details are great. G-Man and small extra areas, but it doesn't hold up.

Driving sequences. This is pretty subjective. Some people like it, some people didn't. I just didn't, I suppose. I think it may be because you never really needed it. It was only ever required as to not have to tediously walk through long parts of empty space or rush by enemies. I did particularly like the water boat sections if only because it wasn't so restricting on where you could go. Although I can't really think of any game that's mixed vehicles fluidly into a non-racing game.

The game does not enforce a variety of strategy. Yes, you CAN decide to put on restrictions or combinations, but it's never the wisest choice. Putting this in contrast with something like Bulletstorm, which is totally centred around trying new things and making it fun. Using only a gravity gun is something that's only hinted at by the Ravenholm achievement and is about equivocally fun as using only a white mage in Final Fantasy and the likes.

It's a great game. It's a fun game. But because of so many modern titles taking what it had originally done, it won't feel as unique to anyone who first played it years later than its release. Like me, who only got the Orange Box last year.
yay! thats what I wanted. Nothing gets to me more than blanket dismissals & judements people make based on what little they remember from playing the game 7 years ago.

a few things though.

"you were never sufficiently awarded." I feel as though getting an achievement for finding the gaunt is like getting a dog biscuit for performing a trick. The experience (the self motivated discovery) for me is it own reward.


"that's only hinted at by the Ravenholm achievement and is about equivocally fun as using only a white mage in Final Fantasy and the likes."

Since I've only ever played HL2 on PC, I'd been playing through the whole game (not just ravenholm)using as few bullets as possible since long before that achievement was introduced. (and since I didn't know anyone who had played it on a console, I only learned of the achievments recently (about 8 months ago?))

I think I'm seeing a trend here. I like having the tools in box, not being forced to use them, and experimenting to see what possible, and thats rewarding in itself. You seem to like being directed to do something specific and then being rewarded for the effort. correct me if I'm wrong.

"only a white mage in Final Fantasy" I'm not really familiar with the FF series, is this possible? idk could you come up a different analogy?