I had the honour of playing Jagged Alliance 2 for the first time. It's not often I encounter an old quality game that I haven't played. It has some of the best tactical AI I have ever seen in a game. The system is solid enough that decisions matter and the player can learn and become better at it. As icing on the cake the story elements and the dialogue is hilarious.
When I watch modern games getting AI wrong to the extent that NPCs can barely navigate without getting stuck, I wish modern developers would observe and learn.
Any adventure game, if it was good back then it still is. Adventure games don't depend on graphics to carry them through.
Master of Magic - One of the most replayable 4X games ever made. Very hard game, very deep.
UFO:Enemy Unknown, and the sequel Terror from the deep - For much the same reasons as JA2.
Deus Ex - I replayed it in preparation for Human Revolution. Absolute rubbish graphics but a level design that is second to none. In the age of railroaded shooter corridors it's refreshing to play a game that doesn't treat the player as a drooling idiot. Too bad the last part of HR turned into another typical shooting gallery, because it started out promising.
Many of Sid Meier's games.
Pirates! - Still the best implementation of swordplay I have seen in a game due to the simplicity and the clear cues. The remake doesn't work quite as well in this regard because the complex animations make moves sluggish.
The Civilization series - Civ 2, 3 and 4 being the best of the series.
The Railroad Tycoon series - The second being my personal favorite.
Alpha Centauri - Not so much for the gameplay, because it misstepped a bit as a 4X game, but one of the few 4X games that successfully integrated narrative.
When I watch modern games getting AI wrong to the extent that NPCs can barely navigate without getting stuck, I wish modern developers would observe and learn.
Any adventure game, if it was good back then it still is. Adventure games don't depend on graphics to carry them through.
Master of Magic - One of the most replayable 4X games ever made. Very hard game, very deep.
UFO:Enemy Unknown, and the sequel Terror from the deep - For much the same reasons as JA2.
Deus Ex - I replayed it in preparation for Human Revolution. Absolute rubbish graphics but a level design that is second to none. In the age of railroaded shooter corridors it's refreshing to play a game that doesn't treat the player as a drooling idiot. Too bad the last part of HR turned into another typical shooting gallery, because it started out promising.
Many of Sid Meier's games.
Pirates! - Still the best implementation of swordplay I have seen in a game due to the simplicity and the clear cues. The remake doesn't work quite as well in this regard because the complex animations make moves sluggish.
The Civilization series - Civ 2, 3 and 4 being the best of the series.
The Railroad Tycoon series - The second being my personal favorite.
Alpha Centauri - Not so much for the gameplay, because it misstepped a bit as a 4X game, but one of the few 4X games that successfully integrated narrative.