I was playing in 1999 a game or earlier a game on pc to care animal in house and if i didn't care 1 day he died. and was a virtual animal.
Oh, and it's basically sokoban with magic.Mrs.kindle said:It was a puzzle game. We play as a little girl with brown hair. She was wearing a blue-ish gown. A fairy gave her a wand that she uses to move colored blocks around a field. Hay blocks the way sometimes and you have to navigate around it. Crushing same colored blocks gives you spells you can use during levels to help you advance. When you finish a level, you go through a door portal to the next.
The antagonist is (I think) an evil wizard who controls ink and wants all colors gone.
In one level he can make it rain ink and glue the blocks to the ground. The logo of the game had a ladybug in it(Not sure about this though). I played the game around 2006-2012, but I think it was made earlier.
Units that evolve as you indicate, it looks like "Disciple Sacred Land 1", however the game is turn-based.Sitapeldik said:It was a strategy game, an RTS. I remember doing the tutorial and you had one sword user, it was called either a "squire" or an "apprentice". If you killed enough enemies with one unit, the unit would upgrade... I can't remember if it was automatic or manual upgrading. There were bow users in the game aswell and you had buildings where you can recruit the weakest unit of that type, but if you upgraded the building it could produce the stronger varient, that you could obtain by fighting.
I remember one level starting out with you having your base and immediately getting attacked by the enemies, you would have one have one hunter and a few squires(?), you could also have magic users, one who could do telepathy or telekinesis(that was the lvl 2 variant of the magic user. I played it around 2003-2005.