The chances of someone knowing this one is probably near zero, but I'll try anyways
I played it on the PC a long time ago. Sometime in the late 90's early 00's. Came in a collection of incredibly generic games like a 3D version of the classic game of Snake. This one however stood out as pretty well polished.
It's a strategy RPG with mechs and classic grid based combat (no, it's not Front Missions). Each mech had an element that worked in the standard rock paper scissor style of weaknesses. Each time you attack, you went into a shining force style cut scene. It's hard to describe the graphics. I believe the map was 3D, and the in game cuts scenes backgrounds were 3D. But the models I think were pre rendered sprites. It's all kind of blurry.
I'm pretty sure you had multiple attacks you could do, and I THINK (could be wrong) they worked similar to the Pokémon move counter, where you can only use certain attacks a set amount of times per battle.
The main character I think was a female, and her mech was greenish. I'm pretty sure she was a fire class and used a sword. Oh, they all looked kind of like gundam mechs, a bit bulkier maybe. And if they didn't use rockets or guns, they used classic melee weapons like swords, polearms, and their fists.
I can't remember the story at all, if it even had one. I'm pretty sure it was just a constant stream of battles one after the other with no town breaks, equipment management or anything like that.
All battles as far as I can remember were fought outside on open terrain like fields and mountains, with the appropriate movement reductions applying to each type of terrain.
The title of the game might have had the word "Element" in it
I played it on the PC a long time ago. Sometime in the late 90's early 00's. Came in a collection of incredibly generic games like a 3D version of the classic game of Snake. This one however stood out as pretty well polished.
It's a strategy RPG with mechs and classic grid based combat (no, it's not Front Missions). Each mech had an element that worked in the standard rock paper scissor style of weaknesses. Each time you attack, you went into a shining force style cut scene. It's hard to describe the graphics. I believe the map was 3D, and the in game cuts scenes backgrounds were 3D. But the models I think were pre rendered sprites. It's all kind of blurry.
I'm pretty sure you had multiple attacks you could do, and I THINK (could be wrong) they worked similar to the Pokémon move counter, where you can only use certain attacks a set amount of times per battle.
The main character I think was a female, and her mech was greenish. I'm pretty sure she was a fire class and used a sword. Oh, they all looked kind of like gundam mechs, a bit bulkier maybe. And if they didn't use rockets or guns, they used classic melee weapons like swords, polearms, and their fists.
I can't remember the story at all, if it even had one. I'm pretty sure it was just a constant stream of battles one after the other with no town breaks, equipment management or anything like that.
All battles as far as I can remember were fought outside on open terrain like fields and mountains, with the appropriate movement reductions applying to each type of terrain.
The title of the game might have had the word "Element" in it