I've been thinking about this one game in particular that I loved.
It's an educational/entertainment PC game and I remember playing it in the 90s, but it might have been early 2000 or something. All of the characters were animals. 2D cartoon graphics.
One of the characters was an anthropomorphic rabbit and her name was something like Boo Boo Bunny, and she wore multiple bandages every day but that was only because she liked the colors and patterns, she wasn't hurt. She wore overalls.
I vaguely remember there being a dog (a dalmatian puppy? that or a generic brown puppy) that would play a big role in a bunch of the puzzle/mini-games and -maybe- his name was Buster but it was easy to control him because he would follow the direction of bone-shaped dog treats. There were a limited number of dog treats each mini-game round and using them made him follow the cursor. Putting them in certain spots would keep him distracted or make him satisfied so he'd sleep and then stay out of the mini-game temporarily.
There was a big brown barn which included a mini-game that involved eggs, I think, and sometimes the dog would get in the way, too.
I'm not sure why a big barn was part of the setting, but there were several other buildings and the kids would ride there on a school bus. It almost looked like a plaza, but the plaza was made of cobblestone.
It's an educational/entertainment PC game and I remember playing it in the 90s, but it might have been early 2000 or something. All of the characters were animals. 2D cartoon graphics.
One of the characters was an anthropomorphic rabbit and her name was something like Boo Boo Bunny, and she wore multiple bandages every day but that was only because she liked the colors and patterns, she wasn't hurt. She wore overalls.
I vaguely remember there being a dog (a dalmatian puppy? that or a generic brown puppy) that would play a big role in a bunch of the puzzle/mini-games and -maybe- his name was Buster but it was easy to control him because he would follow the direction of bone-shaped dog treats. There were a limited number of dog treats each mini-game round and using them made him follow the cursor. Putting them in certain spots would keep him distracted or make him satisfied so he'd sleep and then stay out of the mini-game temporarily.
There was a big brown barn which included a mini-game that involved eggs, I think, and sometimes the dog would get in the way, too.
I'm not sure why a big barn was part of the setting, but there were several other buildings and the kids would ride there on a school bus. It almost looked like a plaza, but the plaza was made of cobblestone.