Mangue Surfer said:
summerof2010 said:
Did he say platforming doesn't translate well to 3D movement? What about the team ICO games? Or Assassin's Creed?
I never played ICO but, in Assassin's Creed the platforming works like this: hold a button, press forward and the game does the rest for you. I don't know if the automation counts as a good translation.
I know there're good 3D platforming games like Prince of Persia but, even then, some times the prospect doesn't help.
I don't know, most 2D platformers are limited to 2 button controls. Jump and "interact." The latter may be interpreted many ways, from picking stuff up to talking to NPCs to operating a weapon, but I'd say it rarely contributes to the platforming itself except to "activate switch," with the occasional exception, like LBP's grab button (it's 2D enough!
). The simplicity of AC's control scheme doesn't disqualify it from being classified as a platformer. In fact, by the two button standard, it's very complex.
Also, I don't understand your last statement. What prospect doesn't help what?