Yahtzee got it exactly right....Huh.
This is something more game makers need to understand. The little tidbits, like audio logs, can help in making or breaking a game. In Bioshock, it was about getting a feeling for what happened to the city before I had the chance to stomp around, painting a picture of what was going on.
However, in some games, I am noticing that logs have become idiotic.
"I wonder why I haven't heard from that explorer team recently. I heard there were aliens around, but they were marines. They should have been fine."
OK then, what happened to them dumbass? Maybe everyone flicked off their radios, and decided to stay in the dark cave for a long time. Camp out, ya know, enjoy the sights and sounds....
I kinda like the audio logs, because sometimes you do find em in lulls in the action, and its something interesting to listen to. However, if you can quickly answer all the questions, or possibly mysteries that the log is telling you, its not a damn log, its damn stupid and annoying.
Next, Yahtzee raises another point. Has gaming become too full of itself? Sure, I understand a business environment demands you stick with success, but I can at least hope the masses will eventually tire of the same "success" and the industry will have to innovate...right?