CyanLink said:
I'm starting to get the same idea about the "them thinking we are stupid" thing. The other option I see is that developers want to explain everything... EVERYTHING. They don't want to leave anything to the gamer's imagination because it's the dev's game and they want things explained the way they want to explain them.
This. Now, I like when the writers/dev have
thought about everything. There are novelists who write novella-length backstories for their main characters, or pull one single fact from the 400-page book they read for their research. This comes across in the finished product, where everything seems to connect together seamlessly, hinting at the greater depths of the characters and setting.
But they don't have to shove everything in your face. If they want to post their bibliography and other research and development resources up on their website, that's a nice added bonus. If they want to reveal these details on a blog or in a dev diary, that's cool too. But we don't need it thrust in our face in-game. Not at the expense of flow or immersion.