On Bioshocks Plasmids

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Aiden_the-Joker1

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Apr 21, 2010
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There are plasmids like that. In some recordings people mention plasmids that make you lose weight, appear fit, looking young and various other things. You just don't collect them because a beauty plasmid won't help you kill a Big Daddy.
 

rees263

The Lone Wanderer
Jun 4, 2009
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irani_che said:
Looking back at Bioshock and Rapture, I thought why are all the plasmids that Gatherers Garden sold weapons. I mean, at one point Rapture was a cosmopolitan place full of yuppies and such. Surely they would have wanted plasmids for things like weight loss, plastic surgery, making dinner fast.
Even if they are long gone by the fall, it would have been funny if Jack found some random plasmid bottle, took it and then casted and "woof" a bouqet appears in his hand.
Any ideas?
Some of the tonics do that - sports boost for example is advertised as making you fit (which it sort of does in game also). There is at least one diary in BS2 where someone mentions that sort of thing. A lot of the tonics and plasmids have innocent uses. Electroshock for example is used by the player to jump start broken machinery. It just so happens that it's also a useful weapon.
 

-=Spy=-

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Jul 17, 2009
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My explanation is that most of the Plasmids started out harmless enough, but then the whole breakdown of Rapture caused people to change them to be suited to combat. For example, Incinerate; could have started out as you see in it's ad. Just a finger flame. Useful for lighting pipes or a fireplace. But when everything went to hell, it got changed into what you see it in game. Insect Swarm? Maybe it used to shoot butterflies? And I suppose an electrician could have use for a combo of Electric Skin and a small scale Electro-bolt.

Just what I believe.
 

ECasThat

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Nov 14, 2009
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SirBryghtside said:
Creating bacon out of thin air!
You, my friend, could easily take over the world with that kind of power!

OT:
the illusion (if it was able to run and maybe shout "HEY!") and the camouflage could be kind of cool.
 

Nieroshai

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Aug 20, 2009
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Probably supply and demand. The splicers needed to fill their addiction, and to facilitate this they want weapons to do so. Life in Rapture deteriorated into crime and lawlessness, so focus was put on survival. Why would you care to lose weight when your addiction has already torn apart your flesh but weapons will help you get that all-important Adam from the Big Daddies and their brats?
At least that's my opinion. It fits, because your other upgrades are all about evading security and getting tougher. You're not exactly going to find anyone you can have a Socratic discussion with, if you catch my meaning.
 

Comrade Mateo

Inventor of the POWER STANCE
May 1, 2009
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I think a plasmid which creates music of your choice emanate from your hand. It would be epic for giving speeches.
 

Joe Matsuda

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Aug 24, 2009
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...wish they actually put Teleport in the game...

...I guess the multiplayer only plasmid in 2 was alright...but...common....

all i wanna do is be Snapper Carr..........several cookies for anyone who knows who that is...
 

Mr.Petey

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Dec 23, 2009
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Well I seem to recall that a lot of the little clips played as you applied the plasmids made imaginary semi-practical uses such as the fire one using it to light a smoke...and then incinerate your enemies.
I tend to look at it as that the creators of the plasmids (it's been a while since I've played it so I can't remember who exactly) offered a morale choice of weather you abused the use of plasmids seeing how "liberal" some aspects of Rapture were or just invented them because they could. "Well it seems we can make a human possess the ability to shoot electricity from our finger tips but what if we ramped that up and made it into a practical weapon" then just about used the latter reasoning on virtually most of the plasmids

If the technology is there and the means & minds to create it are within "arms reach" then somebody asking the "what if" question and not posing the counter-question of "should we?" will inevitably make that
 

Death God

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Jul 6, 2010
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Well, they may have been useful everyday plasmids but was soon changed when the people went berserk. Or maybe they were never around at all during Rapture and were just invented later on as weapons only.
 

One Seven One

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Feb 5, 2009
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A plasmid to turn my hand into a gun at will, it'd be helpful during those situations where you can't take a gun somewhere.

Tracking plasmid, I could keep an eye on those annoying Big Daddys...
 

Mastercylinder

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Jun 27, 2010
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Perhaps the dispensers were filled with more offensive plasmids After thewar had started? We know for certain basic plasmids like winter blast and the fire one could be used around the home from the demonstration rooms in Bioshock 2.
 

vallorn

Tunnel Open, Communication Open.
Nov 18, 2009
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WanderingFool said:
Neuromaster said:
thenumberthirteen said:
When it comes to weight loss and shooting bees out of your hands what would you pick?
Weight loss, without even a fraction of hesitation.
Agreed... also I hate bees...
insect swarm... not batman aproved!

Joe Matsuda said:
...wish they actually put Teleport in the game...

...I guess the multiplayer only plasmid in 2 was alright...but...common....

all i wanna do is be Snapper Carr..........several cookies for anyone who knows who that is...
you DID see what the unstable teleport plasmid did didnt you?

not something i would want to use...
 

Actual Charlie Nash

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Jul 9, 2008
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Joe Matsuda said:
all i wanna do is be Snapper Carr..........several cookies for anyone who knows who that is...
i know snapper carr. he lost his invitation to deathstroke for ollie/dinah's wedding

(thank you my wedding edition copy of green arrow/black canary)