Hmmm, well I think that the dialogue options have not changed because they work perfectly for what they do. In general I am playing a video game presumably to adventure, and do stuff I can't do in real life. As someone who is not mute, I am not especially excited by the idea of a more realistic coversation system, or even a more complicated one. Conversing with NPCs does it's job of filling in details about the world and enviroment, while at the same time providing information I need to advance the plot.
Oh sure the idea of walking up as some blood splattered warrior and instantly getting all kinds of valuable information from a surprisingly friendly fellow I just happen to stumble upon isn't really realistic, but if we wanted to be realistic about this I'd probably wind up being bored to tears.
What's more if I'm playing a game involved enough story and plot wise for the conversation to be a major factor... like say an RPG, chances are I do not want a twitchy, reflect based minigame to intrude on what I'm doing. Trying to replay a conversation 40 bloody times to proceed because my aim was a bit off sounds like it would be absolutly horrible. One of the reasons why I play RPGs and such is because I admit it, my twitch reflexs leave a lot to be desired. This is one of the reasons why I am resistant to this and every other attempt to insert some kind of reflex/twitch based activity into what should be stat or turn based generes.
I mean hey, my reflexs have not exactly gotten better as I've gotten older to begin with, and I'm a disabled person who takes a cocktail of medications to cause a calming effect which slow me down even further nowadays. "Too much information" incarnate there probably, but the point is that while I do play action games, my mainstay for escapism is RPGs for a reason. Well that and making a reviled, venting, rambling, arse out of myself with TLR posts on Internet based fansites.
Oh sure the idea of walking up as some blood splattered warrior and instantly getting all kinds of valuable information from a surprisingly friendly fellow I just happen to stumble upon isn't really realistic, but if we wanted to be realistic about this I'd probably wind up being bored to tears.
What's more if I'm playing a game involved enough story and plot wise for the conversation to be a major factor... like say an RPG, chances are I do not want a twitchy, reflect based minigame to intrude on what I'm doing. Trying to replay a conversation 40 bloody times to proceed because my aim was a bit off sounds like it would be absolutly horrible. One of the reasons why I play RPGs and such is because I admit it, my twitch reflexs leave a lot to be desired. This is one of the reasons why I am resistant to this and every other attempt to insert some kind of reflex/twitch based activity into what should be stat or turn based generes.
I mean hey, my reflexs have not exactly gotten better as I've gotten older to begin with, and I'm a disabled person who takes a cocktail of medications to cause a calming effect which slow me down even further nowadays. "Too much information" incarnate there probably, but the point is that while I do play action games, my mainstay for escapism is RPGs for a reason. Well that and making a reviled, venting, rambling, arse out of myself with TLR posts on Internet based fansites.