That game I hate with a passion, inFamous, does that. But it's just another reason I hate it: First of all, it didn't actually ask me as much as say "Okay, you did so well, we just put the game on hard for you. Don't want it there? Don't care, you can drop it back down again yourself." And the second part of why it pissed me off is, it did it right after the game's first mission. Yep, I did so good at the combat tutorial that it decided I should play on hard mode. Great thinking, game.While there have been a few games (I think Devil May Cry did it first) that offer to ease up a bit if you're dying too often, very few have an equivalent prompt if you're doing too well.
you could switch difficulties in fallout 3.MrNickster said:The only game I can think of off the top of my head that lets you switch difficulties without starting a new game is Red Steel 2. I didn't use it though-I like to play a game all the way through on the same difficulty (I'm weird).
That bit about an NPC offering to weaken the enemys by poisoning their water could be a clever implementation-A bit 4th wall breaking, but it could definitely be useful to a struggling player or one that finds the game too easy.