Games can do anything in the world. While they are a great forum for storytelling, they can also give you experiences that are not possible in other entertainment mediums. Obviously, a good story can make any game better and can sometimes be the driving force behind playing it, but what's much more important (to me, and to what I believe is the majority of gamers) is creative, challenging (skillfully and intellectually), and deep gameplay. And with fantastical and unique gameplay, it gets harder to maintain a good story. If I want a story, I can read a book or watch a movie, but to me, video games are fun because they give a sense of satisfaction, accomplishment, and self-discovery that experiencing a story doesn't give. My favorite games of all time (mostly Mario, Metroid, and Zelda series) all seem to have a "story" that miraculously involves travelling to the far reaches of the world and collecting items through feats of skill, puzzle solving, and combat. Stories are an added bonus, but to me, never the reason for buying a game.blakfayt said:I second most of Xerosch's comment, people have the attention span of gnats nowadays and couldn't care less about real people, let alone fictional ones, honestly the amount of shallowness I see in games I see reflected in real life as well (I'm not saying the two are cause and effect but more like, well yeah, cause: people became shallow assholes, effect: game stories went out the window in favor of giving 12 year olds the ability to shout at people for "hacking" a game just because they are losing)Xerosch said:This is the kind of comment that shows why games became shallow. A good story can save flawed gameplay as it also works the other way around. Graphics and gameplay are the first thing you notice about a game and if you're only excited because of them, developers don't need to convince you in any other way.Electrogecko said:When's the last time you turned on a game and said "Oh my god I can't wait to find out what happened to so and so at the thingy majig?" (I don't think I've ever had such a reason to start playing) Even in games that have amazing stories start to finish, the story is second to the gameplay.
There's a reason why Silent Hill, Valkyrie Profile, Fatal Frame, Final Fantasy, Xenogears, Persona, Shadow Hearts, Shenmue, Heavy Rain and so on are very present in the gaming community. And that's not because of their often clunky gameplay.
To Electrogecko: I have always turned a game on and wanted to know what was going to happen to characters, in fact I've howled in rage when one of my favorite characters (me loving JRPGs like I do) dies in battle, causing me to go utterly into character and scream things like "I'm gonna tear you nuts of for killing (insert character name here)!" So the last time I played a game to find out what happens is always, I would never, and have never, kept a game I bought that had, what I felt to be, a shallow plot with flat uninteresting characters, I agree that gameplay is important, but I've played and beat many games that had horrid gamepley just to see what happens, there are a few rule breakers (eternal poison for one) but that comes down to how interested I am in the characters/plot vs. how much bottled up rage I have stored in me from dealing with this horrible gameplay. Balance is nice, but not always required.
Ah, but it's not over yet! Claptrap's Robot Revolution will hopefully give the series a satisfying conclusion.TheGreatCoolEnergy said:You want to talk bad endings? Borderlands.
Movies are about sound and visuals. Movies are fun because they show stuff. Having good story in a movie is an added bonus, but never a reason for watching a movie.Electrogecko said:Games can do anything in the world. While they are a great forum for storytelling, they can also give you experiences that are not possible in other entertainment mediums. Obviously, a good story can make any game better and can sometimes be the driving force behind playing it, but what's much more important (to me, and to what I believe is the majority of gamers) is creative, challenging (skillfully and intellectually), and deep gameplay. And with fantastical and unique gameplay, it gets harder to maintain a good story. If I want a story, I can read a book or watch a movie, but to me, video games are fun because they give a sense of satisfaction, accomplishment, and self-discovery that experiencing a story doesn't give. My favorite games of all time (mostly Mario, Metroid, and Zelda series) all seem to have a "story" that miraculously involves travelling to the far reaches of the world and collecting items through feats of skill, puzzle solving, and combat. Stories are an added bonus, but to me, never the reason for buying a game.blakfayt said:I second most of Xerosch's comment, people have the attention span of gnats nowadays and couldn't care less about real people, let alone fictional ones, honestly the amount of shallowness I see in games I see reflected in real life as well (I'm not saying the two are cause and effect but more like, well yeah, cause: people became shallow assholes, effect: game stories went out the window in favor of giving 12 year olds the ability to shout at people for "hacking" a game just because they are losing)Xerosch said:This is the kind of comment that shows why games became shallow. A good story can save flawed gameplay as it also works the other way around. Graphics and gameplay are the first thing you notice about a game and if you're only excited because of them, developers don't need to convince you in any other way.Electrogecko said:When's the last time you turned on a game and said "Oh my god I can't wait to find out what happened to so and so at the thingy majig?" (I don't think I've ever had such a reason to start playing) Even in games that have amazing stories start to finish, the story is second to the gameplay.
There's a reason why Silent Hill, Valkyrie Profile, Fatal Frame, Final Fantasy, Xenogears, Persona, Shadow Hearts, Shenmue, Heavy Rain and so on are very present in the gaming community. And that's not because of their often clunky gameplay.
To Electrogecko: I have always turned a game on and wanted to know what was going to happen to characters, in fact I've howled in rage when one of my favorite characters (me loving JRPGs like I do) dies in battle, causing me to go utterly into character and scream things like "I'm gonna tear you nuts of for killing (insert character name here)!" So the last time I played a game to find out what happens is always, I would never, and have never, kept a game I bought that had, what I felt to be, a shallow plot with flat uninteresting characters, I agree that gameplay is important, but I've played and beat many games that had horrid gamepley just to see what happens, there are a few rule breakers (eternal poison for one) but that comes down to how interested I am in the characters/plot vs. how much bottled up rage I have stored in me from dealing with this horrible gameplay. Balance is nice, but not always required.
That's a load of crap. The difference is that it's impossible for some games to work a decent story into the framework. If you were going to "break down" movies into sub-mediums, (which I only did to games because they are the combination of every entertainment form ever created) the story would be the most important and good visuals and sound would be the "added bonus." Yes it is true that some stories are better suited for video games, some for movies, and some for novels- but a movie or novel without a story can't be redeemed, while video games without a story can still be life changing experiences. Are you saying that Picross for DS isn't worth playing because it doesn't have a story? What about Tetris? Limbo? Super Mario Bros.? Imagine trying to build a logical narrative around Super Mario Galaxy- one of the best games of this generation. What about Portal? If there were a movie that showed nothing more than the events of the game, it would be a physics lesson, the shortest story ever told, leave out a shitload of information on the setting, and would have little impact on it's audience. It would make them say "wow I wish I had a gun like that." Well you can't....UNLESS YOU PLAY THE GAME!!!!! I don't know how anyone can disagree with what I said in my previous post. Stories in games are great. You'd be a fool to deny it. But you'd also be a fool to say that all great games have stories. This is the nature of our medium- it's not all about literary value- get over it.Axeli said:Movies are about sound and visuals. Movies are fun because they show stuff. Having good story in a movie is an added bonus, but never a reason for watching a movie.Electrogecko said:Games can do anything in the world. While they are a great forum for storytelling, they can also give you experiences that are not possible in other entertainment mediums. Obviously, a good story can make any game better and can sometimes be the driving force behind playing it, but what's much more important (to me, and to what I believe is the majority of gamers) is creative, challenging (skillfully and intellectually), and deep gameplay. And with fantastical and unique gameplay, it gets harder to maintain a good story. If I want a story, I can read a book or watch a movie, but to me, video games are fun because they give a sense of satisfaction, accomplishment, and self-discovery that experiencing a story doesn't give. My favorite games of all time (mostly Mario, Metroid, and Zelda series) all seem to have a "story" that miraculously involves travelling to the far reaches of the world and collecting items through feats of skill, puzzle solving, and combat. Stories are an added bonus, but to me, never the reason for buying a game.blakfayt said:I second most of Xerosch's comment, people have the attention span of gnats nowadays and couldn't care less about real people, let alone fictional ones, honestly the amount of shallowness I see in games I see reflected in real life as well (I'm not saying the two are cause and effect but more like, well yeah, cause: people became shallow assholes, effect: game stories went out the window in favor of giving 12 year olds the ability to shout at people for "hacking" a game just because they are losing)Xerosch said:This is the kind of comment that shows why games became shallow. A good story can save flawed gameplay as it also works the other way around. Graphics and gameplay are the first thing you notice about a game and if you're only excited because of them, developers don't need to convince you in any other way.Electrogecko said:When's the last time you turned on a game and said "Oh my god I can't wait to find out what happened to so and so at the thingy majig?" (I don't think I've ever had such a reason to start playing) Even in games that have amazing stories start to finish, the story is second to the gameplay.
There's a reason why Silent Hill, Valkyrie Profile, Fatal Frame, Final Fantasy, Xenogears, Persona, Shadow Hearts, Shenmue, Heavy Rain and so on are very present in the gaming community. And that's not because of their often clunky gameplay.
To Electrogecko: I have always turned a game on and wanted to know what was going to happen to characters, in fact I've howled in rage when one of my favorite characters (me loving JRPGs like I do) dies in battle, causing me to go utterly into character and scream things like "I'm gonna tear you nuts of for killing (insert character name here)!" So the last time I played a game to find out what happens is always, I would never, and have never, kept a game I bought that had, what I felt to be, a shallow plot with flat uninteresting characters, I agree that gameplay is important, but I've played and beat many games that had horrid gamepley just to see what happens, there are a few rule breakers (eternal poison for one) but that comes down to how interested I am in the characters/plot vs. how much bottled up rage I have stored in me from dealing with this horrible gameplay. Balance is nice, but not always required.
If I want a story I read a book.
And screw, having sound isn't that important in movies. It's just and added bonus. Radio is the medium to go for if you want sound.
I mean honestly, what the hell is up with breaking down mediums to their sub-mediums and putting them in the order of importance? That's not how they work.
Yahtzee Croshaw said:Extra Punctuation: On Endings
Wherein Yahtzee has a tough time finding games that actually have a decent ending.
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Yes, the games industry is thoroughly shitty, or maybe not. But hey, cheer up; nothing is perfect... or even good really. Our salvation is our refusal to see the imperfections in the system or maybe we like it like that. The point is, were the games industry better structured, you wouldn't be any more grateful for it. Think about it.Grand_Marquis said:Oh god I made a text wall. FYI, the quotes were more of a jumping-off point than for a direct response.
Summary for the impatient: the games industry is too broken to nurture great artists and too lacking in incentives to keep them.
I wouldn't know, I am not spending another cent on PandoraPodunk said:Ah, but it's not over yet! Claptrap's Robot Revolution will hopefully give the series a satisfying conclusion.TheGreatCoolEnergy said:You want to talk bad endings? Borderlands.