Oh god I made a text wall. FYI, the quotes were more of a jumping-off point than for a direct response.
Summary for the impatient: the games industry is too broken to nurture great artists and too lacking in incentives to keep them.
BloodSquirrel said:
oranger said:
When I said "you can't make it big..." I meant there is and will be no great game writers until something in the field changes. As it is, a potential Van Gogh level writer will simply have his "paintings" thrown out instead of being passed from gallery to gallery until they achieve acclaim,
because there is no interest in a writer becoming great. That won't line the pockets of the corporations and trends that currently control the industry.
That's objective reality.
No it isn't. Van Gogh didn't "line the pockets of the corporations" either, yet, somehow, his work got by.
Art having to work within such a system is not new. You know Shakespeare, the OMG greatest write of all time? His plays were considered popular entertainment in his day. They were written for the crowds.
Great writing in video games exists. It has managed to sell. It has even managed to sell well enough to get people to buy suplimental fiction.
I think you may have glanced against his point and then shot off in the wrong direction. It is true that constraint and money are usually beneficial to art, rather than the demons they're made out to be. Although an artist's best work is usually not made within those constraints and oversight, a large body of his or her most notable work typically is. But it's not working "within the system" (which doesn't make any sense anyway - if you're making a game in the first place then you are, by definition, inside the system) that suppresses the artist's best work, it's the way the system is
built.
A good system begets good results. For games, that system is built terribly. The entire industry is a ramshackle of conflicting, inefficient, and counterproductive organizing principles stolen from a myriad of different fields because the business-side doesn't know how to define itself. But on the art side, it's even more of a mismanaged dump, collectively speaking. That's why good games (and good game endings, by proxy) are the exception rather than the rule (as opposed to the Film Industry, where good movies are at least closer to a dice roll. Game stories are more like a dice roll loaded against you)
The reason that Shakespeares and Steven Spielbergs can enjoy the fame from creating great works within their big-business entertainment of choice is because those forms of entertainment were, and are, designed in such a way that properly rewards the better artists. And even with all their faults, most of the reason they can exist in that manner is because they're organized well from a business standpoint.
On the other hand, the reason you can have penniless painters and writers who become famous after death is because those art-forms have organized their business around two important things that game creation ignores/can't afford: 1) an obsessive cult of preservation, built into the system - I'm not referring to fans who collect things, only those who make money off it. The droves of "patrons of the arts" in other words, who account for a majority of the income (or fame, depending on whether there's a heartbeat) that those types of artists receive. And 2) the celebration of the lay savant, which is a nice thing to shoot for in games but is realistically outside the abilities of an industry that uses vastly expensive hardware as their canvas and brush.
Let's try playing this out
Thus, consider a hypothetical "Van Gogh" of video game writers (and pretend he isn't catastrophically manic-depressive in this version). Let's say he writes his best story yet for a game. It's not only moving but it compliments the mechanics and evokes the themes of the art direction (or maybe he's the art director and it's vice versa. The specifics aren't important). Hell, lets even say that it's only botched slightly after the management gets their hands on it. Then the game is released and it's a smashing success, even though the mechanics are a bit buggy and the auto lip sync was implemented poorly. The studio, meanwhile, has already started working on the next game, but now half the team is laid off because their jobs won't be important till later. Most of the creativity that complimented his work has now spread itself thin into the industry. Also they started on the sequel before even contacting Mr. Gogh, so most of the next story will need to be shoehorned into whatever the designers are goofing around with at the moment. Also, they're not offering him a very big raise, even though there's another developer on the East Coast that will net him a huge pay increase for a preexisting IP (they'll filter absolutely everything he writes through focus groups, ruining it...but that's moot because he doesn't know and hasn't decided to accept the offer yet). Also, I forgot to mention, little detail - juuust before the project ended, he was laid off and the producer's second-cousin was brought in to finish up some of the dialogue trees. Since he didn't see the project all the way through, his name is saved for a less important section of the credits if it was even included at all, because the games industry doesn't have the infrastructure of unions that the film industry does, making sure everyone is getting credit. This means that even the few players who sit through the credits won't know he was responsible for the storyline.
This all may sound ridiculous to you, like I'm putting way too many caveats in Mr. Gogh's role here. But unfortunately, everything I mentioned here has been told/complained to me firsthand by various friends of mine, and friends-of-friends, who work in the games industry. This is basically an averaging out of what probably happens to the majority of creative talent within the field.
No chance of fame, monetarily he'll actually be rewarded more for
disloyalty, and the next company will most likely scrap his best work because it's too risky. So, the thought experiment: how does he make "Starry Night" in this scenario, and who will be there to give a shit if he does?