I feel I should bring up something else that Yahtzee has said about exploration, particularly in sandbox games: that the exploration should be rewarded. I remember his Prototype review where he said of InFamous that exploring and doing sidequests had the purpose of cleaning up the city.
Then you have Metroid, where you are filling in the map, getting missile upgrades or whatever, and apparently flavor text.
Almost none of the above applies to SotC. You are technically filling out the map, but that map was of dubious value even when fully explored. There are no flavor rewards (though, from what I understand of defense arguments made about this, that was kind of the point) and the only available gameplay rewards are for someone who, for whatever arbitrary reason, decides to try to shoot fruit and lizards, and figure out how to pick them up. There is absolutely no indication that either of those activities will help you, and the ability to pick things up isn't even vaguely introduced until colossus 11 or so.
So I guess the questions are:
Where is the line between exploration and faffing about?
Is exploring (or faffing about) in pretty scenery rewarding and satisfying on its own? Even when there is minimal-to-no tangible benefits from it.
Then you have Metroid, where you are filling in the map, getting missile upgrades or whatever, and apparently flavor text.
Almost none of the above applies to SotC. You are technically filling out the map, but that map was of dubious value even when fully explored. There are no flavor rewards (though, from what I understand of defense arguments made about this, that was kind of the point) and the only available gameplay rewards are for someone who, for whatever arbitrary reason, decides to try to shoot fruit and lizards, and figure out how to pick them up. There is absolutely no indication that either of those activities will help you, and the ability to pick things up isn't even vaguely introduced until colossus 11 or so.
So I guess the questions are:
Where is the line between exploration and faffing about?
Is exploring (or faffing about) in pretty scenery rewarding and satisfying on its own? Even when there is minimal-to-no tangible benefits from it.