So...to summarize the whole article, it's basically "Only do it if you can use it and it works"?
Plus most of the escapist followers don't know how to read. They just watch videos and comment like parrots. Repeating whatever they heard recently.LordCuthberton said:It's interesting how his, arguably, more insightful collumn has far less comments than the video series. Then again some people just love the penis jokes.
Old people are trying hard to hold onto their silly outdated values before they die off and the youth "ruins it all".Distorted Stu said:Every govement in any nation are becomign tighter on secrirty and censorship. The UK is slowly on its way to becomne a China & Australia.
I honestly think that Ratchet and Clank games are the SOLE reason why these RPG eleiments have become so popular. I would even go so far as to say that RC2 was the first game to develope the idea. You know it really annoys me how Yahtzee hasn't done at least one RC review, the games have enough popularity and fun in them for him to notice them. I get a feeling that he completely missed the whole PS2 platfrom games period (as in Jak&Daxter; Sly Cooper; Ratchet and Clank)nomzod said:Insomniac (the company that brought us the achievement system) gets sidelined again. The upgrade system in Ratchet and Clank is awesome! When my hot lava gun kills enough robot chickens and suddenly starts spewing flaming hot meteors (with Poison!) We've got a Painkiller situation on our hands.ThePeiceOfEden said:Some RPG elements in shooters fit. Like in Ratchet and Clank
(and yes, R&C has a gun which shoots shuriken and lightning)
In Deus Ex, I ended up upgrading the pistol to the point that I was using it as a sniper tool.But in a shooter, if you're faced with snipers and have been plugging all your points into shotguns and pistols, then you get to eat shit on toast.
aha you mean customization necesserily doesn't have to be an intergrated gameplay mechanic. well in my experience games were this kind of customization occurs its absolutely pointless. good examples it the need for speed games. sure some people like to paint their cars but its better to strive for more money to unlock better cars.MR T3D said:the differnis that the RPG element mean that the player needs to collect and spend points to keep weapons in line with the developer's intended difficulty curve, while customization is simply looking cooler/adding minor convience to your playing.mollemannen said:not really a big differens. unlocking parts for a gun is customization. earning money to unlock parts for a gun is rpg element. i think thats what he meant with the re4 part.MR T3D said:customization is nice in almost any game, RPG elements, however, not so much.
there is a world of diffence between the two.
think RPG elements in a game vs. MGS4's customization of weapons.
I really like to talk to a game historian, 'cause my guess is that Insomniac invented the acheivement system. The story goes that during the development of Spyro the Dragon the Director came in to find his whole development team playing starcraft. He started making fun of them, and pining postit notes with "geek points" to the players backs. The next day the Geek points found their way into the game.rayman 101 said:I honestly think that Ratchet and Clank games are the SOLE reason why these RPG elements have become so popular. I would even go so far as to say that RC2 was the first game to develope the idea. You know it really annoys me how Yahtzee hasn't done at least one RC review, the games have enough popularity and fun in them for him to notice them.
Now THAT sounds like it would be my kind of MMO. One where you start by having access to the whole world and access slowly gets shut off to you based on your actions etc. First MMO idea I've heard of lately that has piqued my interests. The reverse levelling would certainly keep the uber-l33t away.warrenEBB said:Makes me think of old firefly game ideas that were tossed around when the MMO was rumored (one idea was to have you start off with a shiny new ship and perfect reputation - but the enjoyment would come from your sense of pride in how you've managed to hold on while your people die, your ship falls apart, and people start treating you like a filthy pirate. - that is an role i'd like to play).
hmm.