On RPG Elements

ChillinMargrave

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Aside from the evil monstrosity called a teddy bear. I have to admit that some games manage to highlight arse in sparse, giving us a few points, then a choice with little information. . . Horrible times, horrible times, might just be because I'm so incredibly in-decisive, but otherwise it's a nice feeling as your bar slides full, and your enemies cower before your hard trained might.

And on the Aussie goverment thingie, I'd have to say: Utter.Silliness.
Personally, it's understandable that all 'dem ol'e folks can't differ from a win32, or a win64, but that they feed us clever youngsters this through media, and both the media, and we swallow the bait letting them actually do it for our safety, there's few to blame but ourselves for being naive(Or our elder relatives).
 

beema

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Has Yahtzee ever explained why the crap he lives in Australia anyways? Aside from the beaches?

The country was founded by British inmates right, I don't expect it to be all that enlightened :p
 

fuzzygenius

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Christ, I hope we don't see a Great Firewall of Australia. It would give the conservatives over here that much more fuel for more aggressive government surveillance and blocking. Thankfully the US 1st amendment's been keeping the more extreme versions of this out of the country. I was especially happy when Comcast was told it couldn't fake TCP packets to kill connections across its networks. The next decade or so will really determine the long-term open-ness of the internet. Eventually, it becomes too hard to effectively block content when the network is too big, fault-tolerant, and interconnected, and when your citizens are too web-savvy. At least net neutrality is getting a big boost here - the ISP giants might finally get told they can't perform massive, per application filtering like they'd like to. Especially nice is the push to make the ISPs' network filtering more transparent.

(I'm in the US if it wasn't blatantly obvious).

Sidenote: someone a number of pages back was complaining about paying sales tax for out-of-state purchases in NY. In all actuality, that's always been in place (you always had to pay sales tax on stuff you bought elsewhere and then took into the state for an extended period - Florida calls it "use tax"). However, before the internet, this meant you often physically bought it in the other state, and thus paid tax there. It also didn't happen so often. Thus, states were less concerned about the small loss of this revenue stream, especially since it would double tax most citizens it applied to. Nowadays, though, the situation's changed, and this represents a sizable loss of sales tax income, on goods for which no sales tax is paid in the first place. Add to that, most states going broke, and we can see why they're now more concerned with getting the tax they're owed.
 

bushwhacker2k

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KDR_11k said:
Honestly I hate RPG stats in action games, they mean those who have more skill tend to get more stats upgrades and thus an easier game while those with less skill get fewer points and thus a harder game, exactly the opposite of what these people would want.
Not that I'm denying your statement, but when you say you "hate RPG stats in action games" and you elaborate you sound like you're talking about a very specific game, not all action games with RPG stats.
 

bushwhacker2k

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Jenx said:
Axeli said:
But basically, these games usually make you (or at least try to) insert yourself into the story. Only you do not play the character as "me" but rather as the "fantasy, perfect me", the world of the game more or less revolving around your character... Not only that but the backstory the character tends to make him/her a very special individual, and the rest of the cast really exists only to support the main character, who is always the one making the decisions and getting the story driving, badass action.

Hits pretty close to the usual definitions.
Ok fine. And how is all of this bad again? Would you rather play a brave warrior who was destined to become someone important or some peasant who spends his entire life digging in the dirt and then dies because he didn't wash his teeth? "Mary Sue" or not I'd prefer to play as the warrior guy.
I reject your argument, because only taking one portion of a statement and issuing the polar opposite version to show that it fails fails itself.

He's saying it's more interesting if you aren't some magical bland superhero who can do everything easily, which I agree with. Recently, Extra Credit brought up the idea of Choice, and as Yahtzee has pointed out in Fable 3 and other games, I believe, there are little to no repercussions to picking the good choice and no real reason not to.

In Fable 2, you could be evil to people but that brought down the value of the economy in the town and thus if you owned the town and rented the buildings out you'd get paid less, thus the standard reason to be evil, money, is rendered inert.
 

KDR_11k

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bushwhacker2k said:
KDR_11k said:
Honestly I hate RPG stats in action games, they mean those who have more skill tend to get more stats upgrades and thus an easier game while those with less skill get fewer points and thus a harder game, exactly the opposite of what these people would want.
Not that I'm denying your statement, but when you say you "hate RPG stats in action games" and you elaborate you sound like you're talking about a very specific game, not all action games with RPG stats.
No, I'm talking about the concept in general and how pretty much all of those games work. Think Vanquish: To get highly upgraded weapons you need to be good and don't die but if you're that good do you really need better weapons?
 

bushwhacker2k

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KDR_11k said:
bushwhacker2k said:
KDR_11k said:
Honestly I hate RPG stats in action games, they mean those who have more skill tend to get more stats upgrades and thus an easier game while those with less skill get fewer points and thus a harder game, exactly the opposite of what these people would want.
Not that I'm denying your statement, but when you say you "hate RPG stats in action games" and you elaborate you sound like you're talking about a very specific game, not all action games with RPG stats.
No, I'm talking about the concept in general and how pretty much all of those games work. Think Vanquish: To get highly upgraded weapons you need to be good and don't die but if you're that good do you really need better weapons?
Ah, I see your point. On that end, the developer needs to scale the enemies better to the point that you WOULD need said skills or it'd become overwhelmingly difficult.
 

KDR_11k

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bushwhacker2k said:
KDR_11k said:
bushwhacker2k said:
KDR_11k said:
Honestly I hate RPG stats in action games, they mean those who have more skill tend to get more stats upgrades and thus an easier game while those with less skill get fewer points and thus a harder game, exactly the opposite of what these people would want.
Not that I'm denying your statement, but when you say you "hate RPG stats in action games" and you elaborate you sound like you're talking about a very specific game, not all action games with RPG stats.
No, I'm talking about the concept in general and how pretty much all of those games work. Think Vanquish: To get highly upgraded weapons you need to be good and don't die but if you're that good do you really need better weapons?
Ah, I see your point. On that end, the developer needs to scale the enemies better to the point that you WOULD need said skills or it'd become overwhelmingly difficult.
But that would screw the people over who weren't good enough to get their equipment upgraded, they'll end up fighting harder battles despite needing exactly the opposite.
 

bushwhacker2k

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KDR_11k said:
bushwhacker2k said:
KDR_11k said:
bushwhacker2k said:
KDR_11k said:
Honestly I hate RPG stats in action games, they mean those who have more skill tend to get more stats upgrades and thus an easier game while those with less skill get fewer points and thus a harder game, exactly the opposite of what these people would want.
Not that I'm denying your statement, but when you say you "hate RPG stats in action games" and you elaborate you sound like you're talking about a very specific game, not all action games with RPG stats.
No, I'm talking about the concept in general and how pretty much all of those games work. Think Vanquish: To get highly upgraded weapons you need to be good and don't die but if you're that good do you really need better weapons?
Ah, I see your point. On that end, the developer needs to scale the enemies better to the point that you WOULD need said skills or it'd become overwhelmingly difficult.
But that would screw the people over who weren't good enough to get their equipment upgraded, they'll end up fighting harder battles despite needing exactly the opposite.
That's why there are multiple difficulties. It might be difficult to balance it, but it can be done.