Demon ID said:
I thought about such a type of game to where your people on the ground are actual players, it just wouldn't work. Well, it wouldn't work outside of a small community (hint hint escapist).
I suppose their is a the potential mix of both normal npc units and players on the battlefield. You control an army of npcs, then have some special units which are players.
Might be worth thinking about, i'd love to be involved in such a thing but I think it would need to be small scale with a closed off community of very dedicated people rather than just everyone.
2 players for each team, one the commander and the other guy a special trooper
the trooper can do whatever he wants, except that, being in the "area of effect" wich will be set by the commander and will be carried by the manin group of troops gives the trooper special abilities, say, you want your "special" guy to flank the enemy while you put all the npc´s in the front gates?? set the area of effect at the rigth side of the enemies, that way the guy controlling the troopers haves no option but to follow the "beacon" because outside the area of effect he is as strong as a wet piece of paper
there will be yelling and coursing "HEY MAN!!! GET THE AREA A LITTLE FARTHER DOWN THE ROAD, THEY ARE OUT OF RANGE!!!" but it can be solved by the commander moving the area of effect
also, if the trooper wants to do something specific, like say, steal that chopper and bomb the enemy zone, he can call for "command override" and it gives him 30 seconds (or some time) to go outside the area of effect, into the chopper, once inside the chopper is up, the chopper will have its own life bar, that way he can fly as long as he can mantain the chopper up, once destroyed, he haves another 30 seconds untill the "area of effect" is deactivated, enough for him to get back into the zone, or the commander to move the zone over him.
i think that might work, for skirmishes or small battles
but more people... i dont know... colored patterns for each special unit??
it would also be amazing for "1 on 1" battles against each special troopers, while the commanders try to hold their possitions or take over such stronghold.