well, averaging the replies up it seems there's a great variety of opinions on the subject ranging from "save states=save scumming=cheating" to "it's all good in single player games. no amount of saving is cheating." the only general consensus i can discern is that save scumming multiplayer games, or trying to pass off a save stated achievement as legit next to vanilla achievements are both off limits. which makes sense. i guess it really does just boil down to personal preference in a single player environment.
as for my pokemon problem, i've already deleted my game and started over. i just would never be satisfied if i proceeded with the post game content with my ill-gotten success. i'm going to use the vanilla save system as much as i please, but i've turned off save states. i'm not even that far yet but i can definitely feel a difference in the stress levels for each encounter since i can't peer into the future and make adjustments to my strategies anymore.
as for my pokemon problem, i've already deleted my game and started over. i just would never be satisfied if i proceeded with the post game content with my ill-gotten success. i'm going to use the vanilla save system as much as i please, but i've turned off save states. i'm not even that far yet but i can definitely feel a difference in the stress levels for each encounter since i can't peer into the future and make adjustments to my strategies anymore.