I think that, in sequels, there is a general tendency of cutting corners and inertia. The lack of new concepts usually means deficiency of worthy ideas and inspiration which will ultimately lead to mediocrity.
Do I need to mention Dave Grossman [http://www.telltalegames.com/company/ourteam/davegrossman] again? Man, Dave gets no respect. Everyone's all "oh Ron Gilbert Ron Gilbert!" or "oh Tim Schafer Tim Schafer!" but Dave Grossman was just as big a part of these classic franchises as they were.Fightgarr said:I was under the impression that a good deal of Tell-Tale Games' employees were former employees of Lucasarts, not fans. Though I suppose that's quickly discounted because none of them happen to be the mastermind [http://www.thezebrapartnership.co.uk/interviews/tim_schafer.jpg] behind the humor of the first two.
That wasn't as good as the original.thegreatmilenko said:B-B-B-B-B-BAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLSSSSSSSSS
Were you playing the same Monkey Island 2 as the rest of us? The ending was left wide fucking open for a sequel; otherwise, you have to believe that the designers intended to end the story with their hero under a voodoo curse at the mercy of his arch-nemesis, while his lady love stands around waiting for him to come back to her for all eternity. What's going to happen next?Yahtzee Croshaw said:The last game was Monkey Island 2, which ended the story about as thoroughly as it could, without sawing its own legs off.
Actually in many ways it makes sense to me, but whatever. The reason I do is that he seems to be demanding that if someone is going to make a sequel to something, it should be someone who has the intention to bring new things to the table rather than just rerelease the same game but with better graphics, and a slightly different story.Grampy_bone said:Wow, I didn't think I could disagree with every single word in an article so strongly and completely; yet, here we are.
Same developers =/= fans.Toty54 said:Doesn't his argument falls flat on its face when you consider the fact that silent hill 2 was made by the same developers of the first one.
Correct me if i'm wrong.
Rats. Ninja'd. But there are few truer points out there. Sequels, by and large, tend to be worse than the original, often even terrible. And while many people can name great sequels (like Team Fortress 2 and Silent Hill 2), the exceptions prove the rule.aristos_achaion said:Watch his Fear 2 review. He recognizes that there are good sequels, but thinks that sequels produce more overall negative than positive.Macgyvercas said:Enlighten me. If Yahtzee hates sequels, why is his favorite game Silent Hill 2?
thats the way all works. the game developers or makers (bad englsih) look at fan boys like a money bag or something.Superlordbasil said:Good points but they fail before simple market logic
game has enough fans to make sequel worthwhile = make fan boy squeal = profit = return to stage one
this wonderful logic will keep such events going for a long time.