On Silent Protagonists

Artemus_Cain

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Sometimes they do learn from their mistakes. Like in Dead Space 2 they're giving Issac a voice and it will help a lot.

I wonder if Yahtzee has seen the Freeman's Mind machinima?
 

Anaklusmos

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The silent protagonist worked in BioShock, I think it really helped with creating the atmosphere.
 

duchaked

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maybe I just have an ear for voices (and I love accents), but with Reach...actually nvm the player character only spoke like 3 times so it was the one voice that was like "whoa, who's saying that-oh...nice voice"

I liked Noble 6's voice (pity he didn't talk more)
and John Marston's from RDR, good casting

as for FPS games...I mean I have to agree with games like CoD where it's a good thing you can see who's talking because of everyone's same-y manly voices haha (altho Soap's Scottish accent was wonderful)
 

CyricZ

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Absolutely agree on the "they could have voiced Samus and it would have fit, if they had bothered to do it well" bit.
 

_Janny_

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MonkeyPunch said:
Yahtzee Freeman? Uncanny.
http://img692.imageshack.us/img692/2636/yahtzeefreeman.jpg
Holy shit, this is so weird. I feel like I'm waiting for the narrator from the Twilight Zone to start talking.
 

Dorkmaster Flek

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Yeah, my issue wasn't with giving her a voice. It was giving her a shitty voice, and a shitty character to go with it. Team Ninja does not understand women, end of story.
 

Jaebird

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Yahtzee Crowshaw said:
So basically I didn't have a problem with Samus' voice in itself. The problem I had was that the voice they picked was that of a woman recording her own will after taking fifty codeine tablets. And the only possession she owned was a small jar of grey slime. And she was leaving it to her pet brick.
You've nailed it on the head better than I could.

I also want to add that despite my own hatred of the dreaded "voiced Samus", I didn't see anything wrong with giving her more of a personality along with a voice. Too bad the personality was that of a robot with less emotion than R.O.B.

(If this becomes a bit redundant, I apologize.)
 

Russian_Assassin

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Listening to how Yahtzee talks really has had an impact on me as a person.

So basically I didn't have a problem with Samus' voice in itself. The problem I had was that the voice they picked was that of a woman recording her own will after taking fifty codeine tablets. And the only possession she owned was a small jar of grey slime. And she was leaving it to her pet brick.
This is the reason I am now using colourful analogies in every second sentence. I like it though because I can tell if the person I am talking to is actually listening to me. If they are they may laugh, if they are not they'll be like "Bwuh?".
 

jamesalbon

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MonkeyPunch said:
Totally OT and the link has probably been made by someone before... but seeing those two images one after the other in that article...

Yahtzee Freeman? Uncanny.

I was thinking exactly the same thing. If Freeman gets a voice, Yahtzee should be the actor.
 

Cynical skeptic

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On the issue of gordon freeman, he the perfect silent protagonist. His silence has been established in a previous game and all the characters attribute to him a personality based upon his previous actions, that if he actually spoke would be shattered.

Hes basically a politician. The less people know, the more people trust him.
 

beema

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When you are going to have a voiced role receive prominent attention throughout the entire game, it has to be well-done. Well-written, well-acted. Seems like the problem with this game (I haven't played it, but have seen/heard scenes from it) is that they didn't fulfill either of those requirements. It's not like this is the first game to make that blunder though. Then again, people seem to think a game like Uncharted 2 did fulfill those requirements, but the writing and voice acting in that just made me want to stab myself. At least it was emotive though.
 

Moromillas

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Why re-hash this. No, no, I don't think so. She wasn't in the slightest doing a superannuation commercial, it was very honest, intelligent, thoughtful, and believable. More importantly, it was Samus. I played through the game before any of these reviews, it was awesome - and it does bug me when people say that it wasn't Samus or the character is ruined forever or some rot, no it wasn't. Sakamoto didn't just grab any old person off the street, there was a ton of auditions. My only complaint about the plot would be that it was much too short, I don't think Metroid Primes archeological dig was better though, it was right up there with Fusion.
 

Xocrates

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Sebenko said:
So you didn't like the game because it lacked a crappy two-way karma meter?

You're a gang leader. Good guy? Not a chance.

The game never claimed at any point that you'd make decisions.
The game can be completely linear in its actions without being disrespectful to a player's character.

Saints Rows 2 feels like you're creating a character for someone else, while being given the impression it will be your character. It's insulting and immersion breaking.
 

mr_rubino

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There's one issue I have with silent protagonists.
I'm sure I'm not the only one who notices that the big "argument" people inevitably use for JRPG characters is "It's supposed to be youuuuuuuuu. Youuuuuuuuu're supposed to put youuuuurself in the character's place."

Um... no, the little meat cage you stuffed my consciousness into is most certainly not me. Clearly I have no control over him besides the motor functions. He's still a codependent would-be messiah with technicolor hair and a sterling, if mind-numbingly bland, personality, no matter what I try to do.
Just give Crono 2.0 a voice so Marle 2.0 and Lucca 2.0 aren't just narrating everything he says like he's the mutest boy scout the world has ever seen.
 

Jonsbax

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May 4, 2010
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Okay, am I the only one who thinks that making Henry Townshed in Silent Hill 4: The Room a mute, maybe even a name-it-yourself protagonist would have been a huge improvement? Unlike with other protagonists in Silent Hill -games, Henry doesn't have much of a backstory or attachment into the events in the game, he's just a guy who gets pulled into them. And due to the game's haunted apartment element, it would be pretty effective to let the gamer project himself to the protagonist more.

Oh, and every time he opens his mouth in the cut-scenes... *shakes head* :/

And yes, I like SH4, just as I like SH2 and 3. Silent Hill 2 is way too over-rated compared to the other 2 on the PS2.
 

Electrogecko

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Apr 15, 2010
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I stand by the fact that people are being way too hard on this game. The backstory plot made sense- it was just Samus' present day reaction to her squadmates and Adam that didn't make sense. However, the main plot of the game, while cliche and overdone, is actually quite good and was never touched on in any Metroid game. Yes the voice acting is mediocre and the way Yahtzee describes Samus' tone is accurate, but I have much less a problem with how she sounds than I do with her lines, because, as he says, she rarely ever speaks when it's not to clarify a plot point or talk about the "baby."
How much you liked the controls depends on how well you can quickly locate your sensor bar with the remote, which most coordinated people who have experience with the Wii can do instantaneously. The levels were created with geometric shapes so they can be easily traversed with a d-pad, and the forced camera, while making it somewhat awkward to backtrack, made making smooth turns a non-issue. Whenever you transition between 3rd and 1st person, your orientation is maintained and the action slows down significantly for a couple seconds. To say the game has bad controls is stupid- the game controlled flawlessly with only 3 buttons. I had absolutely no control issues throughout the game- 0.
If your going to complain about the game without sounding like every other ass out there who doesn't know what he's talking about Yahtzee, complain about the lack of emphasis on puzzles compared to Prime, how basic the bosses are, and the extreme linearity- linearity that is forced upon you not by inadequate powerups, but by locked doors. For god's sake I think there was only 1 room in the game that had 4 doors (the main room that gives access to all the different sectors) and very few that had 3. However, as sub-par a Metroid game it is, it's still a great action-adventure game with several inventive control mechanics, and if it were a new IP, it would be recieving praise all around.
 

JaymesFogarty

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I disagree. A silent protagonist seems more like a cop-out, when the writers can't think of a compelling enough script. I don't want to play a make-your-own-adventure-book. I paid £40; I want an interesting story and developed characters.
 

mr_rubino

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Uber Waddles said:
SatansBestBuddy said:
I'm sick of people saying that Samus not having a voice before this game made her a silent protagonist.

She talked all the freaking time in Fusion, having internal monologues in every other elevator shaft to heighten the sense of being trapped and alone on a ship with a story that sucked but was still ten times better than Other M, and the text introduction to Super Metroid, told in first person by Samus, is still one of the best I've ever seen, setting the mood for the game perfectly.

Just cause she's got a voice now doesn't mean she was silent before.

(I'm not counting the Prime games cause Sakomoto has already said they're non-canon and don't reflect the personality of Samus at all, which is BS but whatever it's his character)
^ This. Samus wasn't a silent protagonist. She hasnt been for a while.

This whole article is full of junk logic, like most of these posts. Metroid: Other M was bad because it was a bad game made by a bad developer. The team that did DOA not personify a female role correctly? No...
Sakamoto himself lovingly penned every instance where she cooed into Saka--- I mean Adam's ear like he was a less sparkly Edward Cullen, and put his heart and soul into writing every instance of Samus rolling around on the ground in the fetal position pissing herself and ovulating. That was aaaaaaall him.
Comparatively, Team Ninja was in charge of all the MORE SUBTLE reminders Samus is female.

If your going to complain about the game without sounding like every other ass out there who doesn't know what he's talking about Yahtzee
Again, we seem to have the "Stop pointing out all the bad things everyone else noticed" phenomenon that seems to be following this game everywhere like a bad stink.

EDIT: Ok, It's more of a "You're just trying to be cool by pointing out all the bad things everyone else noticed" reaction from the fandom machine.
 

JuryNelson

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Xocrates said:
JuryNelson said:
So you didn't like the game because it lacked a crappy two-way karma meter?

You're a gang leader. Good guy? Not a chance.

The game never claimed at any point that you'd make decisions.
The game can be completely linear in its actions without being disrespectful to a player's character.

Saints Rows 2 feels like you're creating a character for someone else, while being given the impression it will be your character. It's insulting and immersion breaking.
First, I didn't say that. That's a quote I quoted of somebody else saying that.
Second, your point is kind of MY point. It DOESN'T fit the story missions, but that's not all there is to Saint's Row II.
 

Frostbite3789

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Artemus_Cain said:
I wonder if Yahtzee has seen the Freeman's Mind machinima?
I was waiting for someone to bring this up.

Also, I was hoping for a Dead Rising 2 review. I guess it's Reach.