I stand by the fact that people are being way too hard on this game. The backstory plot made sense- it was just Samus' present day reaction to her squadmates and Adam that didn't make sense. However, the main plot of the game, while cliche and overdone, is actually quite good and was never touched on in any Metroid game. Yes the voice acting is mediocre and the way Yahtzee describes Samus' tone is accurate, but I have much less a problem with how she sounds than I do with her lines, because, as he says, she rarely ever speaks when it's not to clarify a plot point or talk about the "baby."
How much you liked the controls depends on how well you can quickly locate your sensor bar with the remote, which most coordinated people who have experience with the Wii can do instantaneously. The levels were created with geometric shapes so they can be easily traversed with a d-pad, and the forced camera, while making it somewhat awkward to backtrack, made making smooth turns a non-issue. Whenever you transition between 3rd and 1st person, your orientation is maintained and the action slows down significantly for a couple seconds. To say the game has bad controls is stupid- the game controlled flawlessly with only 3 buttons. I had absolutely no control issues throughout the game- 0.
If your going to complain about the game without sounding like every other ass out there who doesn't know what he's talking about Yahtzee, complain about the lack of emphasis on puzzles compared to Prime, how basic the bosses are, and the extreme linearity- linearity that is forced upon you not by inadequate powerups, but by locked doors. For god's sake I think there was only 1 room in the game that had 4 doors (the main room that gives access to all the different sectors) and very few that had 3. However, as sub-par a Metroid game it is, it's still a great action-adventure game with several inventive control mechanics, and if it were a new IP, it would be recieving praise all around.