Well, I like how Mass Effect did it. You chose from options of Short Phrases that summed up what you wanted, then your character said an entire sentence that said it.HermantheGerman said:QFT, as they say.
There is one related subject.
In adventure and roleplay games, when I select a dialogue option, I don't want to hear my character say what I just selected. I've obviously just read it, so it's redundant.
Any opinions about that?
If you're using dialogue options that are whole sentences, do what Fallout and Oblivion did--have your character not actually say anything.