On the Ball: Out Of Control

thublihnk

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Therumancer said:
You do realize Jordan that Starcraft is a giant cheat/mod fest right? Even in beta I'm pretty sure people are using it to fine tune their associative software, especially seeing as the mechanics have stayed roughly the same.

The reason why most veteran Starcraft players are so much faster than you in the execution is that they don't use the same interface that came with the game, rather they use side programs to automate or simplify entire processes for them. Especially in asian leagues this is viewed as part of the game, and isn't really considered to be "cheating" unless you invoke something like a god mode or whatever.

I point this out because of old jokes (some bordering on memes) about how "You don't really think an American kid can beat a Korean kid at Star Craft do you?" with the punchline being a view of two computer screens side by side with flags above them. The American one playing regular Starcraft "out of the box" and the other one so heavily modded as to be barely recognizable. Basically differant ideas on what playing entails, and something I incidently mentioned int he whole "dude stabbed in head for cheating at Counterstrike" article/thread
as part of my suspician that it was actually over gambling on the game, rather than cheating itself.

So basically, if your going to play Starcraft competitively online, and especially in a world circuit, you should at least start looking for mods and learn how to install/run them. Sure some people will gripe at you about it, but most of those people use mods themselves ironically. Chances are if your REALLY playing as well as you say using the default game, your probably "bionic" and will be a real killer when you start playing like most of the other "hardcore" players do.

Incidently all of this is one of the reasons why I don't play RTS games online, and also why I more or less retired from WoW PVP (I simply got tired of mod wars... I still use mods for raiding but it's far less intrusive and time consuming). I think modding blows chips, but really unless Blizzard finds a way to police it, which they have so far had no interest in, that's pretty much what your looking at. Heck, the way WoW is designed they pretty much encourage people to do it, having the directories set up specifically so you can dump mods into the game. Given Blizzard's attitudes so far I can almost guarantee Starcraft 2 is going to be pretty mod friendly.

Such are my thoughts.
I believe what you meant to say was "I suck at Starcraft, so my ego told me everyone else was cheating, so this is my haphazard and poorly researched justification of my own swindling ways."

It's OK, man. I suck too. Doesn't mean we gotta go and spoil the game.
 

Keava

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Mar 1, 2010
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Playbahnosh said:
Keava said:
You can add on the fancy thingies as Terran that let you build 2 units at time, Zerg have heir Queen for larva boost, Protoss have the boost from HQ. Plenty of ways to build up rush force early on or continue the happy spam later in the game.
The factories with reactor can only build basic units, like maries or Hellions. But what if I want a truckload of Thors, Ravens or Reapers instead? I'm bummed, that's what. Also, larva boost and that protoss boost costs energy and needs way too much micro in my opinion.

Sure, I don't have Uber Micro? but I still could play SC1 well enough. Now, I'm a little pissed at SC2 for some of the changes, because the one thing they cranked up is micro. Its way more tedious to handle units and mount a successful attack since you have to use the special powers of all your units at the same time. Meh, I guess I'll just leave SC2 to the pros and play against the easy AI... :(
From my own expierience, SC is much more about macro rather than micro management. You just control big blobs and base same time. Micro intensive games are things like CoH and DoW2 where you really have to dance around with your units and base is only a reinforcement place. Which i prefer greatly over the spamfest of SC <.<

And uh, things like THORs aint supposed to be easy spammable, those are big strong units, they are supposed to take time to build. SC2 is much about counters, in the help tab you get a display of which units are strong/weak against others and thats what you have to memorize well. Terrans have plenty of options to play around the field like for eg. Vikings that are neat for harassing the enemies eco.
 

Playbahnosh

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Keava said:
From my own expierience, SC is much more about macro rather than micro management. You just control big blobs and base same time. Micro intensive games are things like CoH and DoW2 where you really have to dance around with your units and base is only a reinforcement place. Which i prefer greatly over the spamfest of SC <.<

And uh, things like THORs aint supposed to be easy spammable, those are big strong units, they are supposed to take time to build. SC2 is much about counters, in the help tab you get a display of which units are strong/weak against others and thats what you have to memorize well. Terrans have plenty of options to play around the field like for eg. Vikings that are neat for harassing the enemies eco.
Correction, StarCraft was a spamfest in the first game. SC2 needs many times the micro than SC did. Sure, in SC you could build a horde of maxed out Hydras, a+click them on the enemy base and they annihilated everything in their path. Same for Carriers or BCs. It was a game that's easy to get into but difficult to master. You didn't need the special powers of the units or the special units to win, but if you mastered the Defiler, Templars or the Science Vessel, and used them in combination with some clever micro, you could do wonders on the battlefield against spammers. But in SC2 is inescapable to use micro, since almost every passive skill from SC1 now needs activation by hand, and game got some very tedious micro stuff added to it, like the larva boost, the protoss booster power, and pretty much everything on the Terran side (Raven anyone?). And you have to use these powers if you wanna accomplish anything on the battlefield, there is no escaping it. Pretty much every unit has some special micro powers and they usually work best in combination with some other unit's special power, it just blows my mind. Gone are times of siege tank+goliath steamrolling, hydra and mutalisk spamming, and simple carrier bulldozing.

BTW, the THOR is a useless piece of crap as it is now. It's way too big, slow, clumsy, has weak attack, takes forever to build and it costs a fortune, just like the defense cannon on the CC, that rocket marine thingie and the flying transformer robot. The great majority of the units in the game are simply useless without some uber micro.

Yes, it may the fact that I suck at SC, I know, but at least I had fun playing SC1...
 

Callex

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Oct 20, 2008
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Playbahnosh said:
BTW, the THOR is a useless piece of crap as it is now. It's way too big, slow, clumsy, has weak attack, takes forever to build and it costs a fortune, just like the defense cannon on the CC, that rocket marine thingie and the flying transformer robot. The great majority of the units in the game are simply useless without some uber micro.

Yes, it may the fact that I suck at SC, I know, but at least I had fun playing SC1...
The Thor could do with a little more mobility, I agree, but the Marauder and Viking!?? The Marauder is a fantastic unit when coupled with a Medivac and some Marines for good measure, and the Viking's air to air has brilliant range - not to
mention the damage they can do to a Collossus!
 

HellsingerAngel

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Playbahnosh said:
Keava said:
*Double snip*
I think what was meant to be said is that, compared to other games in the Real-Time Strategy genre, StarCraft II is more spammable than most. If you take a look at how the genre is going, you'll clearly see that micro is the new Hydralisk, in that it'll be your bread and butter to winning a match. Dawn of War, Company of Heroes and Command & Conquer 4 all have a lot more strategy with using different abilities, tactics and counters to win a match. However, unlike StarCraft II, they use a lot less units, so you tend to get the feel that you're controlling a platoon rather than an entire army. They're also control point based games where mobility is prefered over staying in one spot. Even the Defence MCV in C&C4 works better if it moves around to place semi-permanent defensive structures rather than turtle in one spot. It's just how the genre is starting to move.

Players want more complexity to their games and this is how RTS games have accomidated. Is it the best solution? No market will be 100% satisfied with any decision, but it does cover the majority of die-hard fans. Then again, you always have a game like Red Alert 3 which actually promotes large armies of units that have maybe one ability each for a little unique gameplay, but for the most part can be won by spamming either A) A lot of basic units, B) An somewhat large army of realy expensive units -or- C) A mix of semi-expensive units. You just need to shop around for the RTS that fits your mind-set.
 

Powerman88

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Dec 24, 2008
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My problem with this argument is that when its touch screen only people (you) will be complaining how it takes too long to select stuff or that people with big stubby fingers have a horrible time making accurate commands. The grass is ALWAYS greener.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Playbahnosh said:
John Funk said:
Actually, a lot of the defenses are pretty viable, just different. They made it MUCH easier for Terrans to wall off, for instance. And who needs goliaths for anti-air when you have Marines?

It's a much more intense feeling, knowing that you need to be ready and preparing for a potential rush right off the bat. I mean, I still always get to tech up, for instance. But you need to spend those minerals that you spend on Spine Crawlers on, say, Roaches.

I mean, I almost always build two Spine Crawlers as I'm building up my base, but I know I need an army too.
First of all, Goliaths with the Charon Booster had a range comparable to Guardians and Carriers unlike missile towers and other units or buildings with air attack, that made them the single best choice for base air defense, plus they were mobile. Marines have a short range, and are weak against everything, even a whole squadron of marines can't take down a carrier, never could. Terrans are almost defenseless from air attacks, just like the Zerg. That spore crawler is a joke. It's fragile and weak. Spore Colonies in SC1 were strong, albeit large. And two Sunken Colonies were enough to stop the early rush (supplemented with some hastily built zerglings). Spine Crawlers are a joke, doesn't even worth building them.

Sure, Supply Depos are passable now with the new lowering system, but why would I intentionally expose my supply generators? If they are destroyed I can't build units. The Protoss still has the cogwheel, why did Blizzard nerf the other base defenses, it's madness. SC2 is one hell of a lot more unit oriented instead of buildings. In SC1 at least I could build a strong base defense with every side, in SC2, only the Protoss.

And I don't know your level of playing in SC2, but in none of the matches I played in the beta was I able to tech up. My opponent simply overwhelmed me in minutes while I was still scrambling to get production going.

Also: Build times. In SC1, one factory of each kind was enough to build an army fairly quickly. In SC2, I need four of five barracks and six factories and three shipyards to produce units at the required speed. Minerals and gas is running off the counters, I have thousands of the stuff, yet my factories are unable to utilize the resources, I don't understand.
Your problem, man, is that you're playing SC2 like it's SC1. It's a different game.

And you expose your supply depots because they're relatively inexpensive to produce, and because they give Terran a pretty big early-game advantage. Since the Terran base unit is ranged while P/Z are melee, being able to start off the game by walling off your ramp with a supply depot or two and your Barracks (and then lifting off/replacing the Barracks with a Bunker when you're ready to build a Reactor/Tech Lab) means that your units can just shred any enemy that tries to attack from the safety behind them.

Yes, they give you supply, but that doesn't mean you need to treasure and protect them since they're relatively easy replaced. It's the same reason I scout with my Overlords.

Protoss can sorta wall off with proper pylon/gateway positioning, but it's a bit more difficult. The only race that truly can't do it is the Zerg - but even then, it's possible. Try spawning a creep tumor very early on with the Queen, then using it to keep replicating itself until you can put your two spine crawlers on either side of your ramp up. Then, put zerglings on the ramp itself, and roaches at the top of it. Anyone who attacks you is going to have to fight their way through the zerglings while being blasted by the Spine Crawlers and Roaches the entire way.

Protoss can't defend themselves with Photon cannons alone, any more than Terran can defend themselves with just Bunkers. It's perfectly possible to build a good base defense, you just can't defend on static buildings to do it - you need to be building units, too. And yes, you need to have multiple unit producers, you can't just rely on one (don't think you could in SC1, either). Why not have two Starports with tech labs building banshees/ravens while one with a Reactor pumps out Vikings and Medivacs? For the same reason, Zerg need multiple hatcheries.

SC2 isn't a game that encourages turtling, and now that I've gotten more experience (and gotten over that exact same "oh god what the hell he has five zealots and I have four zerglings wtf" hurdle) I honestly prefer it that way. It means that there's no period of "safety," you're in the game full-on right off the bat.
 

Nick Holmgren

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geldonyetich said:
Nick Holmgren said:
geldonyetich said:
I don't see anything wrong with putting Star Craft on the iPad so long as it doesn't completely chug down the platform.
cause the amount of pants kicking will increase 10 fold and it would mean they would have 2 sets of leagues to run. Plaus they'd have to do a ton of balancing work to make sure it was fair on both formats, a change of platform will change the balance as zerg building from only one structure would be a god send on a touch format while it is only nice if your new now.
Oh, sorry, I forgot the so-ridiculously-over-competitive-that-if-a-game-goes-multi-platform-you-damn-well-better-eliminate-any-possible-advantage-from-that demographic.

Seriously, how do you sleep at night knowing people might be using peripherals such as the Peregrine [http://www.1337life.com/?p=2528]?
No it would be because Blizzard themselves would have to release it and then re-do the balance work. They don't need to work with some glove that acts as a keyboard because they never released the game for that saying "it is great on glove too". If they went to the iPad it would mean they are knowingly entering into a new ui. If one race became more powerful then it would mean that blizzard would not meet their own quality squandered and it would be come a deformed version of the game it was trying to be.
 

Therumancer

Citation Needed
Nov 28, 2007
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thublihnk said:
Therumancer said:
You do realize Jordan that Starcraft is a giant cheat/mod fest right? Even in beta I'm pretty sure people are using it to fine tune their associative software, especially seeing as the mechanics have stayed roughly the same.

The reason why most veteran Starcraft players are so much faster than you in the execution is that they don't use the same interface that came with the game, rather they use side programs to automate or simplify entire processes for them. Especially in asian leagues this is viewed as part of the game, and isn't really considered to be "cheating" unless you invoke something like a god mode or whatever.

I point this out because of old jokes (some bordering on memes) about how "You don't really think an American kid can beat a Korean kid at Star Craft do you?" with the punchline being a view of two computer screens side by side with flags above them. The American one playing regular Starcraft "out of the box" and the other one so heavily modded as to be barely recognizable. Basically differant ideas on what playing entails, and something I incidently mentioned int he whole "dude stabbed in head for cheating at Counterstrike" article/thread
as part of my suspician that it was actually over gambling on the game, rather than cheating itself.

So basically, if your going to play Starcraft competitively online, and especially in a world circuit, you should at least start looking for mods and learn how to install/run them. Sure some people will gripe at you about it, but most of those people use mods themselves ironically. Chances are if your REALLY playing as well as you say using the default game, your probably "bionic" and will be a real killer when you start playing like most of the other "hardcore" players do.

Incidently all of this is one of the reasons why I don't play RTS games online, and also why I more or less retired from WoW PVP (I simply got tired of mod wars... I still use mods for raiding but it's far less intrusive and time consuming). I think modding blows chips, but really unless Blizzard finds a way to police it, which they have so far had no interest in, that's pretty much what your looking at. Heck, the way WoW is designed they pretty much encourage people to do it, having the directories set up specifically so you can dump mods into the game. Given Blizzard's attitudes so far I can almost guarantee Starcraft 2 is going to be pretty mod friendly.

Such are my thoughts.
I believe what you meant to say was "I suck at Starcraft, so my ego told me everyone else was cheating, so this is my haphazard and poorly researched justification of my own swindling ways."

It's OK, man. I suck too. Doesn't mean we gotta go and spoil the game.


I received 4 nearly identical messages of varying degrees of politeness on the subject, yours is the latest even if the "rudest" so I figured I'd respond here.

I have a tendency to ramble. The point was more along the lines of people who played both games have talked about Starcraft when issues of mods and such have occured in World Of Warcraft.

I do not play competitive RTS stategy games at all (though I do play fighting games, and no I am not great at them), as a result I don't know how good or bad I am at them. Most of the ones I enjoy most tend to be RTS-RPG hybrids and focused on single player (like Spellforce). "Warhammer 40k: Soulstorm" being the only one I ever goofed off with multiplayer to any real extent and that was a short term flirtation.

The point of my rant is more along the lines of this being common knowlege since Starcraft has generally been synonymous with out of control modding, with people more or less claiming that they were concerned that WoW was getting as bad as Starcraft (as opposed to vice versa).

When Blizzard set a policy against automated actions via mods in WoW, a lot of people were talking about how it was company wide, and a lot of people were saying that it was being done in reaction to complaints in competitive Starcraft, but they decided to run with it universally.

In the end I guess we will have to agree to disagree, I've heard differantly from you and others. While I acknowlege I could be wrong, I've heard a LOT more about Starcraft being heavily modded (to the point of it being a joke for many) than about it being played straight.

It's sort of like how many people insist that Alliance and Horde are balanced in WoW, especially on their forums. Yet the imbalance is so famous that strips like Penny Arcade have even mocked it calling rolling Alliance "one of the biggest gips in gaming" (or something to that effect). I simply assume this is more of a community of Starcraft players in a similar vein. :)
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Therumancer said:
thublihnk said:
Therumancer said:
You do realize Jordan that Starcraft is a giant cheat/mod fest right? Even in beta I'm pretty sure people are using it to fine tune their associative software, especially seeing as the mechanics have stayed roughly the same.

The reason why most veteran Starcraft players are so much faster than you in the execution is that they don't use the same interface that came with the game, rather they use side programs to automate or simplify entire processes for them. Especially in asian leagues this is viewed as part of the game, and isn't really considered to be "cheating" unless you invoke something like a god mode or whatever.

I point this out because of old jokes (some bordering on memes) about how "You don't really think an American kid can beat a Korean kid at Star Craft do you?" with the punchline being a view of two computer screens side by side with flags above them. The American one playing regular Starcraft "out of the box" and the other one so heavily modded as to be barely recognizable. Basically differant ideas on what playing entails, and something I incidently mentioned int he whole "dude stabbed in head for cheating at Counterstrike" article/thread
as part of my suspician that it was actually over gambling on the game, rather than cheating itself.

So basically, if your going to play Starcraft competitively online, and especially in a world circuit, you should at least start looking for mods and learn how to install/run them. Sure some people will gripe at you about it, but most of those people use mods themselves ironically. Chances are if your REALLY playing as well as you say using the default game, your probably "bionic" and will be a real killer when you start playing like most of the other "hardcore" players do.

Incidently all of this is one of the reasons why I don't play RTS games online, and also why I more or less retired from WoW PVP (I simply got tired of mod wars... I still use mods for raiding but it's far less intrusive and time consuming). I think modding blows chips, but really unless Blizzard finds a way to police it, which they have so far had no interest in, that's pretty much what your looking at. Heck, the way WoW is designed they pretty much encourage people to do it, having the directories set up specifically so you can dump mods into the game. Given Blizzard's attitudes so far I can almost guarantee Starcraft 2 is going to be pretty mod friendly.

Such are my thoughts.
I believe what you meant to say was "I suck at Starcraft, so my ego told me everyone else was cheating, so this is my haphazard and poorly researched justification of my own swindling ways."

It's OK, man. I suck too. Doesn't mean we gotta go and spoil the game.


I received 4 nearly identical messages of varying degrees of politeness on the subject, yours is the latest even if the "rudest" so I figured I'd respond here.

I have a tendency to ramble. The point was more along the lines of people who played both games have talked about Starcraft when issues of mods and such have occured in World Of Warcraft.

I do not play competitive RTS stategy games at all (though I do play fighting games, and no I am not great at them), as a result I don't know how good or bad I am at them. Most of the ones I enjoy most tend to be RTS-RPG hybrids and focused on single player (like Spellforce). "Warhammer 40k: Soulstorm" being the only one I ever goofed off with multiplayer to any real extent and that was a short term flirtation.

The point of my rant is more along the lines of this being common knowlege since Starcraft has generally been synonymous with out of control modding, with people more or less claiming that they were concerned that WoW was getting as bad as Starcraft (as opposed to vice versa).

When Blizzard set a policy against automated actions via mods in WoW, a lot of people were talking about how it was company wide, and a lot of people were saying that it was being done in reaction to complaints in competitive Starcraft, but they decided to run with it universally.

In the end I guess we will have to agree to disagree, I've heard differantly from you and others. While I acknowlege I could be wrong, I've heard a LOT more about Starcraft being heavily modded (to the point of it being a joke for many) than about it being played straight.

It's sort of like how many people insist that Alliance and Horde are balanced in WoW, especially on their forums. Yet the imbalance is so famous that strips like Penny Arcade have even mocked it calling rolling Alliance "one of the biggest gips in gaming" (or something to that effect). I simply assume this is more of a community of Starcraft players in a similar vein. :)
Please link me to any mods for Starcraft. This is the first I've ever heard of it.
 

Therumancer

Citation Needed
Nov 28, 2007
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Please link me to any mods for Starcraft. This is the first I've ever heard of it.[/quote]


Sure, this is what I turned up with a really quick search:

http://www.creepcolony.com/mods.shtml


Please note that I am not really "into" Starcraft so I've never dug deeply into their mod community and I'm sure you can find plenty of stuff besides this. You'll notice that the site itself talks about the mod editor but how it can only do so much, etc.. and that is where mods come in.

As modding Starcraft has no real interest to me personally, I'll have to leave any deep research into it to you (if your even really interested) I'm just proving that it does indeed exist since you had never heard of it.
 

The Heik

King of the Nael
Oct 12, 2008
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Jordan Deam said:
On the Ball: Out Of Control

StarCraft II needs to come out for the iPad. Seriously.

Read Full Article
Holy Smokes. I may now get the iPad if I can play Stracraft 2 with two mice (fingers)
 

Carnagath

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Apr 18, 2009
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I find myself sucking hard in SC2 as well, even though I was an awesome Starcraft player back in the day. With a couple hundred games played up until now, and with the look of an ex-competitive player, it's pretty easy to see why.

1: SC2 is faster than SC1. I really don't think we needed an RTS that is faster than SC1, it's just overkill. And no, you can't play at a lower speed, everyone is playing on Faster. At 180-200 apm, which was great for SC1, I now feel gimped and unable to keep up with the game.

2: SC2 is loaded with meaningless micromanagement that wasn't there in SC1 and there's no reason for it to be there now. Some abilities and mechanics should NOT have been there, they are a chore and they crush the game's pacing. I shoudn't have to manually spawn 3 extra larvae over 3 hatcheries every few seconds WHILE doing everything else in order to be able to perfect my gameplay. That shit is ridiculous.

3: Every single aspect of SC2 is focused on Early Game, you very very rarely get to see mid- or end-game tech, and when you do, stuff seems to be all kinds of broken. The defensive structures have a very short range and are pretty much useless. Especially the new "sunken colonies" should just be deleted already. Was it the idea that I am sacrificing power for mobility? WHAT mobility when I have to select building placement for every one of them and then wait for them to dance around for 5 seconds? SC1 was equally focused and balanced in all stages of a game. SC2 is only early game, or, if you prefer, a rushfest. Zerg? Roach rush or muta rush. Protoss? Void rush, zealot rush, or uber zealot rush with gateway in the middle of the map. Terran? "Flying guy" rush or 3 barracks and mass infantry. Bullshit.

I hope they improve the game before they release it, I really do, because right now it's just not what it was supposed to be.
 

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
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Given how modifiable WoW is, and given WoWs success with it, I'd be disappointed if there weren't a similar level of it in SC2.

UI Mods do not give you PvP advantages. Mainly, UI mods just change the look and make information that you might otherwise have to look for be readily available. The unmodified WoW interface functions just fine for PvP. For PvE raids you may need more info like threat, but for PvP you can turn on all the info that makes a difference.

In WoW I think there are lag cheats out there, I think I've run into a few of them, but that's about it. Mostly they cause to you disconnect and you reconnect in a minute or so. At worst it is an occasional annoyance.

Even macros, I love 'em but I bet the best arena player doesn't use them, except for maybe insta-spell modifiers and even for them I bet pros would want to micro those to wait for just the right opportunities.

Back to SC2, as long as they let me rebind hotkeys, that's about as much modifiability as I need, though the more the better.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
20,364
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Therumancer said:
Please link me to any mods for Starcraft. This is the first I've ever heard of it.

Sure, this is what I turned up with a really quick search:

http://www.creepcolony.com/mods.shtml


Please note that I am not really "into" Starcraft so I've never dug deeply into their mod community and I'm sure you can find plenty of stuff besides this. You'll notice that the site itself talks about the mod editor but how it can only do so much, etc.. and that is where mods come in.

As modding Starcraft has no real interest to me personally, I'll have to leave any deep research into it to you (if your even really interested) I'm just proving that it does indeed exist since you had never heard of it.[/quote]

Dude, those are just different gameplay mods. Like, playing a custom round of Use Map Settings. Nothing like you're talking about.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
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John Funk said:
Therumancer said:
Please link me to any mods for Starcraft. This is the first I've ever heard of it.

Sure, this is what I turned up with a really quick search:

http://www.creepcolony.com/mods.shtml


Please note that I am not really "into" Starcraft so I've never dug deeply into their mod community and I'm sure you can find plenty of stuff besides this. You'll notice that the site itself talks about the mod editor but how it can only do so much, etc.. and that is where mods come in.

As modding Starcraft has no real interest to me personally, I'll have to leave any deep research into it to you (if your even really interested) I'm just proving that it does indeed exist since you had never heard of it.
Dude, those are just different gameplay mods. Like, playing a custom round of Use Map Settings. Nothing like you're talking about.[/quote]

Well, then how about this, I'm not going to do any deep searching, just pointing you in the right direction:

http://www.edgeofnowhere.cc/viewtopic.php?t=421042

That one mentions a "Korean Drophack" which can "only be used once per game".

I suppose I could find some stuff if I wanted to dig for Starcraft custom UIs for making things more conveinent (ie able to act faster and the like), but again it would take a bit of searching and as I said my interest in competitive/multiplayer Starcraft is minimal. I'm merely pointing towards the existance of such things.
 

geldonyetich

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Nick Holmgren said:
geldonyetich said:
Nick Holmgren said:
geldonyetich said:
I don't see anything wrong with putting Star Craft on the iPad so long as it doesn't completely chug down the platform.
cause the amount of pants kicking will increase 10 fold and it would mean they would have 2 sets of leagues to run. Plaus they'd have to do a ton of balancing work to make sure it was fair on both formats, a change of platform will change the balance as zerg building from only one structure would be a god send on a touch format while it is only nice if your new now.
Oh, sorry, I forgot the so-ridiculously-over-competitive-that-if-a-game-goes-multi-platform-you-damn-well-better-eliminate-any-possible-advantage-from-that demographic.

Seriously, how do you sleep at night knowing people might be using peripherals such as the Peregrine [http://www.1337life.com/?p=2528]?
No it would be because Blizzard themselves would have to release it and then re-do the balance work. They don't need to work with some glove that acts as a keyboard because they never released the game for that saying "it is great on glove too". If they went to the iPad it would mean they are knowingly entering into a new ui. If one race became more powerful then it would mean that blizzard would not meet their own quality squandered and it would be come a deformed version of the game it was trying to be.
Well, that does explain how you can sleep at night in a wide world of PC peripherals and yet entertain the idea that it's terrible if different people use different interfaces. It's not true, Blizzard developers really don't have any interest in designing the game with every little device in mind, they probably even put in multiple-monitor support, but it's nonetheless an excellent rationalization.
 

Nick Holmgren

New member
Feb 13, 2010
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geldonyetich said:
Nick Holmgren said:
geldonyetich said:
Nick Holmgren said:
geldonyetich said:
I don't see anything wrong with putting Star Craft on the iPad so long as it doesn't completely chug down the platform.
cause the amount of pants kicking will increase 10 fold and it would mean they would have 2 sets of leagues to run. Plaus they'd have to do a ton of balancing work to make sure it was fair on both formats, a change of platform will change the balance as zerg building from only one structure would be a god send on a touch format while it is only nice if your new now.
Oh, sorry, I forgot the so-ridiculously-over-competitive-that-if-a-game-goes-multi-platform-you-damn-well-better-eliminate-any-possible-advantage-from-that demographic.

Seriously, how do you sleep at night knowing people might be using peripherals such as the Peregrine [http://www.1337life.com/?p=2528]?
No it would be because Blizzard themselves would have to release it and then re-do the balance work. They don't need to work with some glove that acts as a keyboard because they never released the game for that saying "it is great on glove too". If they went to the iPad it would mean they are knowingly entering into a new ui. If one race became more powerful then it would mean that blizzard would not meet their own quality squandered and it would be come a deformed version of the game it was trying to be.
Well, that does explain how you can sleep at night in a wide world of PC peripherals and yet entertain the idea that it's terrible if different people use different interfaces. It's not true, Blizzard developers really don't have any interest in designing the game with every little device in mind, they probably even put in multiple-monitor support, but it's nonetheless an excellent rationalization.
Firstly this is getting out of hand. Is there not better way to reply to someone? Second, upon further review it turns out your glove is just a bunch of short cut keys. That's basically just a keyboard warped on one hand, so its just another way to sue the same controls. A port to the Ipad would not use the same keyboard interface or even a remapped version of it due to the lack of keys. It doesn't matter if its "5 ttt" to make 3 muta's or "thumb to palm, thumb to pinky tip, thumb to pinky tip, thumb to pinky tip" they are basically the same, just mapped diffidently. with an Ipad port it wouldn't be a simple remap but a re-think and keeping the APM needed by the 2 formats the same would be near (and I mean really close) to impossible.
 

geldonyetich

New member
Aug 2, 2006
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Nick Holmgren said:
geldonyetich said:
Nick Holmgren said:
geldonyetich said:
Nick Holmgren said:
geldonyetich said:
I don't see anything wrong with putting Star Craft on the iPad so long as it doesn't completely chug down the platform.
cause the amount of pants kicking will increase 10 fold and it would mean they would have 2 sets of leagues to run. Plaus they'd have to do a ton of balancing work to make sure it was fair on both formats, a change of platform will change the balance as zerg building from only one structure would be a god send on a touch format while it is only nice if your new now.
Oh, sorry, I forgot the so-ridiculously-over-competitive-that-if-a-game-goes-multi-platform-you-damn-well-better-eliminate-any-possible-advantage-from-that demographic.

Seriously, how do you sleep at night knowing people might be using peripherals such as the Peregrine [http://www.1337life.com/?p=2528]?
No it would be because Blizzard themselves would have to release it and then re-do the balance work. They don't need to work with some glove that acts as a keyboard because they never released the game for that saying "it is great on glove too". If they went to the iPad it would mean they are knowingly entering into a new ui. If one race became more powerful then it would mean that blizzard would not meet their own quality squandered and it would be come a deformed version of the game it was trying to be.
Well, that does explain how you can sleep at night in a wide world of PC peripherals and yet entertain the idea that it's terrible if different people use different interfaces. It's not true, Blizzard developers really don't have any interest in designing the game with every little device in mind, they probably even put in multiple-monitor support, but it's nonetheless an excellent rationalization.
Firstly this is getting out of hand. Is there not better way to reply to someone?
If you can think of a better way to express the ideas I am, I'd like to hear it.
Second, upon further review it turns out your glove is just a bunch of short cut keys.
The glove wasn't the thing. It was just an example of thousands of such peripherals.

Given their existence, exactly what difference does the iPad Interface make the game balance?