And I, on the other hand, wholeheartedly endorse this opinion. Bad Company 2 combines the most dynamic and tactically-interesting multiplayer FPS experience with terrible network issues.Wicky_42 said:(snip)
Hardly. It does not have some degree of realism because it uses real guns (regardless of their actual usage/expected usage in any armed forces) and is set in the modern day-ish kind of time period. My point was that if it was 'realistic' the damage values per gun might reflect that, and not be more or less randomly assigned to each weapon.300lb. Samoan said:The fact that you can even make those comparisons to real-life guns and ammo means that the game is approaching realism. Not perfecting it, but certainly aiming for it. Consider COD vs. Borderlands. Which is more realistic? Which is trying to be more realistic? And for the love of god, please think about my point before you info-dump a bunch of weapon stats for a second time because the raw numbers are completely beside the point.DirkGently said:::snippety snip::
Anyway, this article points toward what has always put me off about the CoD series, although I've never personally met anyone who agreed with me on the "rail-shooter" assertion. Reading this article makes me think that I'd enjoy BC2 much more, just for the sake of how open the gameplay appears to be.
Your browser doesn't work? What a shame. You might want to get that looked into. I'd also recommend fixing the ping issue by purchasing, say...a moderate-speed USB internet connection (or, alternately fixing the server browser). I did, and now I own n00bs at the speed of eight kills a minute (no kidding).Wicky_42 said:I would also - if the server browser worked - or at least displayed pings, if I could get into a game in under 10 mins, if I could get into a server with less than 300 ping, or if the 'play now' function would pick a) a populated server and/or b) a sever with playable ping.HT_Black said:For the record, I wholeheartedly endorse Bad company 2 over MW2.
Until it can offer me ANY of those things, I can't endorse BC2 :'(
COD, for the most part, is pretty simple. You see bad guys, you shoot 'em, you get shot, respawn quickly, rinse, repeat. There typically is much strategy. need to a cap a point? Rush rush rush. Need to defend it? Shoot shoot shoot M203. You can join objective gametypes and just go by those simple rules, and you'll do pretty goddamned good, even without communicating with your team. Try doing that in BC2. Not likely that it'll do much besides getting you killed.Oyster^^ said:Huh, I wouldn't say that they are "two completely styles of FPS", if by that you mean completely different styles. Sure the shooting mechanics in COD are simpler and, like jordan said, the level progression is far more structured and linear. But that doesn't make them inherit "completely different styles", nor does it make comparing them illogical or stupid. Certainly campaign wise they are pretty similar, at least outwardly.DirkGently said:Anyway, the more important factor, which, this article more or less addresses, is that they are two completely styles of FPS. Comparing MW2 and BC2 is like comparing apples and carrots. It's just goddamned illogical and stupid.
I mean, they're both FPSs. They are almost identical in A LOT of aspects. And its not like we're talking about STALKER or Bioshock here (which arguably have some pretty significant differences in the structure of their campaigns). They're linear level based shooters based in "modern" times, with plenty of so-called "cinematic" sections, on rails vehicle missions to break up the regular shooting, etc. They aren't that different dude... More like a lime to a grapfruit. You definitely won't mistake them (unlike the tangerine-clementine-oranges if the doom clones), but they PRETTY DARN SIMILAR.
I think you have those backwards...dochmbi said:Here's the difference: Modern Warfare 2 has normal, functional mouse control and normal FOV. Bad Company 2 has mouse lag + mouse acceleration and a small FOV.
Elaborate?Stubee said:Id take MW2 over BC2 anyday. Couldnt stand any of the Bad company demos
Ah, the man's funny. Yeah, of COURSE it's my bad that I can't find a ping that reads lower than 999 or merely '-' in the browser, and that I havn't managed to find a game with lower than 300 ping. I mean, the fact that I can play Crysis perfectly fine, browsing servers happily, cherry-picking 30 ping servers whenever I desire must be irrelevantHT_Black said:Your browser doesn't work? What a shame. You might want to get that looked into. I'd also recommend fixing the ping issue by purchasing, say...a moderate-speed USB internet connection (or, alternately fixing the server browser). I did, and now I own n00bs at the speed of eight kills a minute (no kidding).Wicky_42 said:I would also - if the server browser worked - or at least displayed pings, if I could get into a game in under 10 mins, if I could get into a server with less than 300 ping, or if the 'play now' function would pick a) a populated server and/or b) a sever with playable ping.HT_Black said:For the record, I wholeheartedly endorse Bad company 2 over MW2.
Until it can offer me ANY of those things, I can't endorse BC2 :'(
[sub]H.T. Black also endorses moderate-speed internet connections.[/sub]
So true. Which makes the ABYSMAL network issues SO much more frustrating.Dorian Cornelius Jasper said:And I, on the other hand, wholeheartedly endorse this opinion. Bad Company 2 combines the most dynamic and tactically-interesting multiplayer FPS experience with terrible network issues.Wicky_42 said:(snip)
The highs are as high as they come, but they only make the lows hit even harder.
So it tries for realism and doesn't accomplish it, so it isn't realistic at all? So what are the damage values of those weapons in real life, you got the figures on that? I imagine not, because in real life you can't hardly predict the damage a gun/ammo combination will inflict, let alone accurately quantize it. The best games can do is approximate, and as you put it "appear to be going for realism". Whether or not those values are an appropriate reflection of reality is a subjective opinion, but considering the work it takes to balance a multiplayer game I'd say it's hardly random and it still doesn't have a damn thing to do with the discussion. 'Approaching realism' IS video game realism, whether it meets your stringent standards is something completely separate.DirkGently said:Borderlands goes the other way from any semblance of realism. It intentionally goes to whacky and silly and guns that shoot lightning. COD doesn't though. In my opinion, it doesn't even try for realism, it just tries to appear as if it's going for realism. You know, like a movie like The Hurt Locker. It's not even trying to achieve the level of technical accuracy of Generation Kill. It's a lot like Black Hawk Down, but like they let the Hollywood types who said "fuck it, let's just add a pile of extra muzzle flashes and gunshots to goddamned everything" have a lot more control from the get go.