The Legacy of Kain series had instances of time travel that lead to enough causality to create an aneurysm if you thought about it too long. Like Raziel killing his past self, or the many deaths of Moebius.
Quite obviously, when you're the star of a game, the universe revolves around you.Pseudonym2 said:One thing that bothered me in all of these games is how the characters stay on the same planet. If the planet,sun, and galaxy are in orbit, wouldn't traveling through time involve getting stuck in space?
Braid is a damn fine game but it's just a wee bit up itself with it's multi-leveled plot. Cool and clever as the story may be, something with a story that cool and clever is inevitably buried at least a foot up its own ass.t3hmyth said:While it's possibly too-informed from Sands of Time, I found Braid to be a fun, unpretentious time-travel-mechanic game.
HAH! I nearly forgot about that. "Time abhors a paradox" indeed, very terrific- although it didn't really use it as a game mechanic so much as a way to drive the plot.DeadlyYellow said:The Legacy of Kain series had instances of time travel that lead to enough causality to create an aneurysm if you thought about it too long. Like Raziel killing his past self, or the many deaths of Moebius.
Have you forgotten those little sidequests wherein you had to leave Robo at a desert for a century so he could do some farmwork, which would put a little Robo on the map every time you visited the intervening time periods? Or the one where you had to leave a thing in a cave but it got stolen so you had to figure out who made off with it, and then go to his childhood to teach him stealing is wrong? Those were some of the most delightful timetravel-based puzzles in a videogame ever, and definately were actual gameplay.Sir John The Net Knight said:My favorite game that uses time travel mechanics is Chrono Trigger. Which Yahtzee claimed to like but will probably still berate me for choosing because it's a JRPG and god forbid anyone like those games. But time travel mechanics in that game are limited to plot and have little to no bearing on actual gameplay. (No, I don't care to argue the legitimacy of JRPG mechanics as gameplay, TYVM.)
Fair enough heh. Not complaining, mind you, hence the smiley at the end. Just observing.Stabby Joe said:That's what the internet does afterall.Loonerinoes said:Feeling a bit fat and insecure, as you yourself put it, as of late and need your fanbase to mock random moronic fanboy #452955 for an ego boost Yahtzee?![]()
No, but I remember my arcade favourites Time Soldiers (top-down run & gun through history), Time Killers (fighting game with dismemberment and decapitations), and the first arcade game I ever loved, Time Pilot (shoot down aircraft throughout history). None of them are likely to be particularly memorable, since they were all poor-quality clones of better games, but sometimes you want to run around shooting Vikings.m64 said:Perhaps that's not THE best game about time travel and my judgment is skewed by nostalgia, since this was one of the first games I played on PC, but considering probably no one else remembers it, here it goes - "Time Commando" by Adeline Software.
[snip]
Anyone else remembers it?
Yeah, TimeSplitters was great but time-travel was just flavour, never a mechanic. And as with all sequels, its better to praise the original for coming up with the idea. Basically every good thing that defined TimeSplitters was non-time related and fresh from the N64's GoldenEye 007 (same dev. team basically).tomtom94 said:Yahtzee! How could you forget Timesplitters? Excellent series.
I don't know how time travel would work as an in-game gameplay mechanic...someone should try and find out.