Hawki said:
And how is that a theme when:
a) All we've seen in Squadron 42 is a single fleet of a wider navy of an even wider empire?
b) Race, to our best knowledge, is irrelevant.
So a theme is usually a recurring symbol or idea within a piece of media which helps to convey meaning. This isn't really a theme, but it is a (probably unintentional) message or piece of information. I used theme earlier as an example of the ways in which narrative meaning can be conveyed through non-diegetic means (i.e. outside of the story itself), something which you seem to have difficulty acknowledging, hence why we're still coming back to this bizarre thing where you are defending the decisions of people in the present day by reference to the fact that you
assume race is "irrelevant" in the fictional setting they have created.
Again, that setting is fictional. It does not exist outside of what is conveyed to us through the medium. The fact that this is a single fleet doesn't matter because this is the fleet around which the story revolves, and thus it is the
only fleet. Now, if it turns out there is a piece of dialogue where someone sits down and explains that people are assigned to fleets based on race, and there are other fleets made up of predominantly mono-racial groups, then I'll reappraise my criticisms..
..and then I'll replace them with other criticisms, because that's fucking weird, and why on earth would you decide to include that as a diegetic feature of your setting just so you didn't have to cast non-white people in your game?
Hawki said:
A character may not need to comment on it, but there needs to be SOMETHING.
Yes, there needs to be something. The fact that every significant character is white or white passing is something. Why do you have such trouble understanding this?
Hawki said:
Assuming that's true, where is the evidence that it's anything but subconcious bias?
It almost certainly
is subconscious bias.
Subconscious bias is a problem. It's a thing we can talk about, and a thing we should talk about, because talking about it is how we overcome our subconscious biases and become better at treating people fairly and equally.
Hawki said:
Lots of people care. Worldbuilding is a very important factor in the appeal of speculative fiction.
Again, this doesn't mean you can defend media from criticism by reference to its internal logic or worldbuilding. The internal logic is not real. The world does not exist. Media exists as a product which is created and consumed, that product is what is being criticised, the worldbuilding is irrelevant.
When I say noone cares, what I mean is in the very specific sense that noone is going to be
ashamed of their words and deeds when you provide an in-universe explanation as to why something is okay, or why it makes sense. That was never the problem, and to try to degrade criticism to that level is intellectually dishonest and destructive to the ability to think critically about media at all.
Hawki said:
You're assuming the decisions were "shaped."
They were. That's why they happened. If noone made decisions, nothing would happen.
Hawki said:
The Room being unintentioanlly hilarious or not has to do with stuff like dialogue, acting ability, competence of directing, etc. In contrast, the 'situation' with Star Citizen is entirely to do with the casting, none of which has anything to do with the gameplay, or by all indications, the story or setting.
It absolutely does.
Like, hiring big name actors is extremely expensive. People like Mark Hamill and Gillian Anderson are multi-millionaires, Hamill is believed to have brought in over $10 million for each of his recent star-wars appearances. Most AAA games are lucky to get a single recognisable actor to do a handful of voice lines, and CIG is hiring them to do mocap.
People would not spend millions hiring these actors if casting was not important to the finished product, and yes, some of those reasons are marketing related (big name actors can attract a lot of attention, which can bring people in) but it is also about the specific quality of them and their work, including their physical likeness in this case. Heck, because of how the crowdfunding worked, the story of Squadron 42 was likely written
after much of the cast had already been filled, meaning the entire story was written for characters which already had these actors attached to them.
Casting is an intentional part of how a piece of media is made. It is an intentional part of the
art of creating media, and it can be held to the same standards as any other part of that art.
Hawki said:
Of course not. But since every major character in the Room is white, does that make Tommy Wissau a racist as well?
You could certainly make that argument.
Although, the casting of the room was actually quite complicated. Lisa was originally played by a Latina actress, but she left the production at the last minute and was replaced by her understudy, who is the Lisa we see in the film. The speaking cast of the room is also relatively small.
Plus, if Tommy Wisseau is a racist, then sure, it's not a great reflection on him as an individual person but even then the stakes are relatively low. Squadron 42 is a massive producing costing many millions of dollars, and which will (if it ever releases) have significant cultural impact. That's why discussing the implicit racism of its casting is ultimately going to be more important.
Hawki said:
You...do realize that with the exception of Solo, every one of those films either takes place in the real world or some approximation of it, right? Something that Star Citizen most certainly isn't.
Why does that matter?
Again, is the fact that all of the significant characters in Squadron 42's story are white "irrelevant" or is does it reflect an actual feature of the setting? Because, up until now, you've argued that it's an unintentional thing which has nothing to do with the story or setting. But now you're saying that because it takes place in a different setting, we can't hold it to the same standards for representative casting as films set in the present day.
I'm going to let slip a little secret though. These casting decisions are not really about "worldbuilding" or creating a consistent universe. Well, they are a little, but primarily they are business decisions. The fact that they can be read as worldbuilding decisions (and that the implications of doing so are unfortunate) is not intentional, but it doesn't have to be. It still happened, and it still matters.
Hawki said:
I rewatched the trailer (thanks for that BTW, it's still lackustre) and visited IMDB. The former doesn't give a sense of your claim (and it's often hard to tell who's a major character and who isn't), and the latter doesn't tell me much either because it doesn't give a sense of how major each character is.
So, when you are officially featuring 15-26 of your cast on your promotional material, that is an indication of the number of starring roles. It's a lot. It's up there with Avengers: Infinity War, which is an exceptionally giant movie because it's a crossover of multiple franchises.
Hawki said:
Except Star Citizen isn't a demographic reflection of the US. And one fleet isn't indicative of the UEE (not that I'm aware of at least).
You switch a lot between talking about fiction and talking about reality.
Hawki said:
The decision should only matter if it's an active one.
No. It shouldn't.
You can hold people responsible for things they do unintentionally. It may reflect your perception of them (put it this way, if I thought Chris Roberts was a member of the klan, I'd be treating this whole thing very differently) but you don't have to automatically leap to their defence or hold them entirely irresponsible.
I grew up in a very white area, and moved to a much more ethnically mixed area. I know very well that learning to recognise that you are sometimes unintentionally racist or racially biased is hard. I don't think whoever cast this game deserves to be crucified, but they do deserve to be held to account for their decisions.
Hawki said:
Those are two different scenarios. The Room being unintentionally hilarious is a statement of quality (or lack of it), not a statement of theme.
Plenty of "bad" films aren't funny. Often, bad films can be very, very boring.
The humour in the room is due to information being unintentionally conveyed to the audience that registers as funny or absurd. Having people play football in an alley while wearing tuxedos isn't an inherent mark of poor quality, but it is incongruous and silly. Tommy's cry of "you're tearing me apart Lisa!" is funny not just because it's badly acted (saying the line in monotone would be bad acting too) but because the bad acting conveys the wrong emotional tone to the audience. It's meant to be tragic, but it comes across as melodramatic.
Hawki said:
Which doesn't say anything about inherent meaning. That's not the same thing as reflecting the time of production.
The whole reason a film or any piece of media is made is to make money and entertain people. That financial motive and desire to entertain is core to the meaning of media itself, it's the reason media is the way it is, and it's absolutely rooted in the time of production.
If nothing else, a piece of media is telling you what its creators thought its audience would enjoy or spend money on. It's rooted in a perception of its audience, and in that sense it always reflects the time in which it was created, because it is ultimately the act of one or more creators communicating with an audience. By consuming media, you are listening in on a one-sided conversation, and that conversation isn't taking place in the 30th century, it's taking place now.