Mazty said:
Critics are usually a good way of analysing quality. I realise the age of the DS lowers it's game score and it suffers from shovel-ware. But looking at the games, there are very few that would appeal to avid gamers, but they have a much more casual aim. Is this bad? For the development of better games - yes. For Nintendo profits - nope. Are either important? Subjective, but I feel that this market strategy causes potential devs to make a bog-standard game for a quick $ instead of making a more pricey, quality game.
People don't buy quality most of the time. Look at the wii. Look at it's marketing campaign. It's still being sold with it's release title and the controllers are known to be naff. Imagine if the 360 was still being sold with Call of Duty 2...
We're drifting down a different road here, but I see your concern. You're worried that overall game quality will go completely to shit, because of the new casual gaming market? However, most of the big companies, the ones who we love for making good games, will continue to either milk their franchises, or keep making good games. They aren't going to throw money into a casual market, when they're already making money in the places they're good at. People with a pasion for gaming are those who make the good games, and these people aren't going to be satisified making silly casual games: they're going to keep working on making their "babies."
Mazty said:
The yahtzee comment was an example of how you can't use the numpad and stick at the same time, making the touch screen akward if not always used, showing bad design - think the N64 pads.
Ok, but that still doesn't make it bad design. It becomes awkward not because of bad design on the develoupers part, but rather because of the lack of a third arm. The touch screen doesn't have to be used all the time in order not to be a pointless, as you originaly said: it just needs to have more utility than tapping through a load screen.
Mazty said:
No, I was expecting something better than a camera that looks like it fell out of a mobile phone 5 years ago. It literally is just there to dick around with low-res photos. You really think that's quality for £150?
If the DSi was defined by the ability to dick around with photos, then no, I wouldn't think it was quality. But the main purpose of the DSi is to expeirement into handheld internet distribution, and to play around with making a system that's more than just a gaming console, similar to what the PSP can do.
Mazty said:
If you really think that giving little Jimmy a DS is better than giivng him a book, I seriously hope those ideas on parenting change. It's just a modern way for oblivious parents of getting kids to keep quiet and occupied between school, homework, and bedtime. And BHS (Bored housewife syndrome).
No, I don't think that giving little jimmy a DS is better than giving him a book, but its no different than giving little jimmy any video game. There are not 100 million little jimmies and bored houswives out there, buying up all the DS's. You've stated what you think the DS's core audience is, and then tried to use that percieved audience to say that portable gaming is unecessary, because you don't think these two stereotypes need handhelds. Its not an argument, its an assumption, and that was my point.
Mazty said:
It was something to do with the unit balance and something just down right retarded that showed it up to be a bad game. Unfortunately I can't recall what it was, but it was someting like flak being weak against bombers...Go figure.
Advance wars is one of the few strategy games on any system where all the units remain useful throughout the entire game. It is very well balanced. If you attack anti-aircraft with a bomber first, it will do about 70% damage, because the bomber hits first, and the flimsy little vehicles get destroyed by the BOMBS. If an AA hits first, it hits most of the bombers out of the sky, with little damage to itself, because they killed the bombers before they can bomb. Just because you don't think it's balanced doesn't mean it is. It is fine for you to dislike the game, but don't call it "Bad game design lolz so the DS is full of crap"
Mazty said:
Obviously not all will suck. Well they may but it'd be a vast generalisation which are usually retarded. The majority I have seen/played have all been awful, or simply aimed at little kids/casual gamers. Again, I then bring you back to the 'casual gamers destroying real gaming' view on it all. Unfortunately, with the money now being apparently in casual gaming, game quality is slipping in comparison to the last generation, which is why I am bitter about casual games doing so well, when hardcore games are generally much better (storyline, graphics, gameplay).
Once again, casual gaming is not destroying the hardcore market. The hardcore market is having trouble because its harder for a person or team to design games. It costs more money up front than it did five years ago: the graphics have to be better, the sound better, the coding longer and more complicated...Frankly, publishers are just as greedy as they've always been, it's the fact that games cost more to make that is leading to stagnation in the hardcore market. Of course, this is speculation, much the same as your statement.
It still isn't a good reason to say that the DS isn't a quality product.