Most of the times, when a sequel to a game comes out, there are certain new features added, or old ones are tweaked a bit. However, a lot of times, with postive changes come the negative ones. Which sequels are guilty of this? Share your thoughts.
My example is Blue Magic in Final Fantasy games. For those who don't know, Blue Magic is a school of magic in FF that allows the user to copy and use skills of monsters encountered in the world. However acquiring those skills wasn't easy. In Final Fantasies 6 and 7, for instant, enemy had to use the skill on your blue mage with your blue mage surviving it (if it's a damage dealing skill). In order to get those skills for sure, you had to use another character that can take control of monsters (which always has a low chance of happening) and make it use the skill on a blue mage.
In FF 9, you had Quina who learned Blue Magic spells by eating monsters. The catch? In order for her to eat them they had to be softened up first, which is a bit hard to do, because your mages do basically zero damage with ordinary attacks and your warriors deal TOO much damage and kill them too fast.
And here comes Final Fantasy X. In this one, your blue mage has to simply use a skill on an enemy and BOOM! Blue Magic learned. Aaaaand Blue Magic spells are Limit Breaks (Overdrives) now. Not only that, there are ONLY 11 of them, with ONLY about 4 of them being useful. Fantastic.
The Blue Magic school is most of the times is used for the sake of variety only, with all other, ordinary spells and skills quickly becoming a lot more powerful then BM ones. Why lock those spells behind other barriers, I fail to understand. I mean, I like FF games (with FF X and VI always being on my best games list), but the way Blue Magic is treated always bugged me.
My example is Blue Magic in Final Fantasy games. For those who don't know, Blue Magic is a school of magic in FF that allows the user to copy and use skills of monsters encountered in the world. However acquiring those skills wasn't easy. In Final Fantasies 6 and 7, for instant, enemy had to use the skill on your blue mage with your blue mage surviving it (if it's a damage dealing skill). In order to get those skills for sure, you had to use another character that can take control of monsters (which always has a low chance of happening) and make it use the skill on a blue mage.
In FF 9, you had Quina who learned Blue Magic spells by eating monsters. The catch? In order for her to eat them they had to be softened up first, which is a bit hard to do, because your mages do basically zero damage with ordinary attacks and your warriors deal TOO much damage and kill them too fast.
And here comes Final Fantasy X. In this one, your blue mage has to simply use a skill on an enemy and BOOM! Blue Magic learned. Aaaaand Blue Magic spells are Limit Breaks (Overdrives) now. Not only that, there are ONLY 11 of them, with ONLY about 4 of them being useful. Fantastic.
The Blue Magic school is most of the times is used for the sake of variety only, with all other, ordinary spells and skills quickly becoming a lot more powerful then BM ones. Why lock those spells behind other barriers, I fail to understand. I mean, I like FF games (with FF X and VI always being on my best games list), but the way Blue Magic is treated always bugged me.