Online Activation Is a Ripoff

KiiWii

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What do you expect. They're a business, how are they going to make any money if they're not cheating you out of yours? =/
 

Sethzard

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The harsh thing is, that it dosen't combat piracy, a compitent programmer can get past it, and publish it on a file sharing site for anyone who wants to to download.
 

not a zaar

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I like Steam, and you can play your single-player games on Steam without being connected to the net, in offline mode. I make a point to only buy games from Steam (if they have online DRM).
 

Covarr

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Skrapt said:
Covarr said:
Skrapt said:
Captain Pancake said:
If you want to stop piracy add value to your product and don't punish paying customers using BS excuses. Because if people like you, your product and your company they are less likely to pirate!
You mean like World of Goo? No extreme DRM, small developer, well-received game, and one of the most pirated games to come out in recent times.

That's not to say you're wrong. Just look at Spore vs The Sims 3. Even I have pirated games that I already own legally, for various reasons.

P.S. Thanks
Would World of Goo have been pirated less if there was extreme DRM on it? No of course not, the DRM would have been cracked in a couple of minutes and it would have made its way to the torrent sites regardless. And less people may have been convinced to buy it if there was some stupid DRM system. People will pirate, but punishing legitimate customers because of piracy is stupid, and won't win you any fans.

People use the example of World of Goo all the time as a case for DRM, why is that? It would probably have sold less with DRM.
I'm not arguing in favor of DRM, I think it's crap too. I'm just pointing out that removing it doesn't necessarily mean that fewer people will pirate it.

P.S. Thanks
 

ThePirateMan

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I find steam quite well working, but I don't know if it actualy works against piracy.
Otherwise I utterly hate it when you have to register and activate alot of bullshit on different websites just to play your game.
 

fix-the-spade

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Kwil said:
So arguing, as Shamus seems to do, that if enforcement isn't perfect it shouldn't happen is a non-argument. It's like arguing if we can't prevent murder perfectly, we ought to legalize it.
But DRM is different (in more ways than the obvious), DRM is punishing the people who act within the law. Last I checked you don't get arrested for not murdering, so why do you get install limits and self destructing games when you pay?

I have a hard drive full of torrented back ups to the games I buy, in quite a few cases (specifically anything with EA or Activision on the box) the pirated versions work better than the store bought ones. In BF2142's case the pirated version works and the retail one doesn't at all, it tells me I haven't got a genuine copy (yes it is the retail install that tells me this, it's why I started downloading backups in fact).
It's madness, I'm doing something criminal because I get punished for being a customer.

I see where you're coming from, just because Pirates will never stop copying doesn't mean publishers/developers should just give up trying to stop them. But as it stands they're cutting their noses to spite their face.

The games industry needs to step back and look at what they are doing against what they are trying to do, or they will keep giving the advantage to the pirates.
 

Capo Taco

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Shamus, reading your article makes it sound like you're not completely up-to-date about how the new battlenet is running. I had lost my warcraft 3 cd's some time ago, but I still had the case + the CD key. The new battlenet download service is already available where you're able to tie keys to accounts, so I decided to do that. Lo and behold, I could download and install the game. So it isn't just DRM activation, there's a good level of service attached.

Obviously this does nothing to your valid argument of "what if blizzard goes broke" or "what if they change personality". I'd prefer to own my games and selling licenses for singleplayer games is invasive. If they do go under, I'll take a gamble with piracy and hope no malicious virus gets installed when I get around their activation.
 

Capo Taco

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fix-the-spade said:
But DRM is different (in more ways than the obvious), DRM is punishing the people who act within the law. Last I checked you don't get arrested for not murdering, so why do you get install limits and self destructing games when you pay?
It's a case of some (in this case many) spoiling it for the rest. Some people do get arrested for not murdering. Then they're convicted for not murdering. Some people do decades of prison for not murdering. Like Ray Krone http://forejustice.org/wc/ray_krone_JD_vol2_i9.htm

Would you prefer there be no system in place to arrest murderers? No, you wouldn't.
Would you prefer there be no system in place to stop piracy? No, you wouldn't.
Is this the right system to stop piracy? Hell no.

Game piracy is a complex market problem with no easy solutions. For small games a no DRM strategy may help to win goodwill and give free exposure, but a corporation like blizzard with an immense market share stands to lose a lot of sales. The people who would have saved up money for a month to be able to buy it. Bam, download, play. The people who would have thought a week or two whether it's worth the money. The people who aren't familiar with starcraft and are unsure if it's worth the buy. Demo? Nah, just download the pirated version.

I wish there was an easy solution. Or a complex effective one.
 

AvsJoe

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May 28, 2009
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Great article. I wish to God that all that wasn't true, but this is the world we live in today. The only way to stop trends like this is a massive boycott or two, but it doesn't look like that's going to happen unless people collectively get their heads out of their asses and realize what's going on. I for one thank Mr. Young for such a great eye-opening article.
 

ben---neb

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Apr 22, 2009
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*whispers* I had to download a pirate copy of Planescape Torment because there are no retail versions left in the shops only second hand £30 plus ones.

*shouts* I hate piracy!
 

DoctorObviously

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On the one side, I hate online activation because, think of all the people who still don't own the internet (not many people I know but there still are) and second, when your internet is down there is no fucking way to reinstall the damn game.

On the other side, I understand online activation. Pirating gets a thing more heard of every day and developers get sick of it, they lose their money. (I wouldn't mind if Modern Warfare 2 was pirated by every single human being in the world ^^ fuck you Infinity Ward ^^, anyway that's not the point.)
 

Skrapt

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Kwil said:
Skrapt said:
People use the example of World of Goo all the time as a case for DRM, why is that? It would probably have sold less with DRM.
Sorry, that argument is just as baseless as saying that it would have sold more with DRM. There's no way to ever know, so you're just projecting your ideology.

The point of World Of Goo is to point out that whether a company is "friendly" or not, uses DRM or not, piracy will STILL happen.

So arguing, as Shamus seems to do, that if enforcement isn't perfect it shouldn't happen is a non-argument. It's like arguing if we can't prevent murder perfectly, we ought to legalize it.

His other arguments against DRM are valid.. but the point of "It doesn't work anyway" isn't. Nothing will work anyway. The only thing that will stop piracy is if we released all games for free. Since developers like to eat, that ain't gonna happen.

So rather than rant on and say "Piracy happens because of copy-protection", which is garbage, let's try to figure out better ways to lessen piracy, knowing full well that we won't eliminate it. Offering extra goodies recognizing purchase may be the way to go, but let's be honest, if those goodies are digital, they too will be hacked and passed around. It's funny, but piracy may bring us back to the days of Zork et all, where buying the game bought you more than a disk and a 6 page glossy brochure, but actually got you stuff.
I never said getting rid of DRM would eliminate piracy, in fact in my post I said quite clearly that people will pirate anyway. But punishing legitimate customers for acting within the law using DRM that does nothing to stop pirates is stupid. You don't get thrown in jail for failing to break the law.
 

deathyepl

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I believe that a person who has purchased a legitimate copy of a game, who then has that game made useless due to whatever form of DRM, is well within their rights to get a cracked version of the game.
 
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This is why I simply buy the games at the store, then download the pirated version. They get my money, I get my game, and keep a clear, guilt free consious. Everyone wins.

I just wish publishers would realize that setting up all this DRM is just turning more people to piracy.
 

theultimateend

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Shamus Young said:
Experienced Points: Online Activation Is a Ripoff

Online activation is not reasonable, it's anti-consumer.

Read Full Article
"They gotta do something against piracy."

I read that you are open to suggestions. So what I'm about to do is suggest something so groundbreaking it's only been around in print since the original Ford was alive.

A) Provide customers with the best product possible.
B) Provide your employees with the best treatment possible.
C) Provide this for the lowest cost possible.

Holy shit! You know what happens now?

The people who were going to buy your game anyways will buy it, the people who were on the fence because of either A or C (or maybe B) will buy it, and the people who will pirate no matter what are going to do it no matter what and frankly short of killing them all you can't do a damn thing about that.

The cost of products (overall) has steadily increased while the quality of products (overall) has steadily decreased and during this time the companies have demanded more and more from consumers.

I can think of fewer better ways to create a piracy problem than doing what companies do now.
 

The Rogue Wolf

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Capo Taco said:
fix-the-spade said:
But DRM is different (in more ways than the obvious), DRM is punishing the people who act within the law. Last I checked you don't get arrested for not murdering, so why do you get install limits and self destructing games when you pay?
It's a case of some (in this case many) spoiling it for the rest. Some people do get arrested for not murdering. Then they're convicted for not murdering. Some people do decades of prison for not murdering. Like Ray Krone http://forejustice.org/wc/ray_krone_JD_vol2_i9.htm
For a more on-target analogy, liken it to being arrested because you MIGHT murder someone.

As much as I laud Steam, every purchase I make on it comes with the knowledge, far in the back of my brain, that one day it might all be taken away from me with a single line typed into a computer on the opposite side of the country. And while I honestly believe that Gabe Newell would sooner give up his master key for all of Valve's snack-food vending machines than simply cut us all off from the games we've paid for, the vagarities of business- especially in the video-games sector- may place the decision beyond his control. It's upsetting to say the least, this idea that what I paid for might no longer be mine.

As the article said, if Microsoft could do it, who couldn't?
 

Hexenwolf

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The car analogy is one of the most brilliant things I've heard in regards to the subject, I feel like telling it to everyone who supports this.