Skrapt said:
People use the example of World of Goo all the time as a case for DRM, why is that? It would probably have sold less with DRM.
Sorry, that argument is just as baseless as saying that it would have sold more with DRM. There's no way to ever know, so you're just projecting your ideology.
The point of World Of Goo is to point out that whether a company is "friendly" or not, uses DRM or not, piracy will STILL happen.
So arguing, as Shamus seems to do, that if enforcement isn't perfect it shouldn't happen is a non-argument. It's like arguing if we can't prevent murder perfectly, we ought to legalize it.
His other arguments against DRM are valid.. but the point of "It doesn't work anyway" isn't. Nothing will work anyway. The only thing that will stop piracy is if we released all games for free. Since developers like to eat, that ain't gonna happen.
So rather than rant on and say "Piracy happens because of copy-protection", which is garbage, let's try to figure out better ways to lessen piracy, knowing full well that we won't eliminate it. Offering extra goodies recognizing purchase may be the way to go, but let's be honest, if those goodies are digital, they too will be hacked and passed around. It's funny, but piracy may bring us back to the days of Zork et all, where buying the game bought you more than a disk and a 6 page glossy brochure, but actually got you stuff.