Online Congestion Crippling Single Player Mode in Gran Turismo 5

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
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Online Congestion Crippling Single Player Mode in Gran Turismo 5

Sony is restricting access to certain online features in Gran Turismo 5 while it tries to get everyone's cars back up to speed.

A smooth ride in Gran Turismo 5 [http://www.amazon.com/Gran-Turismo-5-Playstation-3/dp/B002BSA1C6/ref=sr_1_1?ie=UTF8&qid=1290680852&sr=8-1] may involve the switching off of routers or the yanking of Ethernet cables, as Sony has warned that anyone playing the game with their PS3 hooked up to the internet might be in for a less-than-perfect experience.

GT5 is currently experiencing "extreme online traffic congestion." This isn't that an unusual for a highly anticipated, high-profile game so soon after its launch, but because the game accesses the servers on menus and in various screen displays in GT Mode, it's slowing down the single player game as well. In order to help alleviate the problem, Sony has prevented the viewing of user logs, and in some cases, prevented changes to user profiles or friends lists. While it works towards a more long-term solution, Sony is recommending that people disconnect their PS3s from the internet and play in offline mode.

Sony and Polyphony Digital clearly underestimated how much of a workout the GT5 servers would get, but hopefully the situation can be resolved quickly. It's a shame it's intruding on the single player game as well, but there is at least a solution for that problem - as rough and ready as it may be.

Online gaming might seem commonplace, but in reality it's still new ground for a lot of game makers, who have likely barely thought about online elements in single player games before. This doesn't excuse the problems that GT5 players are experiencing, but you can at least understand why they're happening. It seems pretty likely that we'll see this problem a few more times from various titles, as developers and publishers fine tune how they weave online elements into their games, but with any luck, the problems will be few and far between.

Source: Kotaku [http://kotaku.com/5698869/gt5-online-woes-screw-up-your-singleplayer-games-too]


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imgunagitusucka

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Apr 20, 2010
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Sony never ceases to find ways to be underwhelming. Why have menu screens loading through servers in single player? What then does that do to those actually playing MP? Gamer 1 "Man, this is lagging!!" Gamer 2 "Yeah, there must be alot of people playing single player." Gamer 1 "WTF?"
 

Cyan.

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May 10, 2010
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Massive, unadulterated and inexcusable fail.

This should never happen. Ever. its pure idiocy on the developers bahalf. Imagine if this happened with Halo Reach or Black Ops????


Im outraged and i dont even own a PS3.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Wait, you mean consoles connect to the Internet?

/still plays GT4 on the old PS2
 

Weaver

Overcaffeinated
Apr 28, 2008
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Clearly the solution was to add more Nissan Skylines to the game.
 

Leg End

Romans 12:18
Oct 24, 2010
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Settings>Network Settings>Internet Connection>Disable.

Am I the only one who knows that feature exists? Seriously, no need to yank your shit out.

Unless you want to.

You know you want to.

DO ET.
 

Amethyst Wind

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Apr 1, 2009
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So let's recap:

The game was delayed.

The game was scaled down.

The single-player is actively crippled by the multiplayer when the multiplayer is not in use.

*Clap*

*Clap*

*Clap*
 

Dublin Solo

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Feb 18, 2010
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Cyan. said:
Massive, unadulterated and inexcusable fail.

This should never happen. Ever. its pure idiocy on the developers bahalf. Imagine if this happened with Halo Reach or Black Ops????


Im outraged and i dont even own a PS3.
You are outraged about that? It's not like the game is totally broken, and like it actually erases everything on the disk. It's merely slowed down. They are working on the problem.

I'm pretty sure that if such a thing had happened for Halo or Black Ops, the developers would have acknowledged the problem and would have fixed it as well. Gamers would have complained, but they would have played it anyway afterward.

Hell, people are actually playing Fallout: New Vegas, that's just saying!

Please take note, I'm not attacking you. I'm simply a bit surprised by the magnitude of your reaction.
 

Antari

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Nov 4, 2009
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Maybe if they tracked a little less information about each customer they would have some bandwidth to work with.
 

ComicsAreWeird

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Oct 14, 2010
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LegendaryGamer0 said:
Settings>Network Settings>Internet Connection>Disable.

Am I the only one who knows that feature exists? Seriously, no need to yank your shit out.

Unless you want to.

You know you want to.

DO ET.
LOL. Sure, GT5 has flaws that need to be fixed, but the internet disconnection should be pretty simple.

A lot of people are overreacting to this.
 

Squilookle

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Nov 6, 2008
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RhombusHatesYou said:
imgunagitusucka said:
Why have menu screens loading through servers in single player?
To get players used to it then they can make a few adjustments and BAM! 'always online' DRM comes to consoles.
I'd laugh... but it's so true that it's just... depressing
 

Jesus Phish

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Jan 28, 2010
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Scrumpmonkey said:
To sum up the whole GT 5 saga i would have to say; "Herp Derp! 1000 carz!"
This is bound to be the best thing I read on the internet today.

I feel bad though for any long time fans of the series, I know a few, who had to wait for the game, then got the game, now cant properly play the game...
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
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Oh god, you could cut the fanboyism and over-reactiosn with a freaking chainsaw here.
 

JourneyThroughHell

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Sep 21, 2009
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Megacherv said:
Oh god, you could cut the fanboyism and over-reactiosn with a freaking chainsaw here.
My thoughts exactly. It's a pretty big launch, people, games have problems at launch, no matter how long they have been in development.

They'll fix it and it'll be perfectly fine.