draythefingerless said:
broli4000 said:
draythefingerless said:
yes i was surprised by OnLive too, until i found out you need really good internet and living in a good USA city to have a good reception. OnLive right now is the equivalent of high class restaurants. Sure, theyre good and worth it, but only if you live in the big city where they are. Otherwise, taking a hundred mile trip just to eat filet mignon at 100 dollars isnt worth it. and neither is OnLive.
I have OnLive and they have had their connection issues when they first started (the occasional timeouts and lag). At this point though, its really easy to connect and play at a fairly fast rate. I have cable internet, but its Comcast and has download speeds as fast as 8MBPS (at 2AM when no one is on) and as slow as 1-2MBPS (normally) and OnLive works just fine for me. Now, is this for super competitive gamers that are used to perfect connections and crazy smooth frame rates?.... No, but it hasn't been advertised as that either.
They offer gaming to people on a budget and more casual gamers in a much better package than buying a $60 game to only beat it in 2 days. Again, they are still working out the kinks, but it is a really interesting service that if expanded upon (a game developed just for OnLive, with lifelike graphics, more titles, etc.) could really make some waves in the industry and take it to another level.
true, but casual gamers already have their games almost for free and you will never need a super computer to play it. the market OnLive is aiming for doesnt exist.maybe in 10 years, when everyone has good internet connection, then theyll have good market potential. right now, no one will waste money on it to get shitty lag in multiplayer or just to get singleplayer games at a slightly cheaper price, but still you gotta pay for the service.
See, I think they are going for the medium gamers. The people tired of trying to play BlackOps against 10 year olds with too much time on their hands. You know, the average working American. The ones that grew up with the Nintendo, Sega Genesis and Super Nintendo, but don't have the time or money to plunk down on $60 games and $200-$400+ consoles. While I have been fortunate enough to own a 360, a lot of people my age (mid 20s) have to choose between eating/paying rent and playing video games, which is perfect for a service like Onlive.
In addition, I have really no lag during any of my games. Its a pretty smooth gameplay, minus a few hiccups that come from my crap connection, not from OnLive. Statistically, the US actually has one of the slower internet connection speed averages, where other countries easily double and triple our speeds.
I also have yet to pay for the service itself, just for the games that I want to "rent" or "buy". I believe that was their initial plan, to have everyone pay something like $5.99 for the service and then pay for the games, but that was dropped shortly after it started. Now they have a subscription service for like $9.99 a month, you get to play any game as long as you want. Or you can just buy a 1-2 day "Playpass" for a specific game at like $2.99 or you can buy the game outright for anywhere between $9.99 - $49.99 (depending on how new it is).
OnLive is still trying to find its niche market. But I think they have decided to settle on the average 20-30 year old American that wants to get back into gaming without the ridiculous expense. In a few years, they will be able to expand out a little further to other markets as they get better content.
Just calling their service "filet mignon 100 miles away" is the complete opposite of what they are actually doing. They are bringing larger, more hardware intensive games to consumers with mid level PCs (single core, 1GB RAM, lower level video card... typical HP and Dell buyers from a few years ago). Hell the whole thing works on a wireless network as well with few to no interruptions.