Interesting. I did not know this. It's only mentioned in the patch notes, it would have been nice if a big message popped up on the screen the first time I logged in after that patch. Since there are still people clogging the trade channel with lfg and lf1m messages, I never suspected it had changed.seydaman said:Most of this changed with they released the instance tool, which is cross realm and lets you get instance groups together so much faster.MaltesePigeon said:I recently got my first character to 80 and I never played any instances. No one else wanted to. Most of them had lvl 80s already and were leveling an alt. The people who did play the instances had a lvl 80 running them through it. Which I didn't want to do because it seemed so cheap.
I think that this is what sends a lot of people running away from WoW. The quests you get in towns have next to nothing to do with the story. That changes in Lich King but that starts a lvl 68. So for 68 levels you are doing quests that are meaningless. Which isn't a good way to suck new players in. Especially when other players with their account bound armor are calling you a noob (yes I know I'm still one) and members of the other faction are ganking you while you are trying to do a meaningless quest.
Once I signed onto a "new player" realm hoping to find only low level people who might actually want to do the low level instances. Sadly there were a lot of lvl 80s. I just signed on to one now and typed /who 80. There are at least 49 level 80 characters on that "new player" realm (Maiev) right now.
Of course this is just my experience and in no way representative of all WoW players. But I really can understand why so many people don't stick with it.
Actually they're the best MMO on the market right now, all of the others are significantly worse.Sev said:I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
Retried EVE recently since I was bored and decided to see what they'd changed up, I noted that the starter quests were a lot more streamlined and accessible to new players. It's still got a far, far steeper learning curve than WoW, but it's easier than it used to be.dasUnbekannte said:WAR is slowly dying from a variety of issues, EVE has a steep learning curve... that's the high and fast burnout rate is just a trait of MMOs as a whole.
I tried EVE for the first time, literally a month ago. And "more accessible" doesn't mean "accessible". I got bored after a few days because I would only log in to update my queue and then leave.Amnestic said:Retried EVE recently since I was bored and decided to see what they'd changed up, I noted that the starter quests were a lot more streamlined and accessible to new players. It's still got a far, far steeper learning curve than WoW, but it's easier than it used to be.dasUnbekannte said:WAR is slowly dying from a variety of issues, EVE has a steep learning curve... that's the high and fast burnout rate is just a trait of MMOs as a whole.
Me too... scary that...Insanum said:Well i got to level 46 before my stupid friends ruined the game for me.
THAT WAS MY BOW GUYS, WHY DID YOU ROLL NEED?!? YOUR A F*CKING PALADIN!?!?!
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Although im properly Hooked on ST:O...
The more you know, I guess. My bad. I remembered a report from fuck if I know where a couple years ago that debunked their 11.5 figure. Though, I'll admit, I'm kinda floored that Activision is actually making money off anything else at the moment.loremazd said:Starke said:Sir John the Net Knight said:It should probably be obvious that 11.5 million is the number of opened accounts for WoW. Accounts that are inactive, cancelled, banned or multiple accounts owned by the same person all figure into that number. As do accounts owned by real money traders.
I personally think that WoW may have lost player base recently. Judging by the media blitz for Lich King when there wasn't one for Burning Crusade. And going by the fact that many players I know, myself included, walked from the game in recent months. I can't confirm this, of course. But it makes sense to me.
However, they still own a majority of the MMO market, mainly due to a lack of real competition.As Sir John already mentioned, that isn't the real formula. The 11.5 million number is total accounts ever, so that's not how much they're actually making. It's sort of like that figure a while back where they boasted about how many boxes of product they'd moved, while neglecting to mention that they were including game card sales in those figures. That said, yeah they're fine. WoW isn't going anywhere for the forseeable future. Optimistically it's got 10 years of life left, and that's a hell of a long time, especially for an MMO, or ANY PC game really.almostgold said:11.5 milling players, each paying $15 a month, plus the price of the game and expansion packs themselves (about $120). WoW will be fine.
I can tell you that you and sir john are 100 percent wrong about the subscriptions. 11.5 is the number of active subs currently. Blizzard has made the precisely clear on several occations. Inactive, cancelled, and trial account are not counted at all. WoW alone was the source of 40% of activision's revenue this past quarter, as well. It's quite lucrative.
Granted, most of the money being made is going towards development of Starcraft 2, Diablo 3, their new IP, general upkeep and salaries, and Activision itself.
Oh yes, been there. I gave it more than four years prior to finally stop playing it.Chaos Theory said:WoW is seriously like crack
I used to play it....it was very hard to stop playing ill admit. XD
I'd really hate to break a bubble...but I don't find WoW to be newbie-friendly at all...I watched a friend play it once and then dove back into PWI...that is a newbie-friendly game...John Funk said:Read the OP. Morhaime said the game still has 11.5 million. The game is facing troubles in China, but Morhaime confirmed it was still operational.Abedeus said:Do I have to use a hammer to get it inside of people's head that WoW doesn't have 11,5 million accounts anymore? Not since they closed the Chinese servers?uppitycracker said:While a 30 percent rate of retention may seem low, keep in mind these are for the trial accounts... the accounts that are not necessarily considered active, as they are not subscribed. If you think about it... 11.5 million accounts, and those only being roughly 30 percent of those who have given it a shot... That's still incredibly impressive, and in my opinion, makes it even more so.
There are more or less 6 millions of players in WoW.
Re: The 30% statistic... I'm honestly surprised, though it IS just Trial accounts. But WoW is probably the most newbie-friendly MMOG on the market (short of games like FreeRealms), so I'd be curious to see how these numbers hold up against other MMOGs.
Not to mention that Rob Pardo said that the game's TOTAL lifetime subscribers were two to three times the current subscriber base, so that's 22-33 million not counting Trial accounts. The game's certainly not immune to churn.
What I wouldn't give to take a plain look at Blizzard's balance sheets. There'd be so much interesting information there.