Any other hairs you wanna try splitting for us?MirrorForTheSun said:I never called you liars, I implied that the opinions in the reviews weren't particularly honest.
Any other hairs you wanna try splitting for us?MirrorForTheSun said:I never called you liars, I implied that the opinions in the reviews weren't particularly honest.
Unfortunately when you work in PR you're paid to promote your client's product no matter how shitty.TheOneandOnly said:The solution, of course, is to not make terrible games in the first place.
This is getting way off topic, so I'll just reiterate my point that all you are doing is holding out your opinions as though they are facts, and claiming that because Greg failed to acknowledge them, he was guilty of being either a 'fanboy' or a willing compliant in a PR scandal. I have nothing more to say.Firehound said:snip
Ok, which part would you like me to address? The idea that we have to "make nice with the sponsors"? You need look no further than the site buyout of Duke Nukem to know that we don't change our reviews to suit advertisers. It's also not a unique situation. I believe the same thing happened with The Conduit. Roleplaying "however you want" was not limited to "mean, nice, or snarky" in the case of DA2, in my personal opinion, but arguing that point with someone who believes otherwise seems fairly pointless. I believe the game to be good, you think it's bad - that's really all there is to it. No conspiracy, no ulterior motive, no drama. Some people simply believe that everyone who reviews games is on the take, and use whatever evidence they can to prove their point.Firehound said:Honestly, I think Metacritic says something here about the honesty of reviews from any source. 1 negative 'reviewer' review versus 182 negative user reviews on the PS3, 414 on the xbox, and over eight hundred on the PC, almost double the positive user reviews on all of them and double for the PC and then some. Combined with my own incredibly negative experience of DA2, I would be hard pressed to find it believable someone could say anything other then 'mediocre game' when trying to be flattering.Susan Arendt said:MirrorForTheSun said:Whatever helps you sleep at night. The review was full of the euphemism I've come to expect from PR firms, not "honest reviewers." Roleplaying "however you want" does not mean "Mean, nice, or snarky." However you want to rationalize it, I can't help but feel like you folks are using the opportunity of a fairly bad game that is expected by most to be bad anyway as a painless way to appear legitimate to your readers. I never called you liars, I implied that the opinions in the reviews weren't particularly honest. I understand! It's hard to cope with the high profile that comes with hosting Zero Punctuation. You've gotta make nice with the sponsors. (It's actually funny that DNF is plastered all over the site right now. It makes you guys seem like real rebels.) Just don't make yourselves out to be something you're not.Susan Arendt said:We didn't say it was perfect, nor do we say that a 5/5 means a game is perfect. I don't claim to speak for the other reviewers here, but I've yet to play a perfect game, but I've certainly handed out a few 5/5s.MirrorForTheSun said:I think it's cute when you guys talk about honesty and trust in reviews, but give Dragon Age II a perfect score.
I'm not saying Duke Nukem's good, I'm saying it's not like the "honest opinion" of this site means a whole lot anyway.
Those of us who played Dragon Age 2 genuinely did enjoy it that much.The review reflects Greg Tito's opinion of the game, and of course your experience with the game may not match his. "Not in agreement with your opinion" does not equate with "dishonest liars."
If assuming that someone who has a different opinion from yours is dishonest is what you need to do to sleep at night, so be it.
In fact, the DA2 review was full of PR-talk. and your dismissal of his arguments by attacking the first sentence and that alone makes it incredibly obvious that this is the case.
DNF pushes the envelope of its predecessor. There's no real surprise there. It isn't a remake, after all. Doubly so, as the standards to which video games are held has changed over the years. A DN3D remake would seem pretty tame these days.lowkey_jotunn said:And just a quick comparison between Duke Nukem Forever (henceforth: DNF) and Duke Nukem 3-D (DN3D.)
In DN3D you could interact with toilets to hear a flush and "Ahhh. Much better." Nothing told you this was available (had to find it out yourself) and there was no actual reward.
In DNF you get to watch yourself pee, aim it. You get to pick up poo and fling it. The game tells you to do these things, by putting instructions in the center of your screen. You get achievements for it.
In DN3D, you'd occasionally find "babes" captured by the enemy, begging to be killed. They were always covered (if barely) as needed. Also, strippers were covered up as well.
In DNF, they're butt naked, being raped by aliens, and moaning. Tits on the captured babes, tits on the strippers, tits on the walls.
Um, the critical path for the second level of the game goes directly through a strip club. The more scantily clad women in the second and third episodes show up with increasing frequency during the game. They were neither hidden nor limited.lowkey_jotunn said:In DN3D, the babes/strippers/etc were usually hidden or in limited supply.
IN DNF, they literally fall into your lap, face first.
This is an interesting aspect to it. The levels aren't the sprawling, exploration-heavy, backtracking affairs of twelve years ago. On the other hand, they also aren't the push forward to win greased tubes of the modern shooter. There's exploration to be had, if you look for it. I'd be interested to know when the levels were created... Were they a recent attempt to create "old school" levels, or are they a missing link from the past?lowkey_jotunn said:DN3D featured huge sprawling maps, jet-pack exploration, hidden passageways, etc.
DNF levels are on rails.
Definitely a problem.lowkey_jotunn said:DN3D let you carry enough firepower to arm a small nation
DNF: 2 weapon limit, because all the cool games are doing it.
I don't believe that saying that a game isn't as good as its predecessor is anywhere near the same thing as saying that a game is abysmal, or deserving of the bile that this particular title has been getting. Particularly when most people haven't played the predecessor at any point during the past decade.lowkey_jotunn said:The list goes on, but literally EVERY change was a negative one (unless you count polygons) Any one or two of those would have been annoying but bearable. The whole list is just too much. Suffice to say, Mr Pitts is well within his rights to give the game a good verbal lashing. And the company that cries about said lashing needs to get a wake-up call as well
It is for this community and hence the response being made in this style to appeal to the tastes of the majority of the community. Though having read another article, that explained this problem in a more informative and less snide manner, it has also come to symbolize my distaste with this site as of late. Then again, no point in blaming this site for what it always tended towards and will tend towards everafter - a safe haven for Gen Y's method of dealing with the world - both for good and, as I've noted, also for ill.GotMurf said:It's definitely a problem. I just don't think being immature and snide about it is the way to fix it.Withard said:Negative.GotMurf said:To be honest... I agree with this guy.yayforgiveaway said:Wow acting like a snob to show that the other guy is a complete dick. How mature. Well I hope I don't get banned. We all should have right to our opinions without fear of some higher power cutting us off if it thinks otherwise, right Russ?
This response wasn't really needed. It just seemed petty. You could have kept your journalistic integrity without getting into a pissing contest of snark.
Just sayin'.
Russ simply in an amusing way highlighted the problems with games reviewing.
Or maybe you don't believe this is a problem we have?
....jus sayin
Obviously it already was. But what do readers who read reviews care about? Reading new releases or blacklisted sites? More importantly, what do advertisers care about?nexekho said:And you don't think that'd be miserable PR for the company who blacklisted said site?
I have an honest question as I really don't know how to feel about this letter and many of the responses it has elicited from fellow forum goers (and Derek Smart!).Russ Pitts said:Open Letter to Duke Nukem PR
Trust is important. That's why threatening game reviewers is a dangerous game.
Read Full Article
I think the main mistake of most PR bozos is that they assume that the consumer is a complete moron. Remember ?all I want for xmas is a psp??Still Life said:This whole corporatisation of the industry has really created a cynical milieu throughout the entire community. It's common knowledge (however erroneous it may be) that publishers and PR firms put pressure on media outlets for a favorable critical response. I personally haven't seen anything that leads me to question the integrity of the Escapist, and reviewers often have varying 'scales' they use to measure the quality and enjoyment of a game. The actions of the respective PR group were highly unprofessional and damage the trust consumers have in the industry as a whole. With opinion comes responsibility and a company which deals with public relations should know better than to attack the consumer end of the market; this paints publishers as money whores instead of ethical business people.
jmarquiso said:And so it begins.nexekho said:This time, several outlets stood up to a PR company for even inferring something wrong. Will they still be "blacklisted"? We actually do not know. We know that they took back comments, but what's to stop this PR firm (who has other clients) from actually blacklisting magazines? What magazine will admit it?
http://www.thesixthaxis.com/2011/06/16/eurogamer-blacklisted-as-duke-pr-scuffle-rolls-on/