The only practical difference is that the number of "manhours" is lowered when people leave so if you have more afk's the number changesCOMaestro said:Because each person is only "out" 30 minutes. This isn't like building a house, where each person puts in "manhours" so that nine people missing 30 minutes of work time is actually 4.5 hours lost. The game is only going to run the 30-60 minutes no matter how many people are playing. So I'm going to have to disagree with the wasting of 4 hours.mike1921 said:Yes, that is how time works. For some reason we perceive shit differently when it's spread out but any logical weighting of priorities will rate 9 people wasting 30 minutes as roughly the same as 1 wasting 4.5. how can it not be?
I don't think multiplayer competitive games are ever about escapism, they're about testing your skill against other players and normally you're looking for a fair environmentPlus, I disagree with the whole idea that the time was wasted. Sure, the game may not have been as satisfactory as you would have liked, no matter if you are on the team that lost the player or not, but you still played the game, right? People usually play games for fun or escapism, and that should still be able to be had, despite someone dropping out. You may not win the game, but it can be a fun time to just try to survive as long as possible, or to try out new and crazy strategies in a game that you know you have already won/lost due to the loss of the player. How has your time been wasted?
Let me explain why I think the way a lot of parents handle bed time, by going apeshit based on their kids missing their bed time by the amount of time a game would most likely take: I think illogical affinities of the arbitrary and unadaptable as a bad thing. When I see someone defending the existence of the penny, even when I tell them it costs over 2 cents to make, and when they can't name an instance where pennies are a non-significant portion of a purchase, I see a person advocating against the single most important facet of life: adaptability, because I know the only reason anyone would ever defend it basically boils down to "Because it sounds right" or "because I'm used to it"As for the parents pulling the child out of the game, again as a gamer, I would cut some slack depending on why I want them to sign out. Trash can probably wait, some other things may be able to wait, but as a parent I am going to enforce certain things like dinner and bedtime. Dinner is a family gathering, and no matter that it happens every damn day, it is a time to be together, and the child can at least show his/her parents respect and gratitude by being to dinner on time. Game be damned. Family comes first, and I seriously will not believe you if you argue against that point. The given example that the kid having dinner at a friend's house breaks that gathering holds no water with me, as that would have been something pre-arranged, not suddenly decided upon right when dinner is ready. That would be the same as saying he/she is busy with a game and can't come eat. It's not equivalent at all.
So with that in mind: what's the purpose of a bed time? To stop your kid from being uncomfortable and dull the next day. So: if your kid's bed time is 10:00, he starts a game at 9:25 and it turns out the game takes 40 instead of the 35 minutes he expected: what is the harm? I would say my father did it right, if my bed time was 9:00 he would never really care if I was up at 9:20, why would he? He knew the reason I had a bed time at 9 wasn't to make sure I'm not up at 9:05, the reason was to make sure I'm not up at 11:36. We all know that 9:00 is arbitrary, but even if I am up at 11:36 , there's a natural punishment for that, feeling like shit the next day, and it scales more or less linearly. So the way I see it, when you tell a kid to get off of something he's in the middle of that can easily be seen as an obligation to others, just because you want him to go to bed at an entirely arbitrary point, you are teaching your child to value the arbitrary even when doing so makes things worse for others. Also the person who will really suffer the consequences is your kid when he feels like shit in school the next day if he does go past a certain point. When I say "Don't ruin my game by taking your kid out because it's 10 minutes past his bed time" I'm not thinking at a surface selfish level, it hasn't effected me in years and with the same logic I'd tell you not to leave because your wife is giving birth. I mean , in high school I was always going to bed around 10 while my friends were going to bed at 12:30 and being absolutely wrecked during class and I think that has to do with the fact that I was taught not to under-sleep while they were taught arbitrary commands.
If you're going to assign that high of a value to dinner: whatever, I guess I can live with it, I still don't understand how you can prioritize something that that happens everyday that highly though. But here's the thing: to me, strangers need special consideration as to how your actions effect them because they didn't implicitly agree to anything
Also: I thank you for being reasonable, I really hate repeating myself at the same strawmen over and over again.