MarsAtlas said:
... who said it was too violent? Well, other than She Who Shalt Not Be Named And Who Feeds Off Our Negative Energy? It didn't seem bloody enough to me. It was also too dark, needed to be brighter.The executions will get very tiresome as well. They need to come up with a way to do executions while still moving. Maybe lunging at a demon and using its face as a blood slick?
Well bloody =/= violent necessarily so I'm not sure why you're thinking it isn't violent enough. Many people criticized the palette. I was honestly surprised how Hell had looked so...plain.
And here's your daily reminder, it's games like DOOM that make certain people feel the "gamer" label can not apply to them because they don't enjoy FPSs that focus solely/primarily on killing.
Encaen said:
As for you, I'll leave the words of former staff member/EIC right here:
[tweet t=https://twitter.com/SusanArendt/status/610333540660543489]
[tweet t=https://twitter.com/SusanArendt/status/610334074373148672]
Needless to say I don't share your opinion on this. Whether it be the line of "global gaming self censorship", setting back the industry for not enjoying DOOM, bringing back boogiemen like Jack Thompson, or essentially saying "you're allowed to critique this new DOOM, but only if you're a fan of old DOOM", I'm no fan of this piece. That last one seems most ironic since you seem to want to get away from that gamer stereotype, yet when some within the industry don't have your opinion, well obviously they shouldn't be accepted within the industry in your eyes.
Despite criticisms people have levied at the new DOOM so far, some of which were beyond your view of people crying "ze violence!" some of which are also my own, I'm taking the stance of staff member [user]The Wooster[/user] and remaining optimistic for the game.