Different people different perceiving.I only watched stream, and noticed what our foes do when they
sees you - they start their growling for a 5s and play animation of preparing to charge and then
they start chasing you.You can get hit one, time, twice, you will still live.After this event,
games lost all atmosphere.
I can draw similar lines from Amnesia Dark Descent and Outlast - both of those games got heavy breathing -
they represent scary protagonist, while Amnesia MFP is streamlined (no inventory, no oil, no tinderboxes
and most importantly no sanity system)
sees you - they start their growling for a 5s and play animation of preparing to charge and then
they start chasing you.You can get hit one, time, twice, you will still live.After this event,
games lost all atmosphere.
I can draw similar lines from Amnesia Dark Descent and Outlast - both of those games got heavy breathing -
they represent scary protagonist, while Amnesia MFP is streamlined (no inventory, no oil, no tinderboxes
and most importantly no sanity system)