Original Amnesia Studio Explains The Chinese Room Hand-Off

enex

New member
Sep 6, 2013
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Different people different perceiving.I only watched stream, and noticed what our foes do when they
sees you - they start their growling for a 5s and play animation of preparing to charge and then
they start chasing you.You can get hit one, time, twice, you will still live.After this event,
games lost all atmosphere.

I can draw similar lines from Amnesia Dark Descent and Outlast - both of those games got heavy breathing -
they represent scary protagonist, while Amnesia MFP is streamlined (no inventory, no oil, no tinderboxes
and most importantly no sanity system)
 

Chimichanga

New member
Jun 27, 2009
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shrekfan246 said:
Chimichanga said:
Well, maybe not the Quaker Oatmeal guy... The way that spooky bastard just stares self-confidently at you from the box only hints at what nightmares he plans to unleash upon you when you turn your back.
<youtube=http://www.youtube.com/watch?v=AeDd61n0Kqs>

No! No, no, no, no! FUCK! NONONONONONONO! NO! FUCK YOU, GET AWAY FROM ME! NO! NO! NO!

*Starts gibbering and sobbing while my vision blurs and cockroaches suddenly start appearing on the floor*

captcha: 'Doodah man'

No Mr. Captcha, worse, muuuch worse! If that... thing can even be called a man at all!