Read up on the Indian sub-continent and some of thier myths and fables. LOTS of potential there.Lordpils said:I haven't posted in awhile, but lately I've been thinking about how tired I am of fantasy RPGs based in Europe, so I ask you what mythology or culture would you use to make a fantasy RPG.
Personally I like the idea of pre-colonial America, things like the Navajo skin-walkers, the White Buffalo Woman of the Sioux, the Thunderbird, coyote the trickster etc. Don't be afraid to elaborate why you think something would be fun.
You make a good point, but it could still be done. In open streets you would have to hide your wand and not use magic, or your infamy would increase and the Ministry of Magic would need to come and take you into custody. You could also justify being able to use magic in front of muggles repeatedly, because they have a system where if it does happen, they send out a team to alter the memories of all that witnessed the incident.Valkyrie101 said:snip
True, but I don't think it'd work as a Bethesda style game; probably more of a Bioware design, with different areas that can be travelled between rather than a continuous map. For a start, the locations would have to be very far apart, too far to fit on one map.AWOL said:You make a good point, but it could still be done. In open streets you would have to hide your wand and not use magic, or your infamy would increase and the Ministry of Magic would need to come and take you into custody. You could also justify being able to use magic in front of muggles repeatedly, because they have a system where if it does happen, they send out a team to alter the memories of all that witnessed the incident.Valkyrie101 said:snip
Also, there are areas of the world where entire communities are made up of wizards, so places like that wouldn't be a problem.
Actually, come to think of it, having to pretend that you're a muggle could make for a lot of very cool stealth gameplay.
A lot of potential floating around in the Egyptian Mythos and pantheon, never mind the environment.Burningsok said:I think an RPG based in Egypt would be interesting. Egyptology is a mythology that isn't used very much and I think it would be a good idea to try it out.
Just an FYI, it's really difficult to get a copyright out on a basic premise for a story (if it was, both Neil Gaiman and J.K Rowling would have been sued over cribbing The Once And Future King). Keep in mind that until it goes to market, your "amazing ideas" aren't protected by anything but your silenceRazada said:My friend and I have spent several hours, must be more then 24 now, coming up with a bunch of amazing ideas!
Which are not covered by the creative commons licence. Sorry.
Anywho...
Ideas that I would share? Colonial America + Steampunk = Epic Win.
idiocracy?Internet Kraken said:You know what I want to see? A dystopian future that wasn't caused by nukes, meteors, or anything else that reduces the world to looking like it's been swarmed by beetles that devour anything that's green. I want to see a world in which society has almost completely fallen into ruin, but nature itself still looks normal. Well, some parts of it at least. basically what I'm saying is I want to see an apocalypse that doesn't result in every tree being turned into a burnt stump. It'd make for a nice change from the usual appearance of post-apocalyptic worlds. Plus you'd have to get creative and think of something that could bring about the end of modern civilization without destroying the world in the process.
Eh... I'm not a big fan of the anachronism stew stuff. For my money, magic (even magiteck) is about all I'm willing to handle in terms of "old civilizations with high advancement". If a game is set (intentionally and obviously) in "colonial age America", yet has a much higher era of technological development, it kills any sense of immersion in the story.Razada said:That said, you got anything on topic to add? Lol.
I still think that Colonial Age America + Zeppelins would be a mixture that would lead to so much more epic win then can be easily imagined.
This, unfortunately, I would have to agree with. I wouldn't really have a problem with a segmented map though, as long as they made the pieces big enough and still kept it Oblivion-esque.Valkyrie101 said:True, but I don't think it'd work as a Bethesda style game; probably more of a Bioware design, with different areas that can be travelled between rather than a continuous map. For a start, the locations would have to be very far apart, too far to fit on one map.
Hmm......does Little Computer People count?SL33TBL1ND said:We need some more RPGs set in a computer people!