So my fellow gamers, in this topic we discuss Outdated Game Design
What are some examples that truly stand out to you?
I will start with one that has caused increasing strife and tribulations in my gaming, which is life bars.
In this day and age of game design, why are enemies? damage limited to a bar? Hack, chop, slash or shoot until it?s gone, and then you win. It would be much better if enemies started using more dynamic physically based damage models. I think it?s one reason why I?ve gotten back into shooters after playing so much Souls and other third person melee games. They need to evolve past this outdated design. The bosses have stages and weak points which is a start, but will be much more interesting once flesh type, armor type, weapon type, etc. cause real time physical damage which effect enemies? ability to fight back. No need for a bar to decide life or death. Instead let?s do things like chop off limbs to maim, pierce heart or brain to kill. Different enemies will require different tactics of course.
It should also work this way for your character. They should show physical damage with more natural status indicators to make the gameplay more tactical. I think this is more important than destructible environments, because you don?t interact with those as much.
Of course, not all games need to be like this. A few to start is better than nothing though.
So, what are your thoughts?
What are some examples that truly stand out to you?
I will start with one that has caused increasing strife and tribulations in my gaming, which is life bars.
In this day and age of game design, why are enemies? damage limited to a bar? Hack, chop, slash or shoot until it?s gone, and then you win. It would be much better if enemies started using more dynamic physically based damage models. I think it?s one reason why I?ve gotten back into shooters after playing so much Souls and other third person melee games. They need to evolve past this outdated design. The bosses have stages and weak points which is a start, but will be much more interesting once flesh type, armor type, weapon type, etc. cause real time physical damage which effect enemies? ability to fight back. No need for a bar to decide life or death. Instead let?s do things like chop off limbs to maim, pierce heart or brain to kill. Different enemies will require different tactics of course.
It should also work this way for your character. They should show physical damage with more natural status indicators to make the gameplay more tactical. I think this is more important than destructible environments, because you don?t interact with those as much.
Of course, not all games need to be like this. A few to start is better than nothing though.
So, what are your thoughts?